Jump to content

Hazado

Citizen
  • Posts

    45
  • Joined

  • Last visited

Everything posted by Hazado

  1. Well, after running dyndolodx64 three times it completed successfully.
  2. I get this error repeatedly when running Dyndolod x64. How would I go about fixing this?
  3. Go with 2.0.7 as 2.0.8.3 has a lot of bugs you need to work around. With 2.0.8.3 You need to change all the exe's to run as administrator by default or it causes hard crashes and files don't write correctly. If your willing to put the time in to find the fixes for 2.0.8.3 it works, but 2.0.7 works better in most users cases. Not bug free, but better.
  4. Make a dummy patch with the name for unofficial skyrim patch. Then change the master from unofficial skyrim to unofficial legendary inside wyrebash. You can do this by right clicking on the master inside wyrebash in the window on the right that lists all the masters for your bash patch.
  5. Here is an interesting mod for settlements - https://www.nexusmods.com/fallout4/mods/21872/? Sent from my iPhone using Tapatalk
  6. Do a mod merge with W3 Mod Merger. Click the Recommended button, then uncheck "modCOMPILATION_Alpha_noPEEPERSHairTeeth" and "modHDReworkedProject". Those two have files that won't merge correctly. Everything else should merge fine, but watch the output when the merge is happening for errors. If you see errors, remember what mod caused it, and after the merge is done, close the program and reopen it. Has strange output issues if you just run it again. Click the unmerge button, then recommended button again, uncheck the mods that cause issues and merge again.
  7. it's your game. Mod to your hearts content...I've got God Mode, autoloot Config, sort everything, slots slots slots and a few others installed on mine. You need to get comfortable with using the mod and script merging tools. Took me a couple hours of work but all those mods and installed and working together. Sent from my iPhone using Tapatalk
  8. Made a minor change to the ENBoost install instructions. If you followed your Optional instructions for the 4GB Loader, then the ENBoost instructions, ENBoost wouldn't work at all as the d3d9.dll needs to be in the same spot as the falloutnv.exe (or FalloutMO.exe in this case).
  9. If you have live another life installed you dont have to deactivate helgen reborn. Just need to go to whiterun and wait 4 days.
  10. I don't think it was forgotten. Just waiting for it to get its V15 update. Which should be happening in the next day!
  11. Legacy of the Dragonborn update incoming in the next day https://www.nexusmods.com/skyrim/mods/52248
  12. I would like to see Legacy of the Dragonborn added once it gets its v15 update in a week or two.
  13. You need to make sure that the patches are checked in the right plugins tab. If they don't show up there, you should check the mod itself and see if they are in there. If they arn't you followed the guide incorrectly, or the guide needs to be updated (Its possible, but unlikely). Good Luck!
  14. Would it be possible after a plugin has been merged to have it disable from the plugin load order?
  15. I tried it as well and it took a lot of tes5edits to get to where it didn't CTD on strange things.
  16. 512 + 256 = 768. Allocate more memory as your hitting the cap
  17. I purchased the newest versions of Isoku's mods before the SW removed them. After I was refunded, I donated the money back to Isoku. It was only right thing to do in my opinion.
  18. thats how minecraft does it
  19. I dont know why they think they are anonymous, one warrant and the police could track the IP to the home of the person posting. Its not like Steam or your Internet Provider is going to protect that information from someone who wants it legally.
  20. I hope that they realize that threats are not protected speech and go after these people making threats against them.
  21. Install this - https://www.qbittorrent.org/download.php Click the download link again
