
Hazado
Citizen-
Posts
45 -
Joined
-
Last visited
Everything posted by Hazado
-
Well, after running dyndolodx64 three times it completed successfully.
- 2,309 replies
-
I get this error repeatedly when running Dyndolod x64. How would I go about fixing this?
- 2,309 replies
-
Go with 2.0.7 as 2.0.8.3 has a lot of bugs you need to work around. With 2.0.8.3 You need to change all the exe's to run as administrator by default or it causes hard crashes and files don't write correctly. If your willing to put the time in to find the fixes for 2.0.8.3 it works, but 2.0.7 works better in most users cases. Not bug free, but better.
-
Here is an interesting mod for settlements - https://www.nexusmods.com/fallout4/mods/21872/? Sent from my iPhone using Tapatalk
-
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Hazado replied to Neovalen's topic in Unsupported Game Guides
Do a mod merge with W3 Mod Merger. Click the Recommended button, then uncheck "modCOMPILATION_Alpha_noPEEPERSHairTeeth" and "modHDReworkedProject". Those two have files that won't merge correctly. Everything else should merge fine, but watch the output when the merge is happening for errors. If you see errors, remember what mod caused it, and after the merge is done, close the program and reopen it. Has strange output issues if you just run it again. Click the unmerge button, then recommended button again, uncheck the mods that cause issues and merge again. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
Hazado replied to Neovalen's topic in Unsupported Game Guides
it's your game. Mod to your hearts content...I've got God Mode, autoloot Config, sort everything, slots slots slots and a few others installed on mine. You need to get comfortable with using the mod and script merging tools. Took me a couple hours of work but all those mods and installed and working together. Sent from my iPhone using Tapatalk -
GUIDE Fear and Loathing in New Vegas - Feedback
Hazado replied to EssArrBee's topic in Fear & Loathing in New Vegas
Made a minor change to the ENBoost install instructions. If you followed your Optional instructions for the 4GB Loader, then the ENBoost instructions, ENBoost wouldn't work at all as the d3d9.dll needs to be in the same spot as the falloutnv.exe (or FalloutMO.exe in this case). -
If you have live another life installed you dont have to deactivate helgen reborn. Just need to go to whiterun and wait 4 days.
-
I don't think it was forgotten. Just waiting for it to get its V15 update. Which should be happening in the next day!
-
Legacy of the Dragonborn update incoming in the next day https://www.nexusmods.com/skyrim/mods/52248
-
I would like to see Legacy of the Dragonborn added once it gets its v15 update in a week or two.
-
Skyrim Revisited Pre-Release Feedback
Hazado replied to Neovalen's topic in Skyrim Revisited (retired)
You need to make sure that the patches are checked in the right plugins tab. If they don't show up there, you should check the mod itself and see if they are in there. If they arn't you followed the guide incorrectly, or the guide needs to be updated (Its possible, but unlikely). Good Luck! -
[WIP] Merge Plugins Standalone {PUBLIC BETA}
Hazado replied to Mator's question in Mator's Utilities Support (archived, read-only)
Would it be possible after a plugin has been merged to have it disable from the plugin load order? -
Skyrim Revisited Pre-Release Feedback
Hazado replied to Neovalen's topic in Skyrim Revisited (retired)
I tried it as well and it took a lot of tes5edits to get to where it didn't CTD on strange things. -
Just finished SRLE +REGS + PerMA - Need a little advice
Hazado replied to rhodsey's topic in Skyrim Revisited (retired)
512 + 256 = 768. Allocate more memory as your hitting the cap -
I purchased the newest versions of Isoku's mods before the SW removed them. After I was refunded, I donated the money back to Isoku. It was only right thing to do in my opinion.
-
thats how minecraft does it
-
I dont know why they think they are anonymous, one warrant and the police could track the IP to the home of the person posting. Its not like Steam or your Internet Provider is going to protect that information from someone who wants it legally.
-
I hope that they realize that threats are not protected speech and go after these people making threats against them.
-
How do you download the torrent file mod?
