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Everything posted by Smile44
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Any Patches you create will be in overwrite folder on MO. As I said there are some difficulties with two of the files, that is one of them, just use the Requiem file and change what you can - pretty sure that the undead dragon is not a problem if it doesn't have all of DCO changes, but must have Requiem chnages. :)
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Unfortunately I don't have whatever I need to make a video I could give fairly detailed instructions for making it, but not today. Just remember when making patches if you don't save it then nothing is changed, never alter the mod itself always make a new file and change that so that the correct changes are carried over and then load it in compatibility patches. I f you make a patch and it doesn't work you can always try again, as long as you don't change the mods themselves (esp files) then there is no harm. :)
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pack Weather and Lighting (by Smile44)
Smile44 replied to Smile44's topic in Step Skyrim LE Packs (retired)
Good call *Bro, I do mean using it is optional. I like it but you might not, after all the pack is not really about textures so much. That said one of the main (non optional) mods has a specific setting for it I will check it and update this post later. It is, I think, the best snow cover that I have seen - of course that is an opinion, so only worth something to those that share that opinion. @flvinny521 you can install this at the end if you wish, I have tested this and it works fine just need to check that it isn't overwriting anything, which it shouldn't be at least not anything that you didn't want to overwrite anyway by installing this pack. As for the particle patch install it before the wether pack and check thatbitbis not overwriting anything that you do want Neo used to have it installed in fixes near the start bu I'm not sure it is necessary. Try it and see. :) Update as promised: CoT Weather Patch - Snow is the one that has a specific file for HQ Snow Textures. -
There are three records in "race", the original patch only touched the first one which is mainly Skyrim Dragons. I think the other two have something to do with DG and DB and are a little more complex in that you will still have conflicts but the main thing is that you get RQ dragons with DCO AI (already said). Follow instructions as outlined by the ever helpful Aiyen  and you should be fine. I made this patch already and it is pretty easy and quick to do. :)
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Dragons plus your entrails - you will have to get used to it - they are tough. :)
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pack Weather and Lighting (by Smile44)
Smile44 replied to Smile44's topic in Step Skyrim LE Packs (retired)
Hi, first of all I assume that you are using Mod Organizer to install Skyrim which is stated in the description. NMM is a pain to use and prevents you from making changes to your install order. Second, load order is not the same as install order - and is sorted using BOSS and BUM if necessary. I am advising you to use an ENB. Both are listed as optional, I will add a Choose one of these or choose another instruction - although this is clearly implied in the text. I refer you to my first answer, if you are using NMM or a manual install then you really shouldn't be trying a large mod install such as STEP, but as I said before as well you can install this after STEP CORE if you wish, but you will need to remove any sun textures if you want to keep the recommended textures. I recommend that you use Mod Organiser for your install because you can change mods in and out from your install order, create different profiles and of course add new mods anywhere in the install order - it is recommended by STEP and Skyrim Revisited. Hope this helps. :) -
Cabal who do you have to fight with? There are hundreds of members on this site if not thousands (no clue as to actual number) and pretty much all of them love your textures. If one or two members don't agree then who cares? Not everyone here (hardly anyone probably) is a texture expert, but all forms of art are subjective and one person's masterpiece is another's eyesore. So people may not understand how to tell a genuine re-texture from a vanilla texture that has been tinkered with but they can not be blamed for choosing what they like and of course people here will compare mods and views because we are all keen on showing Skyrim at it's best whatever that may be. Certainly discussions here do not always reflect what is on everyone's personal game profile, but only what forms a good base and well most of your work is in STEP and SR. Some members do have an unusual way with words that can make them sound, shall we say un-diplomatic, but however such people may think of themselves, no-one really knows them - on here we are all the sum of the things we do here and or on the Nexus, words we type and perhaps an avatar. Unfortunately in life one bad word seems to have