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Hazado

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Everything posted by Hazado

  1. Error with the latest version 0.59.45 Error in unit 'process' on line 57 : Undeclared Identifier 'VisibleWhenDistant'Logs and ESP https://mega.co.nz/#!2EIEAJKR!NcJYRP3D4Ii437HSDUOOTneZwBnC8497TABsYXUiMRs Edit: Figure its a typo and is supposed to be 'GetIsVisibleWhenDistant', changed it myself, and am running again.
  2. I will let you tell me what I should be looking for, this is the only page that has anything to do with memory on it inside the Catalyst Control Center. Edit: Found it, it should be universal as well. Need to check the advanced settings for your display settings. Way I found it was right click my desktop and click screen resolution. Then click the advanced settings, and on the adapter tab it has Total Available Graphics Memory listed.
  3. Using AMD, so cant give you the total available graphics memory, windows 8.1
  4. So, reading that, ive got 32gb of system memory and 6gb of video memory. I should set my VideoMemorySizeMB = 5698 or 38562 ?
  5. Okay, It finished Tamriel fine, but then errored when it started to add references to WrymstoothWorld [00:40:26.020] Add 444 references from child worlds to WyrmstoothWorld Error in unit 'functions' on line 356 : Type mismatch [Apply Script done] Processed Records: 0, Elapsed Time: 40:48Here is the logs and esp. https://mega.co.nz/#!PAQUBJ4S!3W_V_TeJ9-rnLpUQkRJcgPKymfFdzwU1qeLZvyrN1X4
  6. A straight install you would probably get some potions that didn't work correctly. You would need to check for conflicts inside TES5Edit after installing and fix the conflicts.
  7. Ahh your right, different mod. My bad!
  8. Moonlight Tales - Werewolf Essentials requires FNIS creature pack according to its install instructions. Thats not currently included in the SR:LE Step guide, is it supposed to be installed? Also, FNIS updated :)
  9. Here you go sheson! https://mega.co.nz/#!LNZH0bKC!zhs6kwOM8fheSMan8l6123PzR8XnX35mWrV28K34ot4
  10. Pretty sure there is an option in the mo settings to turn off those messages. The new patch was written by me and needs to overwrite the scripts.
  11. All but tamriel then tamriel failed for me. Same error. Can't do the reverse generation because wyrmstoothworld is the last in my world list
  12. Here are the three log files from after the error happened. It was too big to attach without zipping it first. TES5Edit.7z
  13. So when generating LOD's for multiple worlds, if Tamriel isn't generated first it throws errors for me. Think you could change it so that if tamriel is selected with other worlds its always generated first?
  14. This script needs like a build all worlds feature.
  15. That worked, Thanks Sheson!
  16. So I added this rule to DynDOLOD_hebrock_derschattenvonmeresisevesp.ini LODGen7=heb\ship\panksex.nif,,,,Far LOD,Unchanged,0 Remade my LODs and COC skytempleruinsexterior01 from the main menu. Crashed once dyndolod started. I also changed the BS Num UV Set to 4097.
  17. Memory Log - https://pastebin.com/4unMTPn9 My skse settings - [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 Here is the DynDOLOD.esp - https://mega.co.nz/#!PdQUmYzK!l3UQVtFV-xtT9VE2eDOffBkk0r7yFk8jW3ai9ZU9c0Y
  18. So im getting a CTD at SkyTempleRuinsExterior01. Im running SRLE + REGS + PerMa. Ive made medium setting Lods for every world. If I uncheck DynDoLod, it works fine at that location. I tested it by saving inside QASmoke without DynDoLod active, rebuilding all my Lods from scratch, Loading back in with DynDoLod active and waiting 999 hours. Then I coc'd to SkyTempleRuinsExterior01, once I saw the message for DynDoLod intializing skyrim instantly crashed. The only thing I didn't have checked when building my Lods was rspatch.esp. Here is my papyrus.log - https://pastebin.com/UT1bE21e My load order - https://pastebin.com/19Cg9qhZ
  19. The PerMa Ranged patch is buggy - https://www.nexusmods.com/skyrim/mods/60742 You need to copy 0000044E to the ranged patch (Or whatever merged patch you make) and change FULL - name to "Ranged Wpns"
  20. So anyone know how to fix the bathing in skyrim shield issue? I tried running the beta but it didn't fix the issue after it happened. Very strange looking to block with my arm
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