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TechAngel85

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Everything posted by TechAngel85

  1. Sheson is the creator. The manual is in the program's directory wherever you installed it. Look in the "Docs" folder.
  2. Make sure you're setting the proper values in your SkyrimPrefs.ini file.
  3. This mod is no more. Closing this topic.
  4. I'm highly interested in Natural Lighting Vivid Atmospherics: https://www.nexusmods.com/skyrim/mods/75346/?
  5. Vividian ENB (vanilla version) is the one I typically recommend for users who what to stick close to the vanilla color palette. Yes, you can downgrade. Just be sure you delete all the files between switching.
  6. 1.3 finally fixed the out of order masters! One less step modders will no longer have to worry about!
  7. Can you post your enblocal.ini?
  8. TechAngel85

    Trump

    Not at all. I personally think they're both idiots and I typically stay out of politics. Mainly just repeating what I've heard from others. The pigs parts was all mine though. ::
  9. TechAngel85

    Trump

    Of course that's not okay and I never meant that it was. I was only addressing his banter. Not what he was bantering about.
  10. TechAngel85

    Trump

    Thanks for sharing your story! I actually heard a lot of similar stories from Trump voters. Basically they don't trust Clinton. Especially after the email scandal. Trump isn't the best, but he mainly speaks his mind regardless whether what he says is good or bad. He also owned up to his mainly of his faults during the campaign such as the "locker room talk". Let's be honest, many guys talk like that amongst themselves. We can be pigs sometimes.
  11. Yes, and as you said, it would require some serious checking out without the Real Roads mod; however, I'd like to see how Real Roads plays with STEP's lineup.
  12. I've had by eye on Real Roads, but it all needs to go through proper testing. Yes, Brumbek seems to be getting enjoyment from replacing anything with a rope on it lately. :: I also have the latest version of this mod downloaded to update the wiki page, but am currently in full support mode with my mod, Jaggarsfeld, right now and will be until all the displays are working again. The good news is that I've gotten the hard part done so the rest is just the grind of adding all the displays into the new script. I'm hoping to be finished sometime this evening. Once that mod is settled, I'll turn my attention back to STEP....hopefully.
  13. Thanks c0c0c0! Suggestions are always welcome! @MetalPhilosopher The SSE mod "explosion" has slowed down quite a bit. Authors are adding less and less mods per day while other authors have shifted into "support mode" with SSE. Myself included. My mod, Jaggarsfeld, features Daedric artifact displays which are currently eating the items after the port due to the old scripts...which I don't have the sources for since I inherited this mod. I'll be spending my day off writing new scripts. (one of the more frustrating parts of modding for me right now)
  14. Run BethINI. Install Crash Fixes. Test. ::
  15. There is not. I've been wanting to write a basic tutorial on doing this, but I haven't had the time.
  16. No, this mod is a master to the Extended Patch so it will crash if you remove it. You'll have to remove the mod from the patch, but that more advanced.
  17. So antivirus. ::
  18. Start simple. Reinstall and resetup SKSE and check to make sure your antivirus hasn't flagged it for some reason.
  19. First, check the included doc with DynDOLOD to see if there is a fix. It could be that your memory stuff isn't set up right. You could also try the Crash Fixes mod.
  20. Yeah, that doesn't sound right. The one with the highest priority will be used in game. If you're using WB, then the loose file will be higher priority and will be the one used. If you're using MO, MO will grab the file being provided by the mod lowest in the left pane and present that file to the game.
  21. The optimized textures and Compilation come from the same mod page so MO will think they're the same. Simply change the name when installing the Compilation.
  22. The two greyed out entries will be filled with the output from TexGen and DynDOLOD, respectively. If they're still greyed out after moving over the files simply close and reopen MO.
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