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hishutup

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Everything posted by hishutup

  1. I also use WAO... 1. yes but I do use the esps and do some minor patching then merge 2. I use the no sun one from Vividian, its just a black texture. The ENB sun removes the need for a facked sun 3. I dont but I do remember it from WAY back though. 4. I would use the one that is recommended because it is really good but you can use any other them 5?. its merge friendly :D there are a few errors in vanilla records that make things difficult
  2. I dont care for MO myself but I can definitely say that there are many very distinct differences. I'll let one of the others type all that out. I have had this also happen one time... I cant remember what caused it but it was like MO could figure out where all the mods were installed. I never really investigated... you probably said this somewhere but did you happen to change the directory of where MO was originally located.
  3. I didnt even realize that but Oblivion can be used with MO but there are some issues... I estimate about half of them have a workaround.
  4. I think I think that this better suited over on the TES5Edit forums as a bug report but on the sticky post on the mod page it says "We don't support TES5Edit when used with ModOrganizer" So, I would say ignore it but that is me. Someone else may be of better help.
  5. There may be a hidden bug but that is speculation at best. Not many people that mod the game go looking through the useless help menu because the wikia is so much better.
  6. Once you do a little proper testing please report back. If its still crashing then make a followup post but for the time being, I am going to say this issue is solved.
  7. well, I don't know about skyrim but I know Oblivion CTDs when you try to load a save once you are in-game. I think the same thing applies., I don't know why you are using that method to test because abnormal things happen when you load a save and when you go to the main menu. What is your complete memory blocks log? Does crashing happen when walking through the world like normal?
  8. I think this is another case of the memory tweaks not applying... I have discussed it in this thread. regardless, can you post a followup of if it worked or did not work.
  9. Its happening so often... If someone is crashing randomly post SSME patch and then the answer that I have come up with is generally that the memory tweaks are not applying. Like just recently, I have had three (four - five now) people with the same issue within a day :/ This is kinda the reason I want to make memory blocks log part of STEP Core rather than in a pack. I have discussed the -forcesteamloader argument over here on this thread... regardless, can you post a followup of if it worked or did not work.
  10. And I gave my opinion on that *shrugs*
  11. Is that with the force steam loader argument What are your enblocal memory settimgs
  12. you can confirm these correct?
  13. hmm, Ill look into posting that in one of the guides if I feel that it is needed. I wasn't able to immediately respond to your question because I was out of the house for once. :D EDIT: I added it to the 2nd post and I believe that it is sufficient. If you feel that I am incorrect then send me a pm and suggest what else I should do.
  14. Is the memory block log still installed? Are you looking in the Overwite\SKSE\Plugins folder
  15. I have posted the same thing about 10 times on this site so the info is around :/
  16. I don't know what you are talking about but I guess here is a link.https://www.nexusmods.com/skyrim/mods/50471/?
  17. Download and install memory blocks log. Open your game and then exit and share the memoryblockslog.log
  18. Its a must have INI file... Why not add it? In my mind its like removing the vanilla BSA from the data and moving forward it to a mod folder.
  19. The add the -forcesteamloader argument to skse.
  20. did you happen to Move the memoryblockslog log? Did you launch through MO?
  21. I guess the next thing to ask is can you start your game, load up into the world and then close out and share the memoryblockslog log
  22. Did you add the argument that I said to add? Actually place your skse.INI file into the data\skse folder I don't know why STEP has people do it in MO, it just seems silly to me
  23. If someone is going to make a suggestion can you please link the mod topic that is in the Mods forum, all you have to do is search. If one does not already exist can you create a new mod topic. Im pretty should half of it is because CJ doesn't want to have to redo the Dawn of Riften + CRF + 3DNPC patch at this current time or he just like it a little more
  24. To answer you, that was already suggested
  25. because T3ndo is a massive troll with power.
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