greater power than a thousand good ones. The SRO author has not posted on this site for a very, very long time, close to when he left the Nexus, so his view, to which he is welcome, is his view alone. I expect he took exception to what he perceived as an attack on his work by a respected mod author (yourself) who's opinions are taken seriously when it comes to textures. You did take care to point out that you meant no offence and that clearly lots of work had been done on SRO but it is still an opinion on his work (however qualified) that he is entitled to defend. So I would guess that the vast majority of people like myself are very keen to see, download and use your textures as and when they arrive, you have a strong fan-base here and so one member's views should not distract you from that fact. At the moment SRO, however it was made, does greatly improve on vanilla textures without changing it too much which is the stated mandate of the STEP guide, but when something better is available and I'm sure there will be then SRO will cease to be the go to texture mod as it is outdated and no longer supported by the mod author, well not publicly at least, which is the same difference. :)
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DROPPED HQ Snow Texture (by Erik and gorefest2011)
Smile44 replied to erik1988's topic in Skyrim LE Mods
I have not run tests per se but I do really like it and it is suggested as an add on in my Weather and Lighting Pack. :) -
Basically Requiem needs to be after everything but follower mods, Alternate Start, Atlas Maps can follow. So yes you would need to do the overrides as you described. I would also put the USKP last in that load order. SR:LE is for Skyrim Revisited Legendary Edition and you can link to it from Neovalen's post signature. ;)
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Yes check out SR:LE and look at the instructions it is how I and many others started to get the hang of all the tools. You have the Requiem.esp and Requiem resources.esp in about the right place, could be lower now you need to search the requiem patches in the right hand window of BUM then right click it and choose override, it will then appear in the top left window. Select "after" then type in Requiem Resources.esp and save. Repeat this for all the other Requiem patches (you will need to move each subsequent ESP file lower than the one you are tagging it to be after in the left hand pane or you will get a self explanatory error message). Once you have done this run Boss from the BUM control bar and they should then line up fine. Run Wrye Bash to get your Bashed patch and activate it finally run DSR. I will review my instructions on the wiki, I could perhaps add links to the relevant guides. I always tend to assume that anyone who has followed the STEP guide has a working knowledge of the tools needed, but that said there is no requirement to use BUM in Step so perhaps I should work out some clear steps and add them to my guide for using BUM etc.. These already exist though so it would be reinventing the wheel a tad. Tis something to look into. I hope this helps, :) P.S. the EBQO patch comes with the EBQO mod you just need to select it in the installer, I'm not using that at present so the name I quoted for the patch is not correct as I stated on the post, I can't remember the proper name but it will very likely be the same s all the other EBQO patches except having Requiem at the end.
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You need to use BUM to sort all requiem patches after Requiem resources.esp which itself should be after Requiem.esp. Also get rid of ACE jump height and starting skills as you can adjust jump height in the MCM menu in Requiem and Requiem also comes with some optional files which adjust your starting skills. I would not advise ACE BYOG full stop. It does work but is unnecessary as you can adjust most of those things in the Requiem MCM or using the console commands in game. EBQO has a Requiem patch which you will need. Load order should be: Everything including quests equipment, weapons and armour. Requiem.esp Active Requiem - Resources.esp Requiem - Potions Weight.esp Requiem - HearthFires.esp Requiem - Falskaar.esp REQ - BCS Patch.esp EBQO - REQ Patch (not the name but you know what I mean) Follower mods etc.. including Alternate Start.esp Requiem - USKP Patch.esp Bashed Patch, 0.esp Dual Sheath Redux Patch.esp Your Bashed Patch should be active should it not? Try those adjustments and let me know how it goes. :)
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Yup version 2.0 or up for unofficial patches, sorry I guess I just assumed that one. I'm glad it's working for you now. :)
