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torminater

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Everything posted by torminater

  1. I actually thought of this as well, but I thought that you would be insulted, if I had asked you that xD
  2. Try using Gopher's tutorial if you're having trouble, it's a lot simpler and straightforward.Everytime you verify the the integrity of game cache thru Steam AFTER cleaning already cleaning the files in TES5Edit STeam will try to redownload the cleaned files, so don't verify after cleaning. ... or just pack the cleaned esps in a zip archive and install last ;-)
  3. Hey guys, if you cannot for the life of you get into a dungeon, go to skyrim.ini and remove the "iLargeIntRefCount"-tweak. This will ensure you can load into the dungeon without a CTD on loading screen. You can put the tweak back in, if you've entered the dungeon. Beware, that skyrim won't create an auto-save before the CTD, so save before entering any dungeon! Also, you might want to remember which dungeon was giving you issues, since the chance you'll CTD on entering it is extraordinarily high, even if you've already entered it before! You'll have to remove the "iLargeIntRefCount"-tweak everytime before entering said dungeon or save before entering and if you get a CTD remove the tweak and try again. Greetz, torminater
  4. Well, the iron from the forges is afaik set to the DDSopt exempt list, have you integrated this exemption list in your ddsopt.ini before optimizing?
  5. you'ld die trying...
  6. OK, what mod manager do you use? Sth is not working all that well there. Also I would like to know the following: If you reload this save, is the texture still missing? Are you getting purple textures in conjunction with completely black textures?
  7. Just search your Skyrim directory and look for the newest date of any file in there. This usually is installscript.vdf, if you've verified the game cache. This is not an issue.
  8. I don't use it at all (ATTK does require it though...) I prefer doing everything manually. This way I know what I'm doing.
  9. Hey guys, I've been on this before, I'm on it again. Apparently Skyrim Launcher doesn't always create the same inis. I have 2 Ultra skyrimpref.inis. This line here varies [Grass] b30GrassVS=0 In my freshly generated one this value is 0, in my other one generated earlier it is set to 1. Apparently VS means Vertex Shader, but according to some ressources, it's a dummy tweak. Still, why does this happen? Also on a fresh Ultra skyrimprefs.ini iMultiSample is set to 16 instead of only 8, this gets set to 8 when starting the game... so no issue. What is clear is that some times some values get added, sometimes removed when generating new inis...
  10. OK, this is rather easy to fix and to explain: 1. If you own a GTX 680 you won't get dedicated and dynamic memory info. Other GFX might not work either. GPU-Z doesn't seem to be updated to these GFX yet. 2. You copy everything from your notepad file into excel, there is a little icon on the bottom right of the text you inserted. If you click on this icon you'll get "converting" options. Be sure to use "," as diversion option and not sth else like "spacebar". You can select the first coloumn and mark it as skipped. Then you click on further options and tell excel that 200.000 is 200 and not 200000 - usually it is set that 200,000 means 200 and 200.000 means 200000
  11. And what about the water bug, Neo? Is that a blessing, too? Beth support themselves told me, it's best to play Skyrim on a single GPU setup.
  12. Hmm, you can try to find out, whether it helps or not. Report your findings here. I'm sure others would love to hear about them. Those are vanilla issues, that cannot be fixed without going into the CK yourself. The color of the snow is the result of a different "light reflection" because the two snow tiles are in an angle to another. At least that's my hypotheses.
  13. So you mean your going to load the bsa in bsaopt and unpack them, then compress them with the lowest possible compression value? Dunno whether that'll do you any good. And be aware, that there are some vanilla bsa not working when recompressed with bsaopt. Refer to our wiki guides for further details. It's not 2 snow textures, it's two texture tiles lying right beside eachother which produces the texture seam.
  14. I've had a long and very tiring chat with beth support and they said that they handed it over to the developers who might release another update/texture pack fixing this issue...
  15. Keep the bsa as bsa. Ethatron who knows his way around texture optimization has tested that files in bsa archives are faster loaded than loose files. Using an SSD will still bring you lots of benefits. There's nothing wrong with your ice textures, it's just how the engine works. Every modder is bound to the limits of the CK and texture seems between cells are really hard to fix (afaik at least.) Same goes for your road screens. As for your light popping, it might be an issue between RLO and ELFX. Are you sure you've installed both of them correctly?
  16. Well this is more than weird. Have you disabled mouse acceleration before?
  17. It's not anymore on Steam Workshop either.
  18. There are still far more issues than countable with this mod. Just read the comments section.
  19. You might want to enable stereoscopic 3D (and disable it in-game) if you experience water artifacting and your HDR doesn't work.
  20. Then revert to the normal CCC profile for skyrim and to the normal inis. In the cmd.exe do chkdsk /F on the disk you installed your skyrim. Defrag your hard disk. Uninstall your current drivers and install the newest available (newest beta version if available) Delete Skyrim through Steam, make sure your Skyrim folder under Steamapps\Common is gone and reinstall Skyrim. Disable UAC and run Skyrim as administrator. Can't say I know what your issue is. If the issue persists through this troubleshooting marathon, you've most probably got an hardware issue which only comes up, because Skyrim loads as many files as it does in a certain way, which cripples your system.
  21. For screen tearing enable vsync in skyrimprefs.ini. See whether this fixes your micro stutter as well. PSU is power supply unit, if you had the same issue in other games this might be worth considering but this is not the case.
  22. Hey guys, I think it'ld be really cool if you could implement a direct link from these forums to the most up2date version of the step guide. In the top left corner, moving your mouse coursor over wiki pops up three different guides. This would be the perfect spot to include a link to the guide.
  23. Have you overclocked anything? what is your GPU-Z report? How is your cooling? Have you disabled Vsync in skyrimprefs.ini in order to apply the FPS-limiter? How full is your HDD? Is your PSU for your laptop working alright? Do you have micro-stuttering in any other games? Have you verified your game cache? Have you deleted your ini files and renderinfo.txt under My Games\Skyrim and let them be recreated by the steam skyrim launcher? Is the stuttering still apparent when using the standard configuration for the CCC? Do you get the stuttering without the smaa injector? Here a couple of threads related to this issue: https://forum.step-project.com/showthread.php?tid=471 https://forum.step-project.com/showthread.php?tid=652
  24. There's sb on the boards with a GTX TITAN using 5.2 GB of VRAM without crashing. Not all VRAM is going to be mirrored in RAM - this remains a complete and utter hypothesis from our side.
  25. Then why do people get infini loads entering an interior room? Apparently the largeref tweak is "bad" as well for people with mid-end rigs. Everybody has to take in to consideration that every single step in step is improving the quality of his game whilst hurting his performance/stability. I uninstalled all mods from step at once and cannot load a single save I made with STEP without CTD on loading screen, but since I know this can happen, I don't blame step for being bad, but come to realize that I need to use my own brains when modding.
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