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Everything posted by EssArrBee
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
First image give ADAM a Graphics tag and the last three give those plugins Invent tag with Wrye Flash. You do it manually before generating the patch by right clicking the little box at the bottom right. -
ACCEPTED Weapon and Armor Fixes (by kryptopyr)
EssArrBee replied to WilliamImm's topic in Skyrim LE Mods
CCOR is for Extended only so we need that file from WAF for Core. The Leveled List version of the plugin is so you can load it right before the bashed patch and have it merged without anything overwriting it's changes. The only exception is AMB content addon. CCOR version should probably replace it if you have CCOR installed, but I haven't exactly been looking at Extended lately. I need to do it soon though, since the STEP Patches need my attention. -
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
That new setting worked much better. Performance was the same too. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
BSAOpt is fine. Theoretically it improves performance but real world gains are minimal. Mostly you'll save some space on your SSD. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Fomm -
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
Yeah, I don't want to get rid of the trees, and most of those rocks are rockcliff03 which I think there around 730 used on medium down from 2000 on high. Adding another 10 won't hurt anything and it looks good. The problem is that those dead trees grow out of rocks and some of the rocks aren't in the LOD, so they float around. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Oh yeah, that mod pretty did the same thing as EVE, so I dumped it. I think it was even more comical though. The blood spurts were like 10 ft high. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Every effect looks cartoony. You can punch someone in the head and their arms will fall off. You can turn someone to a pile of ash or goo. It fits the aesthetic. -
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
Here's the rules that get rid of some floating trees for Medium settings I've found so far. They're all around Whiterun. DynDOLOD-LODGen preset Med Floating Trees Tamriel.ini -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Uncut Wasteland is the only thing that does this well and it's just restoring some stuff that was left out of the game because they ran out of time and couldn't optimize performance. Just go look at the Hoover Dam with and without it. -
DROPPED Stalhrim of Skyrim - Fixes (by SparrowPrince)
EssArrBee replied to phryxolydian's topic in Skyrim LE Mods
Get the Ruffled Feather with is all the Sparrow Prince mods. It has a STEP install option for the missing SP mods. -
Mod problem, TES5Edit problem or LOOT
EssArrBee replied to Halde's question in Other Utilities Support
I don't think you need it in anything else if you have it on in Nvidia Inspector. -
Mod problem, TES5Edit problem or LOOT
EssArrBee replied to Halde's question in Other Utilities Support
Vsync would be more like screen tearing than stutter or lag. It's very noticeable. Make sure that Vsync is only on in one place. There are up to three places for Vsync, Driver (nvidia inspector or AMD w/e), game launcher, and ENB if you use it. Having none of them on or more than one on will mess stuff up. -
Mod problem, TES5Edit problem or LOOT
EssArrBee replied to Halde's question in Other Utilities Support
Worked for me: [Filtering done] Processed Records: 949544 Elapsed Time: 01:53Removing: [CELL:00094B41] (in JaphetsFollyWorld "Japhet's Folly" [WRLD:00094B35])Removing: [CELL:00069875] (in AlftandWorld "Alftand Cathedral" [WRLD:00069857] at 0,1)Removing: [REFR:0004F8B3] (places dunKarthspireLightTunnelTRIG [ACTI:0004F8B2] in GRUP Cell Temporary Children of KarthspirePlateStart [CELL:000356A6] (in KarthspireRedoubtWorld "The Karthspire" [WRLD:00035699] at 32,-1))Removing: MQ203KarthspirePillarPuzzleMaster [REFR:00050FAF] (places XMarker [sTAT:0000003B] in GRUP Cell Persistent Children of [CELL:000356AB] (in KarthspireRedoubtWorld "The Karthspire" [WRLD:00035699]) at 32,-1)Removing: BPWNightmare [CELL:0009B239] (in BluePalaceWingWorld "The Mind Of A Madman" [WRLD:00034240] at 1,1)Removing: MQ305FogActivateParent [REFR:00097535] (places defaultSetStageTRIG [ACTI:00033F50] in GRUP Cell Temporary Children of SovngardeNorth [CELL:0003076F] (in Sovngarde "Sovngarde" [WRLD:0002EE41] at 15,20))Removing: SovngardeMeadHall [CELL:0003074E] (in Sovngarde "Sovngarde" [WRLD:0002EE41] at 15,21)Removing: MQ304BridgeBlockTrigger [REFR:0004FA24] (places defaultSceneStartTrigger [ACTI:0004FA25] in GRUP Cell Persistent Children of [CELL:0004DE20] (in Sovngarde "Sovngarde" [WRLD:0002EE41]) at 15,22)Removing: GRUP Cell Persistent Children of [CELL:0004DE20] (in Sovngarde "Sovngarde" [WRLD:0002EE41])Removing: [CELL:0004DE20] (in Sovngarde "Sovngarde" [WRLD:0002EE41])Removing: [CELL:000237E0] (in Blackreach "Blackreach" [WRLD:0001EE62] at -1,2)Removing: [REFR:0008356C] (places defaultSetStageTRIGSpecificActor [ACTI:00046EFF] in GRUP Cell Temporary Children of HunterShack "Froki's Shack" [CELL:00018460])[Removing "Identical to Master" records done] Processed Records: 59669, Removed Records: 12, Elapsed Time: 00:00 Maybe you already did it. Maybe you had the plugin loaded with other plugins. You can only choose the plugins one at a time when you clean them so only it and its masters load. -
Mod problem, TES5Edit problem or LOOT
EssArrBee replied to Halde's question in Other Utilities Support
There should be message output in TES5Edit_log.txt from when you cleaned the plugin. It should be toward the bottom of the txt file if you haven't opened TES5Edit since then. The file is in the TES5Edit folder. It should say if there was any ITMs or UDRs cleaned. Post them here. -
Mod problem, TES5Edit problem or LOOT
EssArrBee replied to Halde's question in Other Utilities Support
What procedure did you use to remove them? -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Yeah, you can move them if you like. -
DROPPED Skyrim - Enhanced Camera (by LogicDragon)
EssArrBee replied to dstansberry's topic in Skyrim LE Mods
Move the thread too. -
Just add the line if it's not their. That value only works with NVAC anyways, so it was probably hidden from view, since they forced the grass to stop at 3x3 cells.
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Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
Oh crap I didn't rename it. I usually call it xEdit.exe and use arguments with MO so I only need one install for every game. -
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
Got an error with .58. Error in unit 'functions' on line 1285 : Undeclared Identifier 'NifBlockList'. TES5Edit bugreport.txt: -
I'm in favor of the crown and STEP's box for this one. The original crown in game looks so bad. What is that supposed to be, gold?
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DROPPED Skyrim - Enhanced Camera (by LogicDragon)
EssArrBee replied to dstansberry's topic in Skyrim LE Mods
Interface? I was think Animations & Effects. -
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
I actually don't think many people will use custom rules for mods with rules other than the obsessed like me, so you might not get much use out of that function. Knowing how it works will allow me to tweak it though. -
DROPPED TDN Vampire Armor Retexture (by Nightshade)
EssArrBee replied to EssArrBee's topic in Skyrim LE Mods
Good call. Screens should really be put in the OP for most mods.

