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TechAngel85

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Everything posted by TechAngel85

  1. Seems I'm getting the error that I have unsaved changes even when I haven't changed anything on the mod list.
  2. Open the plugin with xEdit, right click on it, and select "Sort Masters".
  3. Sweet! You're determined to keep me working and away from binge watching Vikings, aren't you?
  4. I'm also getting this when I submit new analysis: undefined method `respirce' for #<ModBuilder:0x00000001a44880> Did you mean? resourceI does appear that the analysis is still successfully submitted though.
  5. Okay, that didn't take long. Any time I try to submit an edit to a mod page I'm presented with this error: wrong number of arguments (given 2, expected 0)This is trying to update the alias name. I haven't tried anything else yet.
  6. Awesome! Thanks for the shoutouts :: and congrats on the public release! I'll be working on it some this evening and tomorrow so I'll let you know if I hit a block anywhere. I'm about 1/3 of the way through the STEP mod list. I've been updating the mod analysis for them and setting the options up in the list. I'll make it public once it's all set up. I have also opened up a private topic for the staff so we can discuss some things going forward with our plans for STEP; using Mod Picker and then other areas of our project that need attention. Nothing is set in stone yet, but I'm fairly confident that this will all work out as long as the APIs are cooperative. I'm not that concerned with the Mod Picker API. The only thing I'm curious about is if the mod options for the mods will be available via the API. If so, that will cut even more off of what we need to maintain on our current wiki mod pages. It's the wiki API, that I'm not to sure about. I've not really looked into it much to know if it'll work for what we're wanting to do (pull information from Mod Picker and wiki mod pages into an organized format on a web page...aka the STEP Guide). In any case, once we decide on a project plan, it'll likely take a few months to get into the position that we're ready for new development. We really need to figure out if our current server can run everything once it's all set up, or if we'd need to upgrade anything. The wiki is our major resource hog right now, plus we just have a ton of traffic which might warrant an upgrade on it's own. I'll let you know more once we've gone through some discussion. In the meantime, I'll continue working on that STEP mod list.
  7. Ran into another issue with Mod Analyzer. This time it's due to a mod with a ton of files to choose from. This happens: I am unable to select the lower files, nor the buttons to continue as the overflow is just lost in the window.
  8. @ Darth, I would caution recommending users do that without knowing their memory limits. It's very possible to use up all the available memory when using the auto feature. It's one of the reasons we recommend users using Boris's vram tool over the auto detection method.
  9. Good question. I've not had to deal with the limit myself since I chose to stick with Win 7. That is WAY too much reserved memory in any case.
  10. If you want a Mod Author badge, which comes with a few extra privileges, you can PM me on Nexus. My profile is linked in my signature.
  11. If the mod is provided as "loose files" (not packaged in a .BSA archive), then all you have to do is install it and be done. If you want to extract BSA files to loose files (not recommended), then there is a plugin that can be enabled to do this during installation of those files. If you want to use a mix of both, then be sure the "Have MO manage archives" box is ticked on the "Archives" tab for the right plane. Be sure all archive are ticked in this tab.
  12. Yep, that one is fairly close to the one I posted, but bigger and with speakers.
  13. I'm not all crazy about color correction and get all nerded out when it comes to monitors like some. I only tell you my personal experience. This is the monitor I purchased a couple years back: https://www.newegg.com/Product/Product.aspx?item=N82E16824236288 . I purchased the 21.5" version back in 2014, and I still use it today. It's a solid monitor that suits my needs. Still no dead pixels either. I can say that I've been extremely happy with it and, imo, the IPS panel makes all the difference. The viewing angles are excellent because it doubles as a TV, and the correctness and richness of the colors is far superior than my previous monitors. Watching a Bluray movie on this monitor with the right color settings is a very, very good experience! This one is within a similar price range to your old monitor; assuming you're okay with the 1920x1080 resolution. Else, moving up to the next resolution (2560 x 1440), on a similar monitor would cost you over $300 (USD). IPS technology is still more expensive than most of the other panel technology. This is also assuming that your not an avid First-person Shooter player (BF, Call of Duty, Titanfall, etc) due to the 5ms response time. Keen eyes can detect some ghosting (blurriness when moving the mouse quickly) and tests will show this. In the case that you are, then you'll want a TN panel with something closer to a 1-2ms response time. These start closer to $200(USD). TN panels do have a smaller viewing angles so proper placement will be more important. As for brands, I've always stuck to companies who are known for their quality. You often "get what you pay for" when if comes to computer hardware brands. ASUS is one of my personal top picks. They make some really solid products.
