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Posts
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Everything posted by Deathwing514
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I agree with EssArrBee that we need to do some testing for these papyrus tweaks. If these tweaks are proven to be true to improve stability for heavy scripted game. Than this and enb boost could solve almost 75% of reported CTD/freezes.
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I have seen these tweaks in almost every performance guide in nexus. Has it been confirmed that these tweaks actually improve performance?
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It seems you guys are a big fans of relighting skyrim. If you would like, i can take some screenshots for that mod and add them to this topic. Let me know in the comments below.
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ACCEPTED Deadly Spell Impacts (by isoku)
Deathwing514 replied to stoppingby4now's topic in Skyrim LE Mods
Are you sure to use only the first 6? Those six seem to take care of the fire texture and frost texture but not the shock texture. -
Combing multiple esp in on 7zip question
Deathwing514 replied to Deathwing514's question in General Skyrim LE Support
Garfink, I think our thought process are in complete different places. If I am reading your comment correctly, I am guessing you think my question is about merging the esp into one with TES5EDIt, which its not. All I want to do is simply move multiple single esp's (which include no texture/meshes etc) into one folder to archive so I can install it on my mod Organizer. The reason why I am doing this , is because I want to shorten my mod list. Instead of having 5 mods on my list that only contain 1 esp I could eliminate those 5 mods on the list and make them into one file (not merging, just in one folder) thus, reducing the mod list. Hopefully you understand what I am trying to say. -
Dual Redux, XP32, & FNIS Problem (SOLVED)
Deathwing514 posted a question in General Skyrim LE Support
Hey guys, So I finally was trying out the dual redux and followed the intructions in the step guide exactly, and installed everything properly. However, as I went into the game to try out this incredible mod, I found that the long swords were in the back of my character and my bow quivers were on my hip. Now, when I was installing xp32, I chose the default option for everything besides, the dagger on the back option. From what I understood, I should be getting the vanilla quiver placement and the 2 long swords on each of my side, besides the dagger placement which should be in the back. This is not the case, and I am getting 2 longswords on my back and the quivers on my hip. What is causing this problem? Can anyone help me out? For more information here are the steps I took 1. Install dual redux 2. run patch in the skyrpoc folder 3. run boss real quick 4. install xp32 and choose default for bow/quiver, no to first person, unchecked left hip quiver, default for 1 handed, chose back hip dagger, checked back hip dagger, and clicked finish. 5. Run Boss real quick 6. Run FNIS under administration, and chose update the FNIS Behavior. (did not click on any of the patches below as I did not have them installed) 7. started the game with the problem. Anyone that can help me with this situation will have my thanks. I eagerly await for your reply =-) Update: I found that mod organizer doesnt properly install xp32 which is the cause of this problem. Does anyone know which files I need in Xp32 to manually install it? Update 2: I have solved the problem. I just manually installed the necessary files which are [Core] skeleton rig BHD Optional BHD (if you want the non vanilla bow placement, choose BHD Chesko instead) Done -
Combing multiple esp in on 7zip question
Deathwing514 replied to Deathwing514's question in General Skyrim LE Support
Alright thanks for the info Will. Moderators, you make close this topic as solved -
Combing multiple esp in on 7zip question
Deathwing514 replied to Deathwing514's question in General Skyrim LE Support
Hey thanks for the response Garfink, but I wasnt thinking about merging the files as one in TES5Edit. I was thinking more about combing the two or three esp's in one archive file. So basically, copy three different esp (which are standalone) and put them in one folder named skyrim chimney, moon tweaks, and lanterns all in one and 7 zip it as one file. In the folder it would look like this, .5 masses.esp .5 secundos.esp lanterns.esm chimney.esp -
Combing multiple esp in on 7zip question
Deathwing514 posted a question in General Skyrim LE Support
Hey folks, So I finally finished my mod list on mod organizer and realized that there were multiple mods with just a single esp. So my question is: Is it possible to combine multiple esp's into one file? For example, I would place the moon tweak esp, chimney esp, and lanterns all in one esp in one folder and archive it. Can I than normally install that one file which includes all the esp? -
SKYRIMLE More HotKeys Please! (by Spinner385)
Deathwing514 replied to Kelmych's topic in Skyrim LE Mods
Deleted..... -
ACCEPTED Enhanced Blood Textures (by dDefinder)
Deathwing514 replied to frihyland's topic in Skyrim LE Mods
After some extensive test with this mod on and off. I realized that this mod does so much to the immersion/realism to the game. In the vanilla game, all you see is a blood dot on the floor when the enemy dies. However, using this mod, you actually see a blood puddle when the enemy dies which makes it more realistic compared to the drop of blood. I for one dont believe this mod can cause any major issues compared to burn freeze shock, skyrealisitic, and deadly spell impacts mods. Considering I have used this mod since the beginning, I have yet to see any major ctd that directly points the fingers to this mod. As a result, this mod cannot be removed as it makes skyrim less enjoyable for my personal setup. -
ACCEPTED Enhanced Blood Textures (by dDefinder)
Deathwing514 replied to frihyland's topic in Skyrim LE Mods
So I just tried the blood texture only, and to my surprise the 5 bandits I killed did not create a blood puddle that usually happens on vanilla. Is this suppose to happen? or do I have to install meshes also? -
ACCEPTED Enhanced Blood Textures (by dDefinder)
Deathwing514 replied to frihyland's topic in Skyrim LE Mods
Alright thanks for the tip =-) -
I would personally use the basic version too, but I love those bent tree's for some reason =-)
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You guys are correct. These so called water plants were added from Vurts 179e. I have tried every possible scenario to fix the problem which include a. reinstall a fresh copy of vurts b. double checking for mod conflicts c. disable enb Each of the above solutions did not work as there was no mod conflict and disabling the enb did not solve the problem either. I guess my only solution now is to find the specific files in Vurts and delete them from the game.