  22. Its a bug of dyndolod, I just have it write to my overwrite folder. Haven't had many problems with it. The folder in overwrite is the first world generated, just transfer the files over but dont overwrite anything. The stuff in the folder you chose is newer and is the version you want to use.
  23. Ive never had any script problems and I have added lot of stuff not in SRLE, REGS, or PerMA packs. Only time ive remotely had script problems is when ive used the sort script inside Legacy of the Dragonborn mod. Thats only because it goes through lots of spots in your inventory looking for stuff to put on the shelves. After it finishes sorting, everything is back to normal. Check my modlist here
  24. So when generating for DLC2ApocryphaWorld my lodgen.exe ended early with this error meshes\dlc02\lod\apocrypha\apostackstriple01low_lod_0.nif not found That file does exist, dont know why it happened Edit: Running dyndolod a second time it generated the lod completely. I did get this error when I ran it the second time. Didnt really mess anything up because I already generated the Tree Lod for DLC2ApocryphaWorld. [DLC2ApocryphaWorld] Generating LOD [DLC2ApocryphaWorld] Trees LOD generation error: Access violation at address 00A50974 in module 'TES5Edit.exe'. Read of address 00000000Edit2: This is from Mod Organizer (Its the release version, not the beta) DEBUG (08:11:10.0892): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\meshes\dlc02\lod\apocrypha\apostackstriple01low_lod_0.nif -> E:\Program Files (x86)\Mod Organizer\mods\DynDOLOD\meshes\dlc02\lod\apocrypha\apostackstriple01low_lod_0.nif (80000000 - 3) = 00000F78 (0) DEBUG (08:11:10.0903): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\meshes\dlc02\lod\apocrypha\apostacksarchdouble01low_lod_0.nif -> E:\Program Files (x86)\Mod Organizer\mods\DynDOLOD\meshes\dlc02\lod\apocrypha\apostacksarchdouble01low_lod_0.nif (80000000 - 3) = 00000F80 (0) DEBUG (08:11:10.0912): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\meshes\dlc02\lod\apocrypha\apostacksarchdouble01low_lod_0.nif -> E:\Program Files (x86)\Mod Organizer\mods\DynDOLOD\meshes\dlc02\lod\apocrypha\apostacksarchdouble01low_lod_0.nif (80000000 - 3) = 00000F80 (0) INFO (08:11:10.0914): Windows Exception (c0000005). Last hooked call: int __stdcall FindClose_rep(void *) ERROR (08:11:10.0914): Windows Exception (c0000005). Last hooked call: int __stdcall FindClose_rep(void *) DEBUG (08:11:10.0917): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\dragonborn.bsa -> E:\Program Files (x86)\Mod Organizer\mods\Dragonborn\dragonborn.bsa (80000000 - 3) = 00000DF8 (0) DEBUG (08:11:10.0923): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\meshes\dlc02\lod\apocrypha\apostacksarchdouble01low_lod_0.nif -> E:\Program Files (x86)\Mod Organizer\mods\DynDOLOD\meshes\dlc02\lod\apocrypha\apostacksarchdouble01low_lod_0.nif (80000000 - 3) = 00000FA4 (0) DEBUG (08:11:10.0927): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\meshes\dlc02\lod\apocrypha\apostackstriple01low_lod_0.nif -> E:\Program Files (x86)\Mod Organizer\mods\DynDOLOD\meshes\dlc02\lod\apocrypha\apostackstriple01low_lod_0.nif (80000000 - 3) = 00000F80 (0) DEBUG (08:11:10.0916): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\meshes\dlc02\lod\apocrypha\apostackstriple01low_lod_0.nif -> E:\Program Files (x86)\Mod Organizer\mods\DynDOLOD\meshes\dlc02\lod\apocrypha\apostackstriple01low_lod_0.nif (80000000 - 3) = 00000F78 (0) DEBUG (08:11:10.0946): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\dragonborn.bsa -> E:\Program Files (x86)\Mod Organizer\mods\Dragonborn\dragonborn.bsa (80000000 - 3) = 00000FBC (0)
  25. Im trying it out, still need to fix the main WAO patch because lots of the records blocks and sub-blocks numbers are swapped somehow. Took me a bit to figure out why the merge plugin was throwing errors.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.