Hazado replied to Toosdey's question in General Skyrim LE Support
Install this - https://www.qbittorrent.org/download.php Click the download link again -
Skyrim Revisited Pre-Release Feedback
Hazado replied to Neovalen's topic in Skyrim Revisited (retired)
Its a bug of dyndolod, I just have it write to my overwrite folder. Haven't had many problems with it. The folder in overwrite is the first world generated, just transfer the files over but dont overwrite anything. The stuff in the folder you chose is newer and is the version you want to use. -
Skyrim Revisited Pre-Release Feedback
Hazado replied to Neovalen's topic in Skyrim Revisited (retired)
Ive never had any script problems and I have added lot of stuff not in SRLE, REGS, or PerMA packs. Only time ive remotely had script problems is when ive used the sort script inside Legacy of the Dragonborn mod. Thats only because it goes through lots of spots in your inventory looking for stuff to put on the shelves. After it finishes sorting, everything is back to normal. Check my modlist here -
Dynamic Distant Objects LOD - pre 2.xx
Hazado replied to sheson's question in DynDOLOD & xLODGen Support
So when generating for DLC2ApocryphaWorld my lodgen.exe ended early with this error meshes\dlc02\lod\apocrypha\apostackstriple01low_lod_0.nif not found That file does exist, dont know why it happened Edit: Running dyndolod a second time it generated the lod completely. I did get this error when I ran it the second time. Didnt really mess anything up because I already generated the Tree Lod for DLC2ApocryphaWorld. [DLC2ApocryphaWorld] Generating LOD [DLC2ApocryphaWorld] Trees LOD generation error: Access violation at address 00A50974 in module 'TES5Edit.exe'. Read of address 00000000Edit2: This is from Mod Organizer (Its the release version, not the beta) DEBUG (08:11:10.0892): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\meshes\dlc02\lod\apocrypha\apostackstriple01low_lod_0.nif -> E:\Program Files (x86)\Mod Organizer\mods\DynDOLOD\meshes\dlc02\lod\apocrypha\apostackstriple01low_lod_0.nif (80000000 - 3) = 00000F78 (0) DEBUG (08:11:10.0903): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\meshes\dlc02\lod\apocrypha\apostacksarchdouble01low_lod_0.nif -> E:\Program Files (x86)\Mod Organizer\mods\DynDOLOD\meshes\dlc02\lod\apocrypha\apostacksarchdouble01low_lod_0.nif (80000000 - 3) = 00000F80 (0) DEBUG (08:11:10.0912): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\meshes\dlc02\lod\apocrypha\apostacksarchdouble01low_lod_0.nif -> E:\Program Files (x86)\Mod Organizer\mods\DynDOLOD\meshes\dlc02\lod\apocrypha\apostacksarchdouble01low_lod_0.nif (80000000 - 3) = 00000F80 (0) INFO (08:11:10.0914): Windows Exception (c0000005). Last hooked call: int __stdcall FindClose_rep(void *) ERROR (08:11:10.0914): Windows Exception (c0000005). Last hooked call: int __stdcall FindClose_rep(void *) DEBUG (08:11:10.0917): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\dragonborn.bsa -> E:\Program Files (x86)\Mod Organizer\mods\Dragonborn\dragonborn.bsa (80000000 - 3) = 00000DF8 (0) DEBUG (08:11:10.0923): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\meshes\dlc02\lod\apocrypha\apostacksarchdouble01low_lod_0.nif -> E:\Program Files (x86)\Mod Organizer\mods\DynDOLOD\meshes\dlc02\lod\apocrypha\apostacksarchdouble01low_lod_0.nif (80000000 - 3) = 00000FA4 (0) DEBUG (08:11:10.0927): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\meshes\dlc02\lod\apocrypha\apostackstriple01low_lod_0.nif -> E:\Program Files (x86)\Mod Organizer\mods\DynDOLOD\meshes\dlc02\lod\apocrypha\apostackstriple01low_lod_0.nif (80000000 - 3) = 00000F80 (0) DEBUG (08:11:10.0916): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\meshes\dlc02\lod\apocrypha\apostackstriple01low_lod_0.nif -> E:\Program Files (x86)\Mod Organizer\mods\DynDOLOD\meshes\dlc02\lod\apocrypha\apostackstriple01low_lod_0.nif (80000000 - 3) = 00000F78 (0) DEBUG (08:11:10.0946): createfile w: e:\program files (x86)\steam\steamapps\common\skyrim\data\dragonborn.bsa -> E:\Program Files (x86)\Mod Organizer\mods\Dragonborn\dragonborn.bsa (80000000 - 3) = 00000FBC (0) -
Skyrim Revisited Pre-Release Feedback
Hazado replied to Neovalen's topic in Skyrim Revisited (retired)
Im trying it out, still need to fix the main WAO patch because lots of the records blocks and sub-blocks numbers are swapped somehow. Took me a bit to figure out why the merge plugin was throwing errors.