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Smile44

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Everything posted by Smile44

  1. I think it's a typo, he means Mature Skin does look good, covers the whole body, no seams.
  2. Better Males made it in as it corrects quite a few vanilla faults, sure the skin textures are an improvement over original material but that is ok, using options you can get close to an improved vanilla look. The female body and skin also needs attention. Using a non-nude version that is close to or the same as vanilla in size should eliminate the need for tailored clothing mods and also allow for pack authors to choose to change that body if they choose and add in required outfit mods to suit. The use of a full skin (body and face) re placer such as "Mature Skin" tends to eliminate neck seams. Neo's SR uses UNPB (another option) less appealing for STEP but that option does not need to be made as does BBP, the extra mods added to support this are minimal and mostly meshes. It would not be hard for STEP to recommend something similar using SFW and non-BBP options in all cases. I think it is a no brainer that something should be done as most users do add these mods in to their build and I am sure that many would appreciate a STEP choice helping them make the desired improvements while staying true (AMAP) to vanilla and to the bewildering array of clothing mods. Once the base is set then it become easier to add in more options over and above the STEP CORE build.
  3. Solved the mod merging problem cleverly I had not updated to the latest version of TES5Edit. Have merged ELE and RS successfully but not ELFX, for some reason ELFX DG doesn't copy over fully. None of that is relevant to you of course but it does now mean that this pack can be tried properly. Any reason why you insist on Extended rather than CORE?
  4. Interesting, definitely will need to merge some plugins - is there some useful literature for doing that, I have the scripts installed but despite following instruction the scripts don't seem to run. Great idea though. Getting all of these to work together is good but doesn't leave a great deal of room, otherwise very similar to something I've been trying to get to work together (not to the extent you have done though - I do like ERSO and Krytpyr's mods). Anyway I am a fan of the plan. Edit: Link to patches not working guys
  5. Ok have read it again and you are correct, the overpowered weaponry and followers apparently needed to complete the quests would be ridiculous in normal Skyrim still I like the idea of having to find notes and solve clues to progress rather than the normal map markers etc.. It does still look interesting. If some sort of patch made it impossible for at least the weapons to leave Death Mountain or to become inert on completion of the quest or even to be non rechargeable so care in their use i.e. only when the fan is covered in smelly stuff, would be advised. All of these are problems for the author I would guess. Then again this quest is meant for high level adventurers so should probably conquered most of skyrim before attempting this. I will be playing through it shortly, so will feed back on it. Still like the look of it though.
  6. Hey CJ have you thought about the Mod Death Mountain? There is a part two coming out and overall both look very good, I don't imagine that it clashes with much but you would know better than I whether it interferes with anything currently in the pack. Definitely worth a look IMHO.
  7. I have not tried this yet, it does look interesting. It's a single esp. I have added it to the mods section of the wiki so it can be added to the guide should we wish it.
  8. Just a quick question to do with this entry in the SR:LE compatibility instructions. Pathuurnax Dilemma & Sky Haven Temple MerchantsChoose one of these 2 mods or alternatively follow CJ's advanced compatibility instructions I was under the impression that you went back to Sky Haven Temple Merchants to avoid a clash with Pathuurnax Dilemma. Do I need to disable PD, (happy to) or follow the extra instructions. I'm sure you have this instruction there for a reason just have not so far found any information about this conflict or functionallity on the Sky Haven Temple Merchants mod page. Ta very much,
  9. Nag, Nag, Nag just cos you've got the most popular pack on the site (LOL) Done it (and yes it should have been done a while back - my bad). LINK - Extra link so you can get to it from both ends.
  10. Personal choice I think you will find. UNPB because it is closer in general proportions to vanilla and mature skin because some people don't like the women in Skyrim to look like young girls - that just seems wrong somehow - but of course that depends on your age. Also mature skin does body and face textures so no seams which is always good.
  11. OK my bad, can't believe I missed the SR Conflict resolution patch noh well.
  12. I am tracking this one as it does not only replace UNPB and Better Males but also mods that specifically improve key NPCs / followers in the game and it does look good. If it works with XP32 skeletons then it is golden.
  13. Thanks will give it a look, you seem to have some patches missing e.g. the Book covers Skyrim - Requiem patch and the SR Conflict resolution patch have you combined these in you Requiem Conflict patch?
  14. Damn it I forgot about that, oh well I have the tools. will find the time again.
  15. You definitely have some corrupted glass textures loading last. Have you tried right clicking on wearable lanterns and selecting information at the bottom of the drop down menu. In the new window click the conflicts tab you should see if any of the textures are being overwritten by another mod - which may well be the culprit. Of course if you have tried that then something else is up, but it would seem to be unlikely. Strictly speaking nothing should be overriding WL due to it's position in the install order.
  16. Hopefully I wont get any of that as I removed all added NPCs and every placed item etc... In theory I have nothing at all in Ivarstead not already there from vanilla. I will get back to you on how it goes should this mod interest you as well, if my version works I could sling you a copy - save a bit of time.
  17. Cool thanks for that, hopefully not too much as I'm not sure if there is a comparison file for that one - still nothing ventured nothing gained. Nope doesn't touch it or at least your REGS - Cites.esp doesn't seem to which is the only obvious place to look.
  18. Because I am interested in having a go at Become Jarl of Ivarstead, whilst not doing without this pack I have edited a copy of your ETAC - Complete.esp file so that it has no Ivarstead stuff in it. I did this by comparing it to the module for Ivarstead from the original mod and removing every file that crops up in both. This should mean that nothing is left that could conflict with BJoI, am I correct or does another mod in the pack fool around in that area also? P.S. I flew around Skyrim for a while with this pack on top of SR:LE for a good long while - looks great.
  19. Yes this is a tricky one. I can confirm that the pack as is works with STEP and SR:LE have had no problems - though still working on load order for Requiem mods. But when adding in REGS I have a problem in that the game wont start past the emblem - CTD. Obviously I have run my load order through TES5Edit and nothing came up, so not due to the usual missing master error. Often this can be caused by a problem with files in the Skyrim directory but they have not changed recently and were not causing problems for me till now. Has anyone else come across this because I am keen to get these two packs working together with SR:LE, but could use some feedback on the type of problems caused etc.. before I start trawling through conflicts in TES5Edit (never been my strong point).
  20. No need to be concerned, what ever is highlighted in the right and pane has no effect on what you do in the left hand pane, it is just the masterlist, which is useful but does not form part of the userlist which are the rules in the left hand pane.
  21. Look like you need to move the highlighted patch below extended weathers in the left hand pane. Highlight the Vividian - Weather Patch then press control and the down arrow until it is below Extended Weathers in the left hand pane. Then it will set. As for getting the name into the box right click the Vividian - Extended Weathers.esp in the LEFT hand pane and then select copy name in the drop down menu. You should then be able to paste it into the AFTER - field. This advice comes from looking at the picture showing the current position of the Vividian files in the left hand pane and the fact that all of these files are not yet in the Masterlist and so will not appear in the right hand pane. These steps will solve the problem as far as I can tell from your information.
  22. It used to be in Skyrim Revisited (not current version), so probably plenty of us have used it. I quite like it.
  23. Nearox isn't gone just has other projects e.g. Explorer's guide to Skyrim, also in Packs. I suspect that SkyRe is becoming too difficult to get to work what with all the changes and of course the new SkyRe (not called that) is in development so abandoned because as the mod "sort of" is.
  24. Not a noticeable impact. Why would you want to turn off the splash animations? They are the whole point of the mod.
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