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rootsrat

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Everything posted by rootsrat

  1. I use it in conjunction with Mod Organizer - it's handy, as you can edit some ini settings with GUI rather than manual edits of the actual ini file. If you decide to use MO (I remember you asking about it) remember to run any software through Executables section of MO.
  2. I prefer to use MO for mod management and I use WB for creating bashed patch only. Advantage of using MO lies in profiles to me - it creates virtual data directory, so if you're testing a lot or play multiple characters that require different mod setup, MO wins here. Sent from my GT-I9100 using Tapatalk 2
  3. Finally Real Boats It's still full of bugs, but I think it's well worth following. From the description, it makes all the boats usable, so you can get in them and sail Skyrim rivers and lakes! Sounds awesome... but the author admits himself it's still full of bugs (listed on the Nexus page).
  4. Ah ok, sorry I forgot what NCC was :) Yeah, it works perfetly fine for me too, however I cannot recall how I installed it. In this case, please disregard my reply (quote below) from the 2nd post in this thread, I was under the impression that you are trying to install a mod, not NCC. Aplogies for this slight confusion.
  5. Please be more specific when requesting support - it really helps to provide as much info as possible. And apologies - I should have really asked before - what is NCC? What is "all the stuff" (what files, what format etc.), dragged and drop where exactly in MO directory, extracted where exactly in MO folder?
  6. Not sure to be honest - I'm at work now and I cannot recall exactly... Post a screenshot, I'll probably be able to tell from there :)
  7. For this to happen you must have previously assigned BSA Browser to the .bsa extension. BSAopt can extract files from a BSA and can also reassemble file into BSA format, so we usually recommend assigning it to the .bsa extension. Was my way okay though? Next time i'll do BSAopt but if this worked for this particular instance then I dont want to re-do it. If the folder structure's there it sounds like everything worked. Ok cool. You can mark this as [solved] if you want. Marked as SOLVED.
  8. You need to specify the Mod Installation directory and the Mod directory in the settings. You drop 7z archives into the specified Mod Installation directory and then install it via MO (mods are installed into the specified Mod dir).
  9. Great job mate, I'll skip your mod for now, but I'm anxiously awaiting the retextures! Sent from my GT-I9100 using Tapatalk 2
  10. See this part of STEP wiki - there are links to Guides for all the utilities.
  11. I'm no good with WB - I only use it for building Bashed Patch. I let Mod Organizer handle my installations... Sorry!
  12. From the two screens you attached it's clear that you have used "Classis" variant of this mod. STEP guide recommends Hi-Res Quality World Map - Main Roads. The Classis version clearly causes a conflict with SkyUI. As for the interior stuttering, I have no idea, sorry. Usually it's the other way around - it's the exterior locations giving you stutters, due to textures amount and size...
  13. Thanks, that's what I was looking for! :)
  14. RUPP has been confirmed not compatible before, however I cannot remember where I've seen it... I myself did not confirm it. Another user on STEP forums made SkyRe patch for RUPP, so there must be some conflict. IE can be found here, however the file is currently hidden by the author. As I've stated in my post before - I am not saying these mods are not compatible with SkyRe, all I'm saying is that my Skyrim installation stopped CTD'ing once I've disabled all of the above mods.
  15. Since 2X Clothing is not in STEP anymore (?) - shall we reconsider this mod?
  16. Aah, that looks good, must have a closer look when I'm back home...
  17. They look a bit overkill on the screens to me. They are too... modern - in a sense of modern day approach to vampires (see the shitty Twilight saga and other crap like that). Not sure if you know what I mean...
  18. Sorry, I didn't get a chance to do it last night. I've got something planned for tonight, but if I get a minute I'll definitely update you. ::EDIT:: Ok, so here's a list of mods I've disabled for SkyRe to work. Bear in mind that some of those most probably ARE compatible, however SkyRe with STEP worked for me without these and after spending a week on trial and error I decided to ditch further testing and sacrifice all those mods:
  19. OMG, the LIPS here looks so ridiculous!  They remind me of silly teenage girls making that stupid duckface to the camera :D  It's a definitely big NO from me.
  20. Excellent news! Sent from my GT-I9100 using Tapatalk 2
  21. Thanks for the input. Also see this thread. I managed to get SkyRe working. So far so good. I will post the mods that I've disabled tomorrow.
  22. https://skyrim.nexusmods.com/mods/31279 Love finding little jewels like this! Simple as that. There are some obvious conflicts (SKyRe's or ASIS' Encounter Zones), but I don't think any mod in STEP changes that aspect of the game, so it's a good candidate!
  23. That would have been my thread, that unfortunately disappeared during server migration. Nevertheless, this mod is fresh and I'm looking forward to seeing a final version!
  24. Better Divine and Daedric Blessings. Nice blessings overhaul - it always bothered me why the blessings from THE GODS are so weak when compared to some enchantments... The author seems to put a lot of effort in balancing the blessings (both from the shrines and amulets) and to keep them in line with TES lore as well, which is always good thing to see. There is an exhaustive explanation to every change and choice he made on the Nexus mod's page, so have a read, no point in quoting it all. Just an example of author's excellent approach: It's definitely worth trying, although I am using SkyRe in my current playthrough and I need to confirm whether these mods would be compatible.
  25. Yes, that's why I'm more concerned with the other issues... :P
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