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Everything posted by Kuldebar
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Seems like RW would fit right in.
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Must have been the "e" that through me off. :) Hmm, extended -if it fits anywhere, one would think "extended" would be the place...but I haven't found a description of that pack anywhere. Is there a stated scope/intent for it somewhere?
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@TechAngel I think Aiyen, as well as myself, in earlier posts voted "no" for CORE inclusion, probably got lost somewhere in the Roman Ruins.
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An odd thingie that looks like a FPS drop.
Kuldebar replied to Halde's question in General Skyrim LE Support
Have you adjusted mouse sensitivity from default? If not, I'd recommend doing so (lower it all the way down), the default setting makes any mouse look/pointer operations feel incredibly sluggish. -
Computer simulating 13-year-old boy becomes first to pass Turing test
Kuldebar replied to Kuldebar's topic in Step Banter Inn
By itself, it's just a silly titillating news article based on real world application of the much hallowed Turing Test. But it also exemplifies the targeted goal of many in the artificial intelligence field, to me such a priority of making "believable" machines that have human-like intelligence is prone with potential pitfalls even if it turns out to be successful. Your politician joke is highly pertinent. What if we could genetically engineer politicians? Perhaps enhance their ability to project all the qualities humans most desire in their leaders? Well, we don't have to engineer them, our society has generation upon generation of people and organizations dedicated to the bolstering and amplification of the gravitas and image of the political class in general. And more specifically, what truly successful professional politician doesn't have a bevy of handlers and spin doctors and good old fashioned marketers? So, we get good actors, because that's where all the energy was invested. They can look you in the eye, promise you positive change; and not mean a lick of it. I view the Turing Test as a simple marker attribute to the whole artificial life scenario. At what point do humans accept/can accept/tolerate something as also intelligent or sentient? The idea was put forth: "Well we will know we are at that point when the intelligence can "fool" a significant percentage of humans in a blind test." And, just a very optimal algorithm for looking through tables is a very good way of viewing intelligence. The emotional/fuzzy part of AI is the hardest nut to crack though. I recall reading a magazine article from the late 80's concerning the difficulty in teaching a computer the difference between a stool and a table. The Turing Test is all about "fuzzy AI' that kind of amorphous intelligence that isn't so utterly rigid (like in the old Star Trek movies where the computer blows up, lol) that it can't interpret things. Humans access huge tables of data and make fairly accurate guesses based available data, the number of data points sampled is immense. The distinction between a stool and table, which obviously have overlapping qualities, become fleshed out as more information is brought to bear. -
Yes, you are right, Gamwich is using rough cast glass as the core idea behind his treatment of windows. I can see why you'd think it was anachronistic, but thick textured/rough glass is the oldest type in existence; the clear thinner types required a lot more specialized treatments/techniques. But, this isn't a bad decision in my opinion because it is exactly what the Romans did in their early windows. -wiki No Pane, No Gain!
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The future, around the next corner: Supercomputer passes the Turing test by mimicking a teenager Computer simulating 13-year-old boy becomes first to pass Turing test Figures the first passable artificially intelligent machine would be the equivalent of a teenager. Science fiction writers have often covered the possible ramifications of combining extreme intelligence/information access/precociousness together with an otherwise emotionally immature/underdeveloped being. And, let's not fool ourselves, humans are actively looking for emotional responses from their artificial intelligence systems; we want to be convinced that the machine will care for things in the same ways as we do. But, what if the machines just become progressively better at getting us to believe them?
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Unless you are talking about some other screenshot, the shadowed section of this portion of the building pictured has been pointed out. The deeper shadows diminish the strength of "competing" light thus the yellow of the interior light source wins out. And refraction is accurately used here, this term isn't tied solely to the mechanical nature of a texture, it refers to an observable effect. In this case, it certainly isn't "reflective" as it definitely appears to be taking on cloudy quality from the brightly lit night sky. Vanilla and Visible Windows loses on these technical points, but since subjective things like preference of looks aren't truly debatable. We can rightly leave the rest of the pronouncements to the realm of what's preferential to CORE while acknowledging that such a thing isn't necessarily tied to technical or truly objective values.
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Exactly. But, I'd never use Core because it doesn't coincide with my idea of improving a game; so to me this is all entirely academic. And yes, "lore-friendly" is a word that's prostituted out quite regularly these days, and we should generally acknowledge the very squishiness of such a term. I simply accept the context to mean, "something that can rationally fit into the world without great contradictions or disruption".
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Let's parse out the comparison on this one shot: Visible Windows textures aren't reacting to the particular lighting conditions. RW changes in variability depending on weather/exterior condition whereas VW stays pretty constant with only slight color intensity changes.
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This screen shot actually shows some sophistication in how RW is reacting to light conditions: Note: the color of the windows on the left side of the picture, we see a proper yellowish glow, whereas the right portion of the building which is facing toward the bighter aurora laden sky (and not in a shadow of the building's wing) has taken on a more reflective and "shinier" color. None of that is apparent in the VW shot, VW just changes levels of yellow slightly in the sections. Glasswork was prized for its almost mystical qualities of reacting and transforming based on the available light. It appears that RW captures that quality much better than the vanilla or VW versions.
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A good example of how glass-making and glass-work utilization progressively evolved in a real world can be found (where else?) here: Roman glass None of that has any absolute value in correlation to Skyrim's derivative world, but it does establish a reasonable and workable framework; one that is apparent to anyone who recognizes Bethesda's inspiration for the "Empire". Of foundational interest: Regarding glass usage in windows:
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SPERG shouldn't need any special effort unless you are using mods that edit the same skill trees...but SPERG can be set up to accommodate that as well. I use SPERG with vanilla Speech Tree and Smithing Perks - COMPLETE - Improved Vanilla Perk Tree - CCO Version. ETAC has compatibility patches for very many mods in addition to what you will finds with REGs.
