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Everything posted by Smile44
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Ahh that explains it and the typo in the file name. Not had the problem with double pelts so left it alone. :)
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I have asked him on his SkyTEST patch page about whether all patches includes Hard Times partly because HardTimes is a mod rather than a Patch. But it would be useful for him to perhaps make a definitive load order for all his patches and associated mods which could be packaged as a read me optional file on all his pages or just packaged with the mods. The rules as far as i understand it is that Requiem.esp needs to be after any and all mods that add any kind of equipment but before mods that add to or effect NPCs and that Dragonborn follows the follower mods, etc just leaving Alternate Start and water mods, patches etc to follow those. It may be that there is or will be some changes especially as Dragonborn was his first patch and I believe he has said something about wanting to redo that one. Any way changing the load order the way I have needs me start a new game as i had a ctd, I guess all the reordering has messed something up it will be useful to know anyway. Still curious about this file though - SkyTest RealistAnimals&Predators - Requiem Patch - Hard Times.esp - Did you make it yourself? :)
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ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
Smile44 replied to statmonster's topic in Skyrim LE Mods
Cor Z this gave me a head ache had to revisit lots of sites and make changes to my load order big time. This was initiated because I saw some errors in your load order but not as many as I first thought. I have reworked it from Requiem.esp down so you can see where I have made changes. These are based on what I understand and have worked with but if I have erred further then twill be good to know - fortunately it doesn't affect the Requiem Base Pack instructions. Anyway my "recommended" changes are below. :) -
Recent updates are in line with CCOR so only need those if you have that mod that said it's always good to have the latest version. :)
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About 210 ish. :)
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pack Weather and Lighting (by Smile44)
Smile44 replied to Smile44's topic in Step Skyrim LE Packs (retired)
They do not correlate to the CoT levels, default is the darkest and the others lighten it up but there can be problems with shadowing using those other levels as the author warns. It is important to use the optional files so that torches and nightvision are adjusted to the much darker nights. The correct esps to use are shown in the instructions and I believe in an earlier post. :) Edit: An earlier post on another thread it seems, Oh well, check out the instructions in the pack. Using this is purely optional but well worth it if you like realism (such as it is). -
ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
Smile44 replied to statmonster's topic in Skyrim LE Mods
Brilliant, I have all your updates and the new patch all installed and ordered. I guess I'm going to have to stop modding for a while now and just play the game. :) -
pack Weather and Lighting (by Smile44)
Smile44 replied to Smile44's topic in Step Skyrim LE Packs (retired)
Use default ideally, don't use Cot nights as it does not work as well. If you look at the screenshots you will see that it is very much darker, realistically so. For various reasons I do not recommend any other setting mainly technical. :) Excellent I did wonder, I'm not using Morning Fogs at present, but I wonder how many scripted mods ran uselessly in the background. Could be a reason why some games became more unstable as they went along. :) -
It is a very good and highly underrated mod. It is hard to play at first but you get used to it. Should be compatible with the mods above but I would check with CCOR etc.. as YASH makes specific changes to all objects, weapons etc.. in the game I'm not sure how that would work. Get this set up though and I will test it if you like. :)
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ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
Smile44 replied to statmonster's topic in Skyrim LE Mods
It's great to be able to put all the Requiem patches and relevant mods into the game alongside STEP or SR:LE and not have to worry about any issues - must make all that work you've done so far seem even more worthwhile. :) -
ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
Smile44 replied to statmonster's topic in Skyrim LE Mods
Awesome work Azirok. Have you tried the new memory patch on your install yet? :) -
Just curious but do you mean to have both AOS and SoS in the same install? :)
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Are you implying that CoT is not just for christmas but for life? :D
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I've been running for hours now without a hint of a slow down or ctd using what I thought would be a mod list too extreme not to crash see below and at ugrids 7. I have gone a couple of hours between saves twice - just forgot the time so absorbing was the game. If you look at the modlist you will notice that it is basically SR:LE plus a few (lots) of extras. I'm sure it will crash at some point. The only problem I've had is with the Selene follower and a very minor one at that, an install problem I reckon. Anyway this fix is mana from heaven the effect it has is huge and really obvious. :)
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Skyrim Revisited Pre-Release Feedback
Smile44 replied to Neovalen's topic in Skyrim Revisited (retired)
It's on the drop down menu "Page Tools" which is on the top right of the page. :) -
pack Weather and Lighting (by Smile44)
Smile44 replied to Smile44's topic in Step Skyrim LE Packs (retired)
I have added Realistic Nights to the pack, there are also some updates to the installation to reflect changes in mod packaging. :) -
SKYRIMLE Realistic Nights (by MountainFisherman)
Smile44 replied to Scafremon's topic in Skyrim LE Mods
I have them right after the CoT WP plugins. :) EDIT: This mod is now in the weather pack as an option with full install instructions. -
I really like the look of this one, have had my eye on it as it were, the colour in the screen shots is really well done. :)
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Currently running this with lots of content adding and gameplay mods on top. Currently going really well, no CTDs, if you have a look at this modlist you can see that I am really trying to test the limits using all the latest memory tweaks. These new advances really give hope that an amazingly heavily modded Skyrim that is also stable is possible. :) Edit: Updated modlist - played 6+ hours straight with this all of these mods active and contributing - anyone planning packs out there I say go for it if the games runs with this many game play and extra content mods without crashing something good must be happening with these fixes.
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SKYRIMLE Badasstronachs by Ren - Enhanced Atronachs by Rengel
Smile44 replied to rootsrat's topic in Skyrim LE Mods
I am using this in my install. Thought the Iced looked much less like a cartoon, storm looks great and fire is 6 and 2 3s. Certainly looks more magical, can always delete the Flame Atronach files. :) -
Skyrim Revisted vs Legendary Edition
Smile44 replied to zodden's topic in Skyrim Revisited (retired)
For this I used the recommended SR and SR:LE settings as described. That said this is very old and I am not using this any more. Was a good experiment and worked but so much more is happening now. -
Yup that fixed it, it was the groups thing, never knowingly touched that before. Figured it was something like that, thanks for the help. :)
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SKYRIMLE Realistic Nights (by MountainFisherman)
Smile44 replied to Scafremon's topic in Skyrim LE Mods
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SKYRIMLE Realistic Nights (by MountainFisherman)
Smile44 replied to Scafremon's topic in Skyrim LE Mods
Good post, this is very good, makes nights scary but not impossible and in no way does it hamper light sources, am thinking of adding it to the weather pack. :) -
Thanks for comeback, that is not it though, very much sorted by priority. You grab then drag and release yet nothing then happens, mod is where it started. Most bizarre, was working fine then not. I assume I have accidentally selected a function of some kind but nothing obvious comes to mind. :)

