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TheChemist

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Everything posted by TheChemist

  1. I would say it took me about 20 hours to complete the guide. Now I think I will have to spend some more time debugging, I'm pretty sure to have made a mistake here and there...
  2. It won't load correctly if you haven't ECTV Merged.esp. I didnt't include those optionals, so I deleted the ele__ectv-merged.esp before the merge
  3. Thank you, I missed that. Renamed my file accordingly.
  4. Just finished merging and downloaded the newest Load Order file I found one .esp that isn't used. konahriks_accoutrements___usleep.esp coming from Konahriks Accoutrements - Dragon Priest Armory Extra Patches
  5. In the merge instructions for WSLO Option 2 Variant A (T.A.Z with ELE - LITE) is a wlso__elfx.esp (WLSO - Weather Lighting and Sound Overhaul Patches) I don't have, maybe a leftover?
  6. If you read this thread carefully, you will notice that the guide changed a lot since it came up. Also the design changed from being an addition to SRLE and to being a fully standalone guide.
  7. (WLSO - Lightning During Thunder Storms) shows up repeatedly in the merges of the WSLO subguide but is no longer present in the installation section.
  8. zzz ELE Merge Consistency Patch.esp from WLSO - Weather Lighting and Sound Overhaul Patches 1.05 has ECTV Merged.esp as a dependency. I think it should'nt have have it due to ECTV being optional (and I'm not using it atm)?
  9. Okay, thank you for the info. EDIT: I've seen Moon Glow as well as improved frost and fire salts are mentioned in the merge guide under the MISC merge but are no more contained in the guide.
  10. I'm not sure if the fixed mesh for the Immersive Armor female Dwarf gloves that you recently added is really needed. Just added it and saw the the single file that is provided is overwritten by Requiem.
  11. I've seen the Requiem 1.9.4 Patch Central references Rustic Soulgems when in the FOMOD option for the ISC patch. RUSTIC SOULGEMS RUSTIC SOULGEMS - ISC compatible Maybe Rustic Soulgems is missing in the guide?
  12. I've noticed that [RaceCompatibility for Skyrim and Dawnguard] references Better Vampires, but the mods not contained in the guide, and I think (from what I've read here) no longer needed. Maybe a leftover?
  13. Hey, I've seen there is the Etherel Elven Overhaul in the guide. I've found a patch site for it: (https://www.nexusmods.com/skyrim/mods/46067/?) which provides patches for all DLCs and Falkaar but aren't included in the guide. Is this on purpose or aren't they needed?
  14. Found an error in the integration list: It contains Relighting Skyrim which is not in the guide. EDIT: Also this CLARALUX (MOD MERGED, INACTIVE POST MERGE)CLARALUX Patches (MOD MERGED, INACTIVE POST MERGE)++++ CLARALUX MergedThis is not mentioned in the guide. Found another thing. In the CATM section: Integration list sorts it like this CATM - BadGremlins Captured Fairies (MOD MERGED, INACTIVE IN MO)CATM - BadGremlins Great JarHunt (MOD MERGED, INACTIVE IN MO)CATM - BadGremlins Something Fishy (MOD MERGED, INACTIVE IN MO)CATM - BadGremlins Trophy Heads (MOD MERGED, INACTIVE IN MO)CATM - Patches (MOD MERGED, INACTIVE IN MO)++++ CATM - Collectables and Treasures MergedIn the Guide it's sorted like this CATM - BadGremlins Captured Fairies CATM - BadGremlins Great JarHunt CATM - Patches CATM - BadGremlins Something Fishy CATM - BadGremlins Trophy Heads
  15. Yes! Double checked it today. It is definitely BethINI from the nexus.
  16. MO2 has no BSA Extractor at the moment (don't know if it ever will). In Neovalens guide every BSA will be extracted, so you can't follow the guide properly with MO2.
  17. Okay, I just fixed it. Totally forgot about that Tree HD mod I installed... There were some leftover textures I forgot to delete that caused the ugly trees. Now everything is how it sould be.
  18. I used described method to identify that SFO is the mod thats responsible for the bad texture (already thought that). I then reinstalled the mod, following the guide closely but the problem persists. I don't think I have any other mods altering the trees.
  19. I've tested them and using them in my current playthrough. The files are standalone and don't need SkyTweaks to function.
  20. Thank you, I will try that.
  21. Glad I could help. I was able to test them myself today. Seem to work fine! Installtion is very easy. Each optional comes with only one file that adds FISS compatibility.
  22. Hello, in my current install I noticed some strange textures on certain trees. These are found outside helgen cave (near Riverwood). Do you guys have any idea where this is coming from?
  23. Thank you, embarrassing to admit, my problem was indeed due to an incomplete installation.
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