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SKYRIMLE Immersive Sounds - Compendium by lazygecko
Kuldebar replied to Kuldebar's topic in Skyrim LE Mods
^^ z929669 -
SKYRIMLE Immersive Sounds - Compendium by lazygecko
Kuldebar replied to Kuldebar's topic in Skyrim LE Mods
@lazygecko: Welcome to the forums! I'm not sure why I was referring to you as lazyskeever in my earlier postings, weird, eh? Thanks for the clarifications, I am enjoying your mod and even started using AOS based on your suggested use from your mod page. -
There's no contest, but I'll grudgingly concede they might not be for the Skyrim purist, whatever that may mean. If you look at vanilla windows...they are ambiguous, you don't really know what they are supposed to be, they certainly aren't clear glass, nor do they appear to be leather or skin or parchment. They are more akin to enameled plates fitted into frames; which of course makes no sense. Isoku improved things a bit but from day one I always thought, "Is there some unwritten rule that states the windows can't be improved even more?" Or, "Is there some arcane engine limitation that means all windows need to be low-res blurry suggestions of something that might be a window but clearly isn't?" Gamwich has now released a reduced glow version, I'm actually using it since I switched up my ENB Preset recently and the windows for that particular ENB were far too bright. The reduced glow made it perfect. Yeah, definitely liking the Gamwich windows, but now when I see a mod that adds its own vanilla windows into my game, I cringe.
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pack A Real Explorer's Guide to Skyrim
Kuldebar replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I'm considering it, but I'll have to check locations for conflicts, etc. Also looks like the same mod author collaborates with the mod author that did The Sewers Mod. -
Wrye Bash through MO to create bashed patch
Kuldebar replied to oqhansoloqo's question in Mod Organizer Support
Just saw the date, figures the one time I read the OP to ensure my post is appropriately applicable it turns out to be an old topic lol. -
ACCEPTED Audio Overhaul for Skyrim (by David Jegutidse)
Kuldebar replied to Neovalen's topic in Skyrim LE Mods
Hey, someone that uses AOS patches can specifically answer, but any mod released in roughly the last 6 months or so is likely not on the BOSS Master Lists and would need a user provided intervention to sort out. This goes for all older mods that introduce new esp file names as well in recent updates. -
SKYRIMLE Immersive Sounds - Compendium by lazygecko
Kuldebar replied to Kuldebar's topic in Skyrim LE Mods
BOSS is dead, long live LOOT. LOOT is the new BOSS which is basically no longer being updated thus becoming less useful each passing day. LOOT has many similar features as BOSS (made by the same people, after all) but it also has an AI that analyzes each ESP to determine load position. It works remarkably well...miraculously well. User List custom rules are still necessary for things that LOOT would have to be told in order to know your intentions...it can't read your mind...yet. Out of 180 mods, I have two custom rules set up...the rest is all LOOT. Yes, we must protect our precious bodily fluids! AOS and ISC sort fine via LOOT..can't say for BOSS...probably not. -
SKYRIMLE Immersive Sounds - Compendium by lazygecko
Kuldebar replied to Kuldebar's topic in Skyrim LE Mods
You forgot to put a "tongue in cheek" emoticon in your post, right? File Download: https://github.com/loot/loot/releases/tag/v0.5.0 Introduction -
SKYRIMLE Immersive Sounds - Compendium by lazygecko
Kuldebar replied to Kuldebar's topic in Skyrim LE Mods
Yeah, LOOT sorted everything right for me, I did verify the order to be certain, and the "AOS fix" was just a manually download and I overwrote the applicable esp with it. But, if you are happy with AOS, and don't feel like you are missing anything in your in-game audio, this is definitely just a matter of taste. I like refreshing Skyrim from time to time to keep it more engaging...so the same sounds the same textures all the time etc, can get a little boring after all while in subsequent play-throughs. -
SKYRIMLE Immersive Sounds - Compendium by lazygecko
Kuldebar replied to Kuldebar's topic in Skyrim LE Mods
Yeah, I use it because I already had used his magic audio mod before, only reason I though of using AOS was lazyskeever's suggestion in his ISW description page and I saw that KeithHanoi had worked on the recent update. -
Wrye Bash through MO to create bashed patch
Kuldebar replied to oqhansoloqo's question in Mod Organizer Support
I lost you at the "HATE Wrye Bash" part. :O_o: Wrye Bash is awesome, Bash Patches are an absolute necessity if you want to use more than one mod that effects the same leveled lists. I used the Wrye Bash installer and placed the files where I wanted them. The Mopy folder is in my Skyrim Directory actually. Only issue I had with Wrye Bash...I had over 700+ saved games...WB freaked out didn't fully load and disabled all my mods. This was fixed by removing some of the save file files, keeping it under 700 seemed to be the "fix". Also, I keep my MO Profiles folder backed up...so I can restore things if they get borked as they did when WB freaked. -
Performance feels somewhat low:[
Kuldebar replied to yoshino305's question in General Skyrim LE Support
Well, people like predictability and static unchanging things, but a flexible intelligent system that reacts to new things is also desirable and effective -the whole of human progress is a battle between maintaining the status quo and the dynamic nature of change. I personally like to strike a balance as much as possible. In my current play-through I have been less risk averse now that I am comfortable with LOOT. I have added 5-6 new mods, removed 2 mods made redundant by the new additions. Each time, LOOT reordered my list accordingly, nothing too extreme though.

