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Everything posted by TechAngel85
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weird lights in distance and close up
TechAngel85 replied to Bolzenschuss's question in DynDOLOD & xLODGen Support
Sheson is the creator. The manual is in the program's directory wherever you installed it. Look in the "Docs" folder. -
Awesome! Thanks!
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Make sure you're setting the proper values in your SkyrimPrefs.ini file.
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SKYRIMLE Jaggarsfeld Extended (by TechAngel85)
TechAngel85 replied to TechAngel85's topic in Skyrim LE Mod Author Topics
This mod is no more. Closing this topic. -
I'm highly interested in Natural Lighting Vivid Atmospherics: https://www.nexusmods.com/skyrim/mods/75346/?
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Vividian ENB (vanilla version) is the one I typically recommend for users who what to stick close to the vanilla color palette. Yes, you can downgrade. Just be sure you delete all the files between switching.
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Parallax textures not working.
TechAngel85 replied to Dijkstra's question in Post-Processing Support
Can you post your enblocal.ini? -
Not at all. I personally think they're both idiots and I typically stay out of politics. Mainly just repeating what I've heard from others. The pigs parts was all mine though. ::
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Of course that's not okay and I never meant that it was. I was only addressing his banter. Not what he was bantering about.
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Thanks for sharing your story! I actually heard a lot of similar stories from Trump voters. Basically they don't trust Clinton. Especially after the email scandal. Trump isn't the best, but he mainly speaks his mind regardless whether what he says is good or bad. He also owned up to his mainly of his faults during the campaign such as the "locker room talk". Let's be honest, many guys talk like that amongst themselves. We can be pigs sometimes.
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ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
TechAngel85 replied to z929669's topic in Skyrim LE Mods
Yes, and as you said, it would require some serious checking out without the Real Roads mod; however, I'd like to see how Real Roads plays with STEP's lineup. -
ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
TechAngel85 replied to z929669's topic in Skyrim LE Mods
I've had by eye on Real Roads, but it all needs to go through proper testing. Yes, Brumbek seems to be getting enjoyment from replacing anything with a rope on it lately. :: I also have the latest version of this mod downloaded to update the wiki page, but am currently in full support mode with my mod, Jaggarsfeld, right now and will be until all the displays are working again. The good news is that I've gotten the hard part done so the rest is just the grind of adding all the displays into the new script. I'm hoping to be finished sometime this evening. Once that mod is settled, I'll turn my attention back to STEP....hopefully. -
Thanks c0c0c0! Suggestions are always welcome! @MetalPhilosopher The SSE mod "explosion" has slowed down quite a bit. Authors are adding less and less mods per day while other authors have shifted into "support mode" with SSE. Myself included. My mod, Jaggarsfeld, features Daedric artifact displays which are currently eating the items after the port due to the old scripts...which I don't have the sources for since I inherited this mod. I'll be spending my day off writing new scripts. (one of the more frustrating parts of modding for me right now)
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CTD when in combat with resurected/reanimated enemies
TechAngel85 replied to CrustyOldFart's question in General Skyrim LE Support
Run BethINI. Install Crash Fixes. Test. :: -
Seasons of Skyrim - Extreme Flare on objects set on Fire
TechAngel85 replied to TehPenguin's question in Post-Processing Support
Looks like lens flare. -
So antivirus. ::
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Start simple. Reinstall and resetup SKSE and check to make sure your antivirus hasn't flagged it for some reason.
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Advice needed for STEP Extended + ENB
TechAngel85 replied to eperdos's topic in Step Skyrim LE Guide
First, check the included doc with DynDOLOD to see if there is a fix. It could be that your memory stuff isn't set up right. You could also try the Crash Fixes mod. -
What to do with Script Conflicts?
TechAngel85 replied to reddvilzz's question in General Skyrim LE Support
Yeah, that doesn't sound right. The one with the highest priority will be used in game. If you're using WB, then the loose file will be higher priority and will be the one used. If you're using MO, MO will grab the file being provided by the mod lowest in the left pane and present that file to the game. -
The optimized textures and Compilation come from the same mod page so MO will think they're the same. Simply change the name when installing the Compilation.
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STEP Instructions - XP32 Max Skele - FNIS - Dual Sheath Redux
TechAngel85 replied to batesman's topic in Step Skyrim LE Guide
The two greyed out entries will be filled with the output from TexGen and DynDOLOD, respectively. If they're still greyed out after moving over the files simply close and reopen MO.