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Wow you have done some research, Requiem does touch on many of the items in that list, it should be loaded after everything that isn't a follower mod so that it's changes are kept - you have to pout an override for all the Req esp files to sort them correctly with the exception of Alternate Start which must load after Requiem.esp. I think it will happily overwrite GDO where it needs to and well you probably don't need most of the mods that you list above. It is recommended that you disable the compass completely and use EBQO to work out where to go. I did get the DCO Req patch from the DCO site but it seems to be missing. Having a look to check out what's afoot. I looked into Paarthurnax and was surprised not to see it mentioned as I would have thought that this was covered by one of the very many fixes. I will perhaps ask on the Nexus forum as Ogerboss is getting questions relating to this pack so may be willing to help or shoot me. @Quahogs. Yes I am using the latest Hard times 1.08 - no probs. And yes Requiem does alter when certain quests start Dawnguard definitely and Hearthfires as far as I can tell. Dragonborn Patch is from Azirok and you can start it whenever but like other places around Skyrim it is just too hard to survive there at lower level, but if you are clever and sneaky well... Hearthfires wont start until you have made some kind of name for yourself, certainly not before level 10 - but I can't swear to it. As for compatibility the rule is Textures Ok (not big ones though), Animations OK, Interface Ok (you can always override the font if you wish - I like it. Load Requiem last. Follower mods can be loaded later and if you want deadly dragoins then load it after but not needed, anything with vampires and werewolves should be loaded after if you want their changes but seriously the more mods you load after Requiem,esp the greater chance of problems. Hence the need for patches. The esp is huge though, so best to only patch what you need or to add requiem effects to mods that Requiem doesn't touch. I am using OBIS at the moment which make bandits really challenging, you have to use tactics cos the mages and archers will cut you down pretty quick and while you are dodging them some battleaxe wielding maniac will cut you down just as quick if you don't block or get out of the way - favourite tactic is "Run away" lure the warriors after me then circle back and pick off their mages / archers as they are lightly armoured they die pretty quick. Then get some where high to pick of the heavy armoured folk can usually stand toe to with one or two bandits but not with out some skill in blocking - watch your stamina. Anyway I will get back to you about DCO. :) I have looked at the DCO Requiem Patch after I made my own and it was the same for 1 Form ID but there were three in Race. My patch uses the Requiem file and then adds changes from DCO. The patch is necessary though it would seem as the Dragons would not have Requiem toughness and of course you do want DCO's aerial agility.
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Requiem touches just about everything in Skyrim it deals with AI for all creatures, fauna and enemies, dragons are much harder and cast an aura of fear that makes all but the bravest soldiers run and hide, horses are covered, trade is covered, Traps are harder to detect and can be lethal, smithing is covered you need to read certain books as well as train to get good at this, there are no difficulty settings some times you have to run or get some tank followers. Diseases are worse, poison is debilitating, but food gives buffs but no penalties RND is compatible. Magic is improved and spells get more powerful as you gain experience and skills, Perks are altered and you start with 3. The basic start of the game gives you slightly better armor and weapons so you have a chance to survive Helgen. It includes armors and weapons from a load of mods including IA. Time frame is set to 10, vampires and werewolves are tougher are tougher and effective at higher levels. There are hand placed items, NPCs and bad guys everywhere, e.g. getting the Dragonstone is a ride. Wearing heavy armor without a perk in that skill drains all your stamina, you move slower and are more easily detected wearing it, but it does give you some protection from arrows which otherwise can kill you with one shot (depending on health) this part is controversial and needs to be improved by differentiating between a head or heart shot and anywhere else which should only be a wound but this is not yet possible with any accuracy. It also has TTYM or a version thereof which works great and its own font. Dawnguard does not start until you are level 30 because well seriously vampires are tough, random vampire raids are disabled so that you don't lose half the town in a vampire attack - why would they destroy their food source?. Dragonborn is not advised until level 40 but can start earlier. If you commit crimes then the gods wont heal you at their shrines. Jumping costs a lot of stamina as does swing weapons you need to rest between swings at first and getting accepted by the companions is tricky, Vilkas will kill you if you don't fight smart. Lockpicking is harder but you can break locks on chests and doors if your health and skill is high enough. Oh and fast travel is disabled, arrows, bolts and gold weigh something. Much of this is adjustable in the MCM. There is also more but I have covered much so I will now take a stab at your list based on the above information. OBSOLETE NOT ADVISED (Can be compatible but put an unnecessary strain on the engine and or too conflicted) This is not exhaustive as it is late and though enthused I am tired. There are a number of other popular mods which you don't really need that you can get from the description above. Compatibility patches exist for Dragonborn, Falskaar, IA & IW, SkyTest, SIC, Wyrmstooth, Immersive Patrols, Book covers, RND, AOS, EBQO, and more. It is compatible with EFF, AFT, Frostfall, CoT etc.. and of course Vilja and other less complex follower mods. More than enough to make any game challenging and to take your mind off wether or not you like the vanilla picture frames or trim around the tankards - :)
