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Everything posted by miran
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Greetings Everyone, I spotted the new entries in this post and, since I finally put up a photo, figured I ought to say hello. Hello! Yes ... um ... well I can get a bit pedantic. Pardon. (yes it's an oxymoron but it sounds more polite so ...) Back in the 80's I found some games on the main frame and wasted the intro-class to college playing adventure. I had fun anyway. Then, inspite of having a computer and an internet connection, I really didn't play much of anything. I used the computer for office work, except Tetris when I was working lab support at the CC; never had a really good game because people kept asking for help. Imagine! I tried sims/turn-based games which would fascinate for a couple of weeks, but I'd drop them for months or years. Then one day I tried Morrowind. I want to live there. Really. Beyond games I am a hermit, read, watch movies, have pets, have had them all my life. Several different kinds of pets, even briefly fostered some ferrets. Currently I'm down to 3 cats, unless you count the wildlife. It is amazing out there! Yesterday I was visited by a committee of at least 10 (that's a resting group of vultures). The tree in my photo is in my backyard though the old thing is nearly gone now. I take pictures but don't consider myself a photographer. I am not, as you can tell, a great conversationalist. My best conversations are with myself or my third Waldi, he was a dachshund and died almost 20 years ago but a more attentive friend you'll never see. I love music but it effects me too much. I can only listen to one Kurt Weil or three Johnny Cash songs or I'll get depressed. To have it in the background is not distracting so much as it comes to direct my responses. Syncopated jazz can make me angry. So I need to turn the muic off for 10, 15 minutes at a time when I'm playing. Turning of the music improves my play. This makes me sad. Ah well. It does save the keyboard or the mouse from some abuse at least. There. I'm pretty sure I've prattled on too long so it's enough. (<-- my idea of humor) But I cannot sign off without thanking all of you who contribute to STEP. Your work is of a fine quality and your generosity is staggering. Thank you.
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Loose Activate for some NPCs and Creatures with NPC Enchant Fix
miran replied to miran's question in Other Utilities Support
-- nevermind -- -
Loose Activate for some NPCs and Creatures with NPC Enchant Fix
miran replied to miran's question in Other Utilities Support
Okay I've learned what is missing in the patch, although I still do not know WHY it is missing. Some, not all, of the NPCs have: an empty FULL - Name field FormID is missing the quoted information (am I correct in thinking that the loss of the quoted information is why the FULL - Name field is empty?) I'm going back to TES5Edit to see if I can figure out why these things haven't been copied, or have been removed. -
Loose Activate for some NPCs and Creatures with NPC Enchant Fix
miran replied to miran's question in Other Utilities Support
Ah, okay. FWIW I added a couple mods and still have the problem. -
Loose Activate for some NPCs and Creatures with NPC Enchant Fix
miran replied to miran's question in Other Utilities Support
lol! I thought Kepler was an NPC. -
SKYRIMLE MO v1.2 will not work with ENB Injector
miran replied to EssArrBee's question in Mod Organizer Support
I used ENB_Manager to set it up, then set up ENB Injevctor in MO and the game loaded with the ENB stuff running as well. I only started the game just to see if it loaded. -
Loose Activate for some NPCs and Creatures with NPC Enchant Fix
miran replied to miran's question in Other Utilities Support
Possibly. Does Kepler's name show up? Deactivate NPC Enchant Fix and try it. If it's a problem for you as well, maybe we can compare info and track this down. -
TES5Edit - Which record types DON'T need conflict patches
miran replied to keithinhanoi's topic in xEdit
Thanks to all of you, and those you have referrenced for all this.- 69 replies
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Loose Activate for some NPCs and Creatures with NPC Enchant Fix
miran posted a question in Other Utilities Support
Sorry for the long topic title. (and BLOODY HELL: should be Lose not Loose) When I activate NPC Enchant Fix some creatures (such as wolves) and some NPCs will be unnamed and cannot be activated. If the wolf is attacking me I do get its health bar but no name. Sooooo ... I can't access their inventory (all those lovely pelts!!!) and I can't talk to some people (so I can't trade). If I don't use NPC Enchant Fix the problem goes away. I have: reinstalled SUM reinstalled NPC Enchantment Fix run SUM with and without merging files if I use SUM.esp the problem exists with and without sorting masters TES5Edit check for error comes back empty and there are no apparent errors, the only red comes from Virtual Machine entries all warnings cleared from MO searched I can't think of anything else to check. My setup is mostly SR:LE with one or two omissions and a handful of additions. Plugins: This is really long but if you have the necessary patience here's my mod list: -
following STEP project, mod organizer fail
miran replied to Penlord's question in Mod Organizer Support
Have you installed all the mods? If you are installing a small batch at a time (as I did - lots of testing) there are a few spots where you may have to install a different version or not activate a plugin or patch till another mod is installed later. Consistent Older People is installed in 2.D BOYD is installed in 2.M -
Oh hey that's pretty cool and definitely fun. Thanks!
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I like the CNHF 2.5 body. It just seems more realistic to me. I don't think it makes all the body types look alike. It can minimize some of the odd thinness that certain poses emphasize. Like that weird over-the-shoulder twist. (at first this was cool, but then they freeze in place and it looks like mannequin abuse) In MW I often confused Imperials and Bretons. In OB all humans started to blend. In Skyrim the Nords are emphasized but I just can't see who's an Imperial and who's a Breton. Is dirt supposed to be a clue? (Can I say I really miss the elongated feet of the Argonians and Khajiit from MW? Because I do.) My point being that body similarity is in the vanilla game: Altmer are too short, Bosmer too big, Orcimer not nearly big enough, Redguards too small, Dunmer too fat, Imperials are Bretons in armor (I stand by this!!!), Khajiit too beefy and Argonians too slim. Bethesda has taken the Star Trek approach to races: it's all in the head. For the clothes and armor, I think CNHF works with vanilla. I don't keep close enough watch on clipping that I can point to which instance was or wasn't in the vanilla game reliably. If I read everything properly the clothing and armor packs are not so much to match the body model but to match the intent of the mod: "no boob windows", and they are made for females rather than slapping boobs on male armor. Better Males is great, but don't forget it is a compilation of more than 5 modder's work. For pretty much the same reasons it is unlikely to find one female replacer improvement mod to meet all criteria.
