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Everything posted by rootsrat
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I've recently discovered this band. I think they're from Russia, but not sure. I haven't got a clue what they are singing about (I can recognise single words...), but the vibe and the video are so positive and yet somehow sad in this nostalgic way of sadness that I can't help but to stick it on loop at least once a week! The name means Machete. [video=youtube]
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Adding Mods Mid-game Question
rootsrat replied to Deathwing514's question in General Skyrim LE Support
I knew it's all all jiggery pokery magic tricks then! -
Adding Mods Mid-game Question
rootsrat replied to Deathwing514's question in General Skyrim LE Support
I always thought that adding mods was safe experience? Some of them, like levelled lists, new merchant items would need cell reset (either 31 days of waiting in an interior cell, best a vanilla player home). How can adding new stuff corrupt your game? Removing mods, yeah, i can understand that even script-free mods could cause problems, new spawns removed mid game, levelled list items removed mid game etc. But adding new stuff and resetting cells? ::EDIT:: I mean, is there any proof, or is it only prejudice and exaggerated caution? -
New gameplay. When activate mods?
rootsrat replied to menko2's question in General Skyrim LE Support
If you use Memory Patch 3.0 then it should be safe to activate all ESP from the start. However: - Some mods MUST be active from the start (SkyRe being one of them) - Some mods MUST be activated only when you exit Helgen cave and the dragon flies away (Helgen Reborn being one of them). Read mod description and installation instructions at all times The reason it's recommended not to activate all the mods from the start is that the intro sequence is script and resource heavy and it tends to CTD/freeze if too much stuff is active, however with MemPatch 3.0 it should be OK. Try to activate all your mods and just start a new game. If you crash, or something will be wrong, just leave only some active - the ones that MUST be active and activate the rest after you leave the caves. -
Failed to request file info from Nexus: Error downloading
rootsrat replied to Libertron's question in Mod Organizer Support
No, as it may help other people too ;) Sent from my GT-I9505 using Tapatalk -
Computer doesn't display mod pages properly: "E" - Fix
rootsrat replied to torminater's question in General Skyrim LE Support
I only use Chrome and I never had this issue before. I could understand IE, as it's the worst browser ever, but FF should be spot on.... I just tried on IE11 and I couldn't recreate this. I haven't got FF installed. Maybe you have some kind of addon that blocks it? I've had an issue with my internet banking website some time ago, it wouldn't display properly. After few hours of troubleshoot it turned out it was Avast antivirus addon that prevented certain elements from being displayed O_o -
Failed to request file info from Nexus: Error downloading
rootsrat replied to Libertron's question in Mod Organizer Support
See this thread which is now sticked. -
Also, the included mods quite often don't get any posts in them and are also pushed to the back of the queue. I think that separate Dropped subforum would make things nicely organised. With bulk-move-threads option that we have (and I'm sure it's included in IPB as well) moving dropped mods won't be much of a problem.
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I can contact Manny on Facebook, I'm signed up to his page :) As far as I'm aware he's also registered on STEP.
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SKYRIMLE SSR - Skyrim Skills Redesigned by Niklass
rootsrat replied to rootsrat's topic in Skyrim LE Mods
I will certainly looking at it in T5E to check for any bad stuff and conflicts Sent from my GT-I9505 using Tapatalk -
I'd say - remove it and save a slot. (Personally, I've never had it installed in any of my proper playthroughs) Lanterns caretakers with DAEDRIC weapons? Really? Seriously? They could just run away, sell such a weapon to anyone, earn themselves a little fortune and quit that horrible job of lantern caretaking forever!
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Welcome to STEP :D
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Good idea IMHO, +1.
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I've never thought of that in fact! O_o I plan to try Wyrmstooth this playthrough (hopefully it will last long enough for my char to finally do it!). Hm... We need Wyrmstooth COT addon. I might contact both authors to see if they would be willing to cooperate on such a project...
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Lucky you! :)
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I would suggest downloading and checking out yourself :)
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https://www.nexusmods.com/skyrim/mods/49526/ Judging by the description, it's a well thought out and - what's important - modular skills and perks redesign. I'm thinking of using it instead of SkyRe, which is doing my head in with all the patching required (for both plugins and ReProccer). As per the author: I think I will be using quite a few modules in my next playthrough, combined with some other skill redesigns (thinking of Krypto's here)
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Computer doesn't display mod pages properly: "E" - Fix
rootsrat replied to torminater's question in General Skyrim LE Support
Try resetting cache (Ctrl+F5 in most browsers), may help. -
I have a question, but it's regarding Dawn of Windhelm, see here. :)
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Piana, could you look at this conflict and perhaps move that bench a little, or reposition it somehow? :) ELFX is very popular and I'm sure many users would appreciate this!
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https://www.nexusmods.com/skyrim/mods/43701/? Lore friendly Windhelm enhancer
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https://www.nexusmods.com/skyrim/mods/37460/? Lore friendly Whiterun enhancer.
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She is; I have invited her to our forums, and she kindly accepted the invitation :) I assume she'll reveal herself soon. In the meantime, I'll make a separate threads for Whiterun and Windhelm mods, as per the posting rules, and so that we can discuss each one separately.
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Shall we reconsider this mod for 2.2.9?