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A Requiem AoS Patch, oops forgot about that, I will have to open that and have a looksy. I only have AoS because I am testing how well SR:LE works as a base for Requiem and AoS is included in SR:LE and fully patched. Ultimately I will collate the mods that I think will work well to make a solid Requiem Install, but I hope to get feedback from other Requiem users as to what they feel is important to have and what they can live without. I once tried a suggestion of Starac's (SRO author) about using only SMIM, SRO, SFO, Water and Better Dynamic Snow as the only main texture mods and at that time I thought it worked really well and looked very good in game. Add an ENB to that and some weather / lighting and you have a great looking Skyrim. It probably would not suit everyone but I enjoy the challenge in a game and rarely notice specific texture details because I'm not looking for them. Even with all my textures reduced as I have described in earlier posts I still stop from time to time to take a screen shot because the damn place or view just looks so amazing. So I am all for reducing the number of mods and it is part of why I like the direction SR is going in. STEP is also moving to a stripped down CORE for 2.3 I believe. You are correct Mr Spock SR does have more conflicts on account of the type of mods within it and STEP CORE probably has more mods in it than it needs but has less compatibility issues because there are few (if any) script mods and definitely no extra spawn mods or anything that does not fix and or improve Skyrims. This is what makes it such a great base and relatively easy to add packs to. :)
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I know how you feel. it took me a while and I still have much to learn - if it helps I have built STEP and SR so many times it doesn't bear thinking about each time though I learn something new. Most people on here probably spend more time modding than playing. I am hoping to turn that around for myself soon, I am playing but I haver to keep tinkering which is not always a smart thing to do as it can mess your save game up and that usually presents the so called wall that you mentioned. Once you have a stable game it is best to just play that and don't add or take away anything else and you should be fine. Hopefully it will settle down for you soon. :)
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No I meant the SR patches for getting those mods to work together. Wet and cold is in SR:LE and appears to be stable - but it will be the first to go if it starts giving me any gyp. SR:LE is a stable base as is STEP CORE and there are patches in progress on this site to make CORE even more stable. I am not running my weather pack in my SR + Requiem profile at the moment as it is aimed at STEP rather than SR and I am curious as to what NEO eventually goes for in that department weather wise. RLO has a decent weather mod at present and it should work as standalone, I am generally waiting on RLO to get closer to finishing and the recent release seems to be heading that way even if it is largely one guy working on it now. I would advise getting yourself a stable base set of mods with no gameplay mods (perhaps those in CORE) then add the Requiem pack and build up from there if you are going your own way i.e. not adhering to the guides from STEP as that is pretty much how most users here do it. I can be quite confident that if you install STEP CORE plus the Requiem pack / Weather Pack and Survival pack as described then you will have a pretty stable and challenging game that looks great. Mods like lanterns also help but I haven't been using that for a while and it was only when I saw it on your list that I realised. I dare say that there are a lot of mods that we feel we can't live without but I would not be surprised to find that they were not all that crucial after all. Basically mods that are just textures or animations will not generally hurt you game but if you want lots of gameplay then those textures need to be 1k max and half that for the normals (doesn't hurt). That allows the skyrim engine the room it needs to deal with multiple spawns and complex fights. The mod list in my last post is by no means final I may do without a vampire mod and perhaps just use the skins from the werewolf mods as textures as Requiem does improve vamps and werewolves anyway - of course do I really need