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Ah good, someone took care of it. Thank you for that. @DoubleYou ... nope, no button. Possibly because it's been taken care of. Thanks for the response.
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Ah. Thank you. oh for pity's sake .... how do you set a post as best answer?
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Okay. I did that and it seemed to make no difference in the ini file. So I guess that means the setting is stored elsewhere. Thank you.
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I don't understand. My options are 'yes' or 'no. Nothing in there about the executables. Modify Executables looked the same afterwards. And (as and example) I still have this in the ini: 1binary=C:/games/BOSS/BOSS.exe1title=BOSS1arguments=1workingDirectory=1closeOnStart=false1steamAppID=1custom=true1toolbar=false Selecting BOSS and Run still gets me the 'Start Steam?' window.
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Is there a list of them? I am specifically interested in NOT having steam started every time I want to run a plugin (executable) via MO.
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DROPPED Better Males (by Chris57 and FavoredSoul)
miran replied to z929669's topic in Skyrim LE Mods
@dradflopp Ah, sorry. That's what happens when you start reading from the end. -
ExACTly!!!! I've been doing it this way for decades. Well I actually just do this 20140326 because of the 8.3 naming convention. .......... And every single time I have to explain it. <sigh> I know this is an older post but I HAD to comment.
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DROPPED Better Males (by Chris57 and FavoredSoul)
miran replied to z929669's topic in Skyrim LE Mods
In the DDS guide there are a series of pictures, they show the setting for each type of texture. https://wiki.step-project.com/Guide:DDSopt#tab=Using_DDSopt Its under Selective Optimization. -
LOL!! What does it say about me that I laugh when the NPCs are tossed aside and gasp when a bunny is run over? Of course the old lady gets up again. (rationalizing, rationalizing!) Pathing is an issue but I blame Bethesda for that. After thousands of years the roads are awful. Barely wide enough for one carriage, how do two deal with sharing the road? Towns and cities do not have room for a carriage to deliver goods - never mind turn around, which is what was done IRL and why towns have those great wide streets at their center. How do they deliver a season's harvest? or furniture? or logs? How does an army march along those narrow, pot-holed roads? It isn't the marching, it is the supplies. For those narrow streets and hilside towns goats and dogs pulled carts. Lots of road and travel improvements are possible. The list is endless so I'll stop. In MW and OB I wanted carriages. Bethesda made them, and the wheels turn, and the carriage rocks, I am just too, too impressed not to use them.
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@Kuldebar I was just trying out IA and Touring Carriages and the SOS Body mod to see if I got Crazy Cart. I also like the Covered Carriages mod and if I use SOS-body I use the XPMS+SOS+SMS skeleton. So I tried a bunch of combinations to see what happened. Each group (between the lines) was added on top of my Core Extended and Pack Weather and Lighting setup and then tried out. The cart ride was either good or rolling. rolling = crazy cart. There are still more combos I guess but the thing that caught my attention was that adding EITHER the body mod(s) or touring mod(s) after IA fixed the crazy cart. But adding both I got crazy cart back. AND adding both plus the patch did NOT help. Naked NPCs just make me laugh but the armor and gag changes in the intro carriage ride is bothersome to me. Isn't it odd how different things bother differently? Though I have seen things I'd as soon have missed myself. ;) Perhaps then you would prefer to activate touring carriages later.
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Integrating Packs into STEP:Core
miran replied to sgensemer42's topic in Step Skyrim LE Packs (retired)
Oh that's very nice but I don't want to make work for anyone. I was just asking. Thanks so much for responding. For the record I've got Weather and Lighting in and had Survival and Immersive Survival and was adding REGS and I'm thinking of adding SkyRe. Plus body mods, and a handful of others. But I'm already in a quandary as I LIKE Open Cities so I'll have to tailor as I can anyhow. I'm also out of room for plugins so I need to take a breath and start culling. Yeah. -
Already installed:STEP Core ExtendedPack Weather & LightingInstalled on top of those but before the patches in these orders showing if the opening prison cart ride was rolling or good: I only used the Touring Carriages Patch one time, mostly out of curiosity, and left it out the rest of the time since there is one file and Touring Carriage's file is newer. Did I otherwise miss a combination?For each group:ran BOSSrebuilt Bash Patchrebuilt dual sheath redux patchI tried TES5edit and saw no conflict among the 3 groups (or between any 2 of them).I activated all of them, minus the patch, loaded a save game and had a lovely ride from Markarth to Morthal with not a single problem. It was a very brief test, but the carriage didn't catch or roll in spite of a couple tight turns, several NPCs that had to be bumped, and some hostiles that were run over and died. In fact it tracked better than ever before, no catching on lantern posts or bushes or cairns, no jagged bouncing over walls, no weird horse-vs-carriage fight-for-directional-supremacy turns.Personally I plan to activate IA after exiting the Helgen dungeon since it changes Ulfric's and Rolof's (?) armor and removes the gag. I wish someone would take a proper gag and replace that nasty rag wrapped around Ulfric's head. Besides being dirty, anyone could work that loose. But that's off topic.