torminater
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Everything posted by torminater
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Bring Out Your Dead (BOYD) loading hang
torminater replied to SpiritofNight's question in General Skyrim LE Support
Then rather don't use BOYD at all (unless the STEP Patch relies on it. -
Bring Out Your Dead (BOYD) loading hang
torminater replied to SpiritofNight's question in General Skyrim LE Support
It is not advisable to use a version older than 1.2.2 since they are not necessarily carrying forth the changes from the new unofficial patches. -
Bring Out Your Dead (BOYD) loading hang
torminater replied to SpiritofNight's question in General Skyrim LE Support
The newest BOYD release requires the USKP Beta which isn't in STEP. For now either use BOYD 1.2.2 or disable BOYD entirely. -
It is not the "load order" (that would be the esp and esm files in the right window of MO), but the file priority order, and yes it looks good.
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No, but I hope sb with the required skills take up the idea and makes this so-needed mod! :-)
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SKYRIMLE Alternate Crafting System (by BralorMarr)
torminater replied to EssArrBee's topic in Skyrim LE Mods
Looks good, I like the idea. It might take a while before the mod has matured enough though, and it's limits have been reached. I'm looking forward to enchantment services! :-) -
Don't disable the DLC esm files.
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That is weird indeed. Is your skyrim data folder clean, do any esps show up if you open skyrim launcher through MO that shouldn't be there with that profile? Are you running MO in admin mode? Are there any additional esps active in MO? Does the same happen, if you use the skyrim launcher through steam?
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Great, but honestly, a MCM Mod using Automated console commands, depending on the choice of the user is the only always sufficient way of dealing with this. Good luck with your task though! :-)
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Sudden CTD's on previously stableish load order
torminater replied to rhodsey's question in General Skyrim LE Support
Yeah. Disable all esp-using mods except the official DLCs. Start a new game, see whether the issue persists or not. Then start adding your mods in small groups of max. 5 at a time and rerun a predefined testing course, where you now can reproduce a 100% crash. -
I wondered the same...
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REQUEST: S.T.E.P 2.2.8 and MO -- USKP and correct ordering of esp's
torminater replied to wolverine2710's question in Mod Organizer Support
External BOSS won't work, since it cannot access MOs virtual Skyrim\data library and thus cannot see the installed esp files. -
Adding Mods Mid-game Question
torminater replied to Deathwing514's question in General Skyrim LE Support
What I am saying is merely for those who don't read descriptions, cannot open up esps in TESVEdit and generally are just a little bit too scared to do mod themselves. What I said is a general rule of thumb, if it corresponds to what I said earlier here, it is 100%ly safe, whatever mod it might be. -
Skyrim Revisited Pre-Release Feedback
torminater replied to Neovalen's topic in Skyrim Revisited (retired)
Hey Neo, I tested Open Cities together with Skyrim Revisited LE. I didn't do any patching yet, but I had a quick glance at it and most things should fit just fine. Just some minor record moves for Touring Carriages, Falskaar, Realistic Water 2 as far as I can tell - ELFX conflicts in dozens of things though. However I did notice there were several records from the DLCs that were not moved to their corresponding OCS patches. I believe Arthmoor knows his way around TESVEdit a whole lot better than I do, but I cannot quite guess why some of those records were left out. For ELFX and OCS sb should create a patch, so that takes most of it's conflicts away. I couldn't get the game to crash, although the game did get some hickups once in a while. Papyrus did seem a bit slow though. I think this mod does so much for the game. Do you think it'll make it in? -
Looks interesting. It'ld need to do a little more than that to get a place in my setup though. ;-)
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Computer doesn't display mod pages properly: "E" - Fix
torminater replied to torminater's question in General Skyrim LE Support
So, I found a workaround for Firefox. -Open up the problematic mod page -copy the mod ID (number at the end) -Go to the STEP guide (for example) -click any mod link to the nexus page there and select the Files tab -exchange the mod-id with the one of the problematic mod page -hit enter -you'll see the mod-files of the other mod on the problematic mod page -click on the "Files"-tab again -the correct download files will show up and you'll be able to access any of the tabs. -
Computer doesn't display mod pages properly: "E" - Fix
torminater replied to torminater's question in General Skyrim LE Support
OK, with Safari, I don't have the problem. Sucks however, since I don't like it. Wow, this is just really random. Now it works on both browsers again, but only after I used an indirect link to the nexus first. You know what? that really sucks. -
Adding Mods Mid-game Question
torminater replied to Deathwing514's question in General Skyrim LE Support
I'll add, that also any mod that adds scripts is not inherently safe to add and remove. Mods with only textures and meshes and sounds withOUT an esp are inherently safe to install, uninstall and reinstall, whenever you feel like it. Same goes for any post-processing or SKSE (if you don't use mods that require SKSE). -
Computer doesn't display mod pages properly: "E" - Fix
torminater replied to torminater's question in General Skyrim LE Support
Doesn't help at all :-/ -
DROPPED Cultist Mask Decapitation Fix (by pauderek)
torminater replied to rootsrat's topic in Skyrim LE Mods
Voting for in as well. -
Good job on the compares. If we are opting for core, mystery modder's are obvious pics. For extended I'ld mix in some stuff from RENs normal and alternates to give some of them a bit more love ;-)
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General Support Thread
torminater replied to Solist's question in Guide Support & Bug Reports (retired)
Well well, good for you :-) -
ACCEPTED Skyrim Project Optimization (by rgabriel15)
torminater replied to Besidilo's topic in Skyrim LE Mods
Occlusion culling in ENB is not yet a finished module. There are lots of people suggesting not to use it, until Boris has made improvements to this feature. -
Is there a mod that... (Mod Detectives)
torminater replied to rootsrat's topic in General Skyrim LE Discussion & Support
Is there a mod that... Works with alternate start Works with race menu Works with vanilla Skyrim and requiem plus the community uncapper Allows you to customize your character level, stats and perks through a extension of the character creation menu, so that you may change your appearance before or after you decided what character build you would prefer Allows you to deactivate certain big quest lines from their auto-start and offers the option to reenable them in game through a mcm menu Offers a stable gaming experience after character creation with no incompatibilities with other mods or patches where required That would be awesome!!! This would make testing gameplay overhauls in their early, mid game and late game phase really convenient, plus offer the possibility to start a game not as a absolute and utter wimp, but as a already battle proven warrior/Mage/assassin etc. I would find this to be a great extension to race menu and alternate start, also it would work really well with requiems delevelled world system. So if there is not such a mod, where are the guys capable and willing to do this? ;-) -
Yeah check your ini settings first! That was what I did wrong some time ago ;-)

