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Everything posted by darkside
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[WIP] Boston Atomic Bomb Yankee - BABY (Fallout 4)
darkside replied to Kesta's topic in Unofficial Fallout 4 Guides
I am waiting for MO to be fully functional before modding FO4. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
darkside replied to Neovalen's topic in Unsupported Game Guides
I am waiting for STML 2.0. It should be out sometime this week. I hope that Witcher 3 get a better modding tools for modder to add more quests and locations to the game. This game world is so beautiful. It will be a shame if we can play only main game and all dlc. -
DROPPED Immersive Citizens - AI Overhaul (by Shurah)
darkside replied to EssArrBee's topic in Skyrim LE Mods
They are not asking for shurah to make a patch. They just need to know what was not compatible or conflicted. MJB and Nazeen are willing to make their mods compatible. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
darkside replied to Neovalen's topic in Unsupported Game Guides
I have a few mod suggestions. Icon text https://www.nexusmods.com/witcher3/mods/863/? Lighting mod from Asmodean778 - Need manual install. The lighting is similar to vanilla, but much better overall contrast. https://forums.cdprojektred.com/threads/61517-MODS-A-small-collection-of-personal-mods -
DROPPED Immersive Citizens - AI Overhaul (by Shurah)
darkside replied to EssArrBee's topic in Skyrim LE Mods
His English is much better than mine. I don't have any problem understanding the requests. -
DROPPED Immersive Citizens - AI Overhaul (by Shurah)
darkside replied to EssArrBee's topic in Skyrim LE Mods
Hopefully, Shurah can give us a more definitive and detail answer. I don't know why they can not work together. -
DROPPED Immersive Citizens - AI Overhaul (by Shurah)
darkside replied to EssArrBee's topic in Skyrim LE Mods
Shurah posted on Nexus that ETaC patch was not working properly. He/She never indicated what was not working. MJB is willing to make the patch for ETaC. I hope shurah can be more specific about what was wrong/ not working. -
DROPPED Immersive Citizens - AI Overhaul (by Shurah)
darkside replied to EssArrBee's topic in Skyrim LE Mods
Nothing wrong with scripted mods if it is well scripted. This mod is not highly scripted mod by the way. -
pack Dreadflopps Modular patches
darkside replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Do you use Class system from Disparity? -
pack Dreadflopps Modular patches
darkside replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I have to test these new mods out. I never play vampire, so I am not using Better Vampire. -
pack Dreadflopps Modular patches
darkside replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I have strange problem as well with player using bow. The animation became super slow motion when pulling the arrow. The problem resolved when disable Disparity class system. -
Can you steal template from Neo? I actually like SRLE template. Plan to setup follow your guide soon.
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[WIP] Boston Atomic Bomb Yankee - BABY (Fallout 4)
darkside replied to Kesta's topic in Unofficial Fallout 4 Guides
Thanks! Kesta. Will follow your guide when I can start playing FO4. I am trying to find Ciri at the moment. -
[WIP] Boston Atomic Bomb Yankee - BABY (Fallout 4)
darkside replied to Kesta's topic in Unofficial Fallout 4 Guides
This guide is a good starting point. Mod with plugin was said to be risky to use at this stage of development (Corrupt save, etc) How risky are they in reality? I am talking about mods in this guide. -
Skyrim Revisited Pre-Release Feedback
darkside replied to Neovalen's topic in Skyrim Revisited (retired)
Just play now. You will be glad you did. Last seed will be several months away. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
darkside replied to Neovalen's topic in Unsupported Game Guides
I am 20 hours in. I have to say it is one of the best RPG I've ever played. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
darkside replied to Neovalen's topic in Unsupported Game Guides
I found a replacement for Main menu replacer. This mod is very similar to mod you chose in the guide. Works with 1.11 and HoS. https://www.nexusmods.com/witcher3/mods/969/? Edit - Do you typically turn off Undiscovered locations on the map menu? -
Skyrim Revisited Pre-Release Feedback
darkside replied to Neovalen's topic in Skyrim Revisited (retired)
I don't see anything obviously off. Although, I have REGS and MMO installed as well. -
ACCEPTED Deathbell HD - All-New Textures (2K-1K) (by fadingsignal)
darkside replied to JawZ's topic in Skyrim LE Mods
Great retexture. -
Dyndolod causes severe FPS drop after character creation
darkside replied to WizardDoctor's question in General Skyrim LE Support
Shift-b enable BruteForce mode for ENB -> FPS drop From ENBSeries forum Boris Version updated, download again Added BruteForce with new hotkey (shift+b) for screen archers. This mode enables very high quality for effects and advanced algorithms, at huge performance cost. Right now only ambient occlusion and indirect lighting is improved only, calculations including self shadowing of these effects. Be careful with it, low quality videocards or overclocked can be corrupted. Added to profiler two variables which show how many valid and invalid textures are loaded by ENBoost memory manager, because invalid textures have much longer loading times and stuttering as result (medium and low texture quality do the same). Ambient occlusion works now like a mix of hbao and my old ambient occlusions. I tried hbao only version and it's not differ much from my original ssao, but performance many times slower, so instead of inventing i decided to get already polished code and apply self shadowing. Also it's computed with bigger range in two passes and range is internally forced to 0.3 and 1.2. Number of samples is about 1100 per pixel because of tracing shadows, this is very slow, about 1.5 fps on my gf650ti at 1440*810 resolution and SizeScale=1. Filter quality is limited to lowest and very low, because otherwise blurring will kill all the processing. I recommend to use "very low" mode or "lowest" together with complex filtering type. I'll improve algorithm and add similar computation for other important effects, ssao/ssil imho the most useful for high quality screenshots. -
Military deployment- need advice for gaming laptop
darkside replied to aaltair's topic in Step Banter Inn
SSD is cheap now a day. Get at least 256GB -
Skyrim Revisited Pre-Release Feedback
darkside replied to Neovalen's topic in Skyrim Revisited (retired)
LOOT sorted Vividian Extended before Vividian base plugin for me. -
Skyrim Revisited Pre-Release Feedback
darkside replied to Neovalen's topic in Skyrim Revisited (retired)
To be honest, I like the merge script with TES5edit more than standalone as well. More straightforward. -
Talking about combat mod. What is the problem with Deadly Combat?
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Skyrim Revisited Pre-Release Feedback
darkside replied to Neovalen's topic in Skyrim Revisited (retired)
@cstarkey42, I found remerge or new merge with auto asset copy don't always copy everything (buggy). This happen especially large mod with lots of files such as NPC mods / follower mods for example. Start fresh mean delete old merge from MO mod folder as well as in Merge plugin list. Exit the Merge plugins. Restart the Merge plugins and create new merge.