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Cant wait for those comparison shots tech. Will be looking forward to it.
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Could this be related to the enb patch? At the moment, I have not installed a water mod as I am slowly going down the list. But to make sure ill try installing the water mod to see if it fixes the issue.
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ACCEPTED Enhanced Blood Textures (by dDefinder)
Deathwing514 replied to frihyland's topic in Skyrim LE Mods
Alright I got a quick question regarding the extraction of the 2k version in the main file. When I opened the blood folder, there seems to be 75 items, while in the 1024 blood texture folder contains only 54 items. My question is, do i extract exactly the 54 items in the main file or use all 75 textures? -
Hey guys, So after finally doing a good hour playthrough of skyrim (which is rare these days with all my tweaking and modding) I was strolling around the tundra area, and found these black plants. Â Has anyone seen similar issues or know which mod is causing this? A better question is, are these plants even vanilla plants? or modded plants? At the moment I am looking at skyrim flora overhaul 179e regular version, which i know I cleaned the 1 dirty file. Could that 1 dirty file i cleaned cause this? Not sure but if anyone can help, I would be grateful.
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ACCEPTED Book Covers Skyrim (by DanielCoffey and doccdr)
Deathwing514 replied to dstansberry's topic in Skyrim LE Mods
Alright Ladies & Gentleman, I took it upon myself to take the best possible screenshots for you to compare. These screenshots will include bookshelves & new book covers that will show you finally the difference between book covers & vanilla This is a major screenshots overhaul that took awhile to create. Hopefully this will help the community, which in the end will be worth it. ENJOY!!!  Vanilla                                    Book Covers                                                 Vanilla                                    Book Covers                                                                                                                                                                                                                                                                                     Also, if my votes means anything, I say defiantly a step mod Let me know your thoughts =-) -
ACCEPTED Book Covers Skyrim (by DanielCoffey and doccdr)
Deathwing514 replied to dstansberry's topic in Skyrim LE Mods
@z929669 Just wanted to let you know, that I took the screenshots of the books that didnt look the same in vanilla. Which is the reason why each one is different in the vanilla shots, but in reality, there are many books in vanilla that look very similar to each other. Ill also upload some screenshots with the books in the shelf, which will show the biggest difference. Now regarding the letters, thankfully they are optional so I would propose to eliminate them in the options. -
ACCEPTED Book Covers Skyrim (by DanielCoffey and doccdr)
Deathwing514 replied to dstansberry's topic in Skyrim LE Mods
How is everyone doing today? Anyway, I realized that this mod does not have any proper screenshots, so I took it on myself to take some screenshots for the community so that we can finalize this mod. Enjoy! Note: These are the desaturated version of the book covers, as the original look too colorful. Vanilla                                    Book Covers  Evening Star  Dance of Fire  Explorer's Guide Map  Annals of the Dragonguard  Argonian Account  Biography of Barenziah  Brief History of the Empire  Letter  Letter  Personally, I think the mod enhances skyrim's books in more ways than one. Each book has a unique design that goes really well with the title of the book. Anyway, enjoy the screenshots, and if you need me to take a couple more screenshots for different books, just ask. -
Well thanks for the heads up Neovalen, Ill have to figure out whats causing this issue by doing some testing. UPDATE 2: Well problem solved. It seems to have been a installation error. The Mod Organizer Installer which I used before, seemed to create the bug where the dragon soul wouldn't absorb. While the Mod Organizer Manual file, seems to fix the problem, and let me absorb the dragon souls. So I am confused as to why one file works as intended and the other is creating another issue. Either way, the problem has been fixed and this bug report can be disregarded. PS: The delete post seems to not work for my account, can any admin help regarding this problem?
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Delete this post, as my account shows an error when trying to delete it.
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@Tech Yes, I am launching SKSE through MO. I know there have been reports of dragon soul absorption not working because of USKP or specific mods that alter the script. But my skyrim is a fresh install with no mods. This game works perfectly fine if I launch directly from SKSE.exe or TESV.exe, but doesn't work if Launching from MO.