to use Ningheim race - I like it and I also like to play as the Lara Croft preset because well who doesn't like Tombraider I have guided the feisty lass through many close scrapes and so why not in skyrim. Still there are some racial conflicts with playing as a vampire with custom races I've started working on a patch but then again loading it differently might help. Who knows? All is a WIP - but progress across the board is being made on this site. I have not put a guide for the rest of Requiem's add ons yet because you can easily run into trouble on any given mod list so my packs are only really made for STEP CORE plus some extras from but by no means all from STEP Extended. I hope to put together a bigger mod list built around requiem in the style of STEP but would hope to work with other interested parties on that as I am not so confident with patches (still haven't read the guide for that - lazy bugger) but I will, still the more the merrier as they say. :)
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From a quick look, I would get rid of coin replacer and anything to do with traps as Requiem already handles those. SoS can likely cause problems but there are many things that could conceivably be causing issues with Requiem - I would have a good look through what Requiem does and then check that against you mod list. Your list by the way is based on the old SR which is likely to be redundant as so many mods have been updated. You don't seem to have added the patches either which may be the cause of your problems with this. I have SR:LE installed and have removed or replaced a few mods and then added Requiem on top with all the Azirok patches I also have Immersive patrols which makes the game tougher it seems. I am playing as a Ningheim vampire and everybody is attacking me - harsh, as I only want to drink their blood and chew their bones - where's the harm? Some form of malignant speciesism I suspect. Anyway less is definitely more as Requiem does touch on just about everything. My OP for Requiem with SR worked at the time but I have not updated it since producing the pack. I would advise installing STEP CORE then adding the pack or packs - Weather and Survival are compatible, then see how you go, Followers are handy but not too many. Or do the same with SR:LE but there are few redundancies in that though not many similar to what is outlined in the Base Requiem pack. I am thinking of adding some other packs that will be compatible because they work with Requiem and STEP as is so some instruction is worthwhile - when I have time. Happy hunting. :) I currently have 136 active plugins see below
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I would suggest just using the USP patch for now until it settles down. Do you have all of STEP installed? If so you probably have some redundant mods installed, I made the pack for CORE STEP and or SR:LE. The problem with these overhauls is that they do change a lot and conflicts can appear anywhere, I assume that your full modlist loads up in TES5Edit, and if so then it is likely to be script related (guess). I would reinstall Requiem Resources and Hard Times as the second relies on the first. :)
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pack Weather and Lighting (by Smile44)
Smile44 replied to Smile44's topic in Step Skyrim LE Packs (retired)
No I don't mention it in the guide but it is fixed by using ini tweaks for ENB - renderer info =1 (not accurate but you know which one I mean). Also one of the other mods / patches in the guide fixes this. Not at my computer, so working from memory and good will. :) -
I am currently running 1024k textures and 512k normals. Game looks great and running a lot of heavy script mods with zero issues. I don't know if scaling up will cause my game to become unstable but I can tell you that when I reduced my textures to this my game has never been more stable. It looks hugely better than vanilla, Full ENB and Weather and Lighting Pack, Survival pack and VEGA pack, plus STEP and Sands of Time and a sprinkling of others. No CTDs, no ILS and no memory optimizers. Pretty sure this load would not be possible with larger textures and as I stated before the game still looks great. :) Edit: Whoops am in the SR thread here. My SR install also has these texture reductions and ans still looks great.
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New mod added to this - see OP. :)
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pack Weather and Lighting (by Smile44)
Smile44 replied to Smile44's topic in Step Skyrim LE Packs (retired)
Real clouds looks great but it still has some problems as far as I know. Author is busy with exams and so has not had time to fix the popping in out and clipping bugs. I am keeping an eye though. :) -
pack Weather and Lighting (by Smile44)
Smile44 replied to Smile44's topic in Step Skyrim LE Packs (retired)
Yes but the CoT Weather Patch already includes fogs. They are not compatible but you can load S&V after the CoT Weather Patch, to get those fogs if you wish. That said fog looks awesome without it so I would say don't use it if you use CoT WP. :)

