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TechAngel85

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Everything posted by TechAngel85

  1. Hold off on upvoting to reset. I'm not sure, but the Admin might be able to undo it. Edit: Banning the user might also undo it, but I doubt that. If the admin can't undo it, the the party is on.
  2. I can see which member did it. I shall inquire about it.
  3. I'll post the updated FOMOD when I'm done updating it. As for this other mod, I'll have to have a lot more time than I have currently to be able to play with it a bit. (no longer on vacation... )
  4. Oh another note, I just received permission to use Mature Skin in the compilation. I'll add it as an option in FOMOD!
  5. That mod would change things too much to be considered for Core which is the aim of the female replacer. If it also randomizes NPCs, that could be a bad thing with the assets I have included. You wouldn't want a lil old lady ending up with a battle-hardened warrior's body tone.
  6. This is what I've talking about! Skyrim isn't classed based, but you can also make it with tweaks from this mod! I never knew this stuff. I'm having to start over anyway due to issues I posted in the 2.2.9 admin thread.
  7. yeah, i seen that, but I wouldn't want all interiors brighter....just the caves and mines, but then those are fairly realistic in their lighting. I just need to get used to holding a torch.
  8. Yes, I'm truly impressed with the Vanilla version. I'm combining it with ELE - Interiors and ELFX. Nights are dark and interiors very well done. Caves...bring a torch!!! I've found myself lost in the dark more than once! Haha!
  9. I've posted a notice explaining this. We still want users to create it manually to reduce support question later on (ie. "What do I do with this ini file in overwrite?" ).
  10. Now that I think about it... the only thing about not adding it in manually to begin with would be users forgetting to move it into Smart Souls after they've started playing, since you'd have to run the game before it is created. This will lead to support questions, "what do I do with this file in overwrite?" I think I'll leave the instructions as is and simply make a notice about it being created automatically.
  11. So all the parameters that are needed are inside the created INI?
  12. I think this mod could have its own mini-Guide on the wiki. I've never messed with it myself besides installing it and leaving it; however, it sounds like it would be extremely helpful towards creating a specific type of character. For instance, I'm working on my second play-through after all these years. I'm a wood elf who's main aim is a Ranger; therefore, I'm focusing on the bow as my main weapon, a simple sword as my secondary weapon and I'll be focusing on Conjuration as my main magic with Illusion being secondary. Nothing else. I'm only at level 8 and can already one-shot most bandits.
  13. Cool. I still need to get a controller. I dislike using one on the PC if I can help it, but some games are nearly impossible to play without one...like The Witcher 2...which will sit in my game library until I fork out the money to get another one. Probably not anytime soon as I have plenty of other things to keep my occupied.
  14. The funny thing I find about this conversation is this statement combined with what Boris would be predicted to say above. :: ENB uses SSAO which is, in fact, a rather generic, pixel based form of AO and has been around forever (since 2007...that's 7 years). Newer and higher quality AO solutions are now available, but in Boris's defense SSAO is still accurate enough for Skyrim and has the best performance/quality trade off for something like ENBs that push the video cards. (if this stuff was incorporated into Skyrim itself the performance tradeoff would be much less than what it is in ENBs). I degress...that was off topic.
  15. I have to say...I never thought about using categories like this either. Interesting. I have two installs of MO as well though. One for Skyrim and one for Fallout:NV.
  16. I did have the FOMOD set up to be able to select the desired language (only 4 available); however, the team insisted this was not necessary so I took it out. I'm not sure if choosing the English language would have fixed this since you needed Italian strings which do not currently exist for the mod. I don't know enough about this stuff to know the solution to this so hopefully one of the other Staff will reply. Possibly including no strings for other languages would work? IDK...
  17. There are new drivers available; however, they seem to be geared towards GameStream and ShadowPlay as no other improvements are listed.
  18. If you intend to install Extended then install it first, copy the profile in MO naming it STEP:Core and then simply uncheck the mods that are Enxtended. That's the easiest way to install both. Other course a couple mods like Consistent Older People will have two have two installations since the mod uses two different verisons (one for Core and one for Extended)
  19. One is for Core and one is for Extended
  20. IDK if this matters but Prod80 posted this on the Serenity ENB page (from what I hear the guy is pretty darn smart with ENBs): ***** If your character has no scars ***** [sUBSURFACESCATTERING] Quality=0 Radius=8.34 Amount=0.24 EpidermalAmount=10.89002 SubdermalAmount=20.610014 EpidermalDiffuseSaturation=0.49 SubdermalDiffuseSaturation=0.81 EpidermalMix=0.42 SubdermalMix=0.65 SubdermalTranslucency=0.87 SubdermalPhase=0.75 IgnoreWeatherSystem=false ***** If he/she has scars ***** [sUBSURFACESCATTERING] Quality=0 Radius=2.0 Amount=0.4 EpidermalAmount=0.2 SubdermalAmount=5.0 EpidermalDiffuseSaturation=0.8 SubdermalDiffuseSaturation=0.77 EpidermalMix=0.22 SubdermalMix=0.52 SubdermalTranslucency=0.6 SubdermalPhase=0.49 IgnoreWeatherSystem=false This was for an UNP skin, but playing with these settings my fix whatever the issue is (I've not kept up with this thread).
  21. Has anyone testing this? Will be needing addition staff approval before saying it's final. Also on that note, are there any other suggested improvements to be made? I've thought about Detailed Lips, but looking at the pictures on Xenius's page I can barely tell a difference.
  22. https://wiki.step-project.com/Changelog/2.2.9
  23. That was quick! Already have a reply! Looks like the USKP stuff was missing as well. This includeds: For Dragonborn: Cultist MasksChitin helmets - light and heavyBonemold helmets For Skyrim: Daedric helmAll Dragonpriest masksDwarven helmetImperial Fullfaced helmetStormcloak (guard helmets)Execution HoodGood catch on this Camaro!
  24. It doesn't. The needed nifs are listed right there in the bug report on the changelog; however, it looks like they simply forgot to include them.
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