  14. You can contact him on this forum, if need be. The reasons aren't public anywhere.
  15. Kryptopyr is a great mod author, but she's not so great with the installers. This kinda makes me smile a bit :: because I actually designed some of the installers she's used (WAFR and another one that I don't think she's ever used). Of course, she or someone else has updated them since the initial installers I provided her. I did the same for SparrowPrince and other authors. So in a way, some of your extra work in my fault. Haha! Cool, I'll refresh my page and see if the options I need are still there for RS.
  16. The reason I updated it was because all of the options (plugins) weren't available. If that is due to running them as BAIN, then you're going to have to do some more work on that too. :: Keep in mind, that many mods will not be set up with BAIN support in mind.
  17. Okay, so not that long since some of it was done already.... (great feature btw!) Relighting Skyrim analysis: https://mega.nz/#!s5dyUBra!FR1YcRAn8XcFZwDiis7unjItDaRQZnHQNP4UXOJcJc4 EDIT: Also, as I've been working through some of the mod options, I've noticed that it's sometimes not very intuitive what choices the options belong to. Just check out the mod options for Weapon and Armor Fixes Remade as an example (now that I've update it). It would be nice to have some sort of prefixes or indicators so we know what we're selecting.
  18. Okay, I'll have to rerun it and then I'll post you a link. I've tried a couple different things with it, so it's no longer the right json file. I'll post a link to it once it reruns. No problem. It's just a use case scenario that users should get used to. I've been checking the Overwrite after each run just in case and will continue to do so. That is from True Storms which requires CoT to be installed due to a patch. The error above is from the True Storms/CoT patch included in one of the main archives.
  19. Another error for you: Dumping plugin: TrueStorms-CoT-WeatherPatch.esp == Building Load Order == Failed to analyze plugin. Exception: Failed to analyze plugin TrueStorms-CoT-WeatherPatch.esp Plugin dump failed. at ModAnalyzer.Domain.ModAnalyzerService.AnalyzeEntries() at ModAnalyzer.Domain.ModAnalyzerService.BackgroundWork(Object sender, DoWorkEventArgs e) Analysis failed.EDIT: I have finished up with the mod with the "Incomplete Analysis" tag. The remaining are either freakin huge and I don't care to deal with them right now, or are tossing out errors with either Mod Analyzer or when submitting them to the site. I will now continue the STEP list of mods and resubmit analysis where needed for the mods in the list.
  20. Okay, I'm trying to understand what Mod Analyzer is doing. For some reason the plugins are ending up in MO's Overwrite folder. I deleted all the plugins I had in that folder thinking they were copies from Mod Analyzer. Unbeknownst to me, they were the ACTUAL plugins from the mods. :O_o: Oh my...my load order is all jacked up... Got to redownload those mods to get the plugins back. xEdit just slaps the plugins back to their original locations/mod folders. Mod Analyzer is placing them all back into the Overwrite folder. This is very unexpected behavior. Can it be fixed?
  21. Unfortunately, SP is gone from the Nexus community and WATER along with him. Right now, unless hes give me the green light to reupload, WATER is simply gone, though I think he might be offering the effects from WATER to Isoku. The Ruffled Feather and EDT can still be found on our Nexus page.
  22. Sweet! Thanks! I did miss a few of them.
  23. The website errors out whenever I attempt to update Relighting Skyrim's mod analysis. That is one LARGE analysis, too! It took a long while to run it.
  24. The UAC issues can be solved by moving your steam installation out of the Program Files folder. None of the modding games or tools should be installed there. You'll only run into more and more issues as you mod.
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