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CJ2311

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Everything posted by CJ2311

  1. I thought staves in the vanilla game scaled with your level in the corresponding school of magic... Yeah I've never used one, is it that obvious? :p
  2. Hmmm, I cannot get any of the codes from Aiyen's post or from the weathers.ini to work though. None of the IDs are recognized in the console ... FW 58148 FW 00058148 FW 0x00058148That's because the weathers he listed are from CoT, so you should be using whatever CoT mod index is instead of the 00 at the start (e.g. if CoT has the index 1C you'd have to type fw 1C058148) When I tried it without CoT, the only vanilla weather that didn't look dark was the default one. (fw 15e)
  3. That's a vanilla weather ID, Skylight ENB only works with CoT weathers and a few vanilla ones (Those from the intro and the dragonborn ones)
  4. In Mod Organizer's settings, in the workarounds tab, there's an option to choose a load mechanism, by default it's set to "Mod Organizer", which makes MO inject a dll in the skyrim executable so that the game would load MO's folders. So what I was thinking is if that could be somehow conflicting with Skyrim.exe, since that's not one of the default executables. It's just a theory, mind you D:
  5. A stab in the dark here, but I was wondering whether the issue that zed is getting might have to do with the "load mechanism" setting in MO?
  6. Just wondering : Is anyone else getting a message in the topleft corner every time they load a save with this mod, saying something about resetting the jump height?
  7. Shouldn't that depend of personal choice though? I mean, vanilla traps are pretty much just for looks as it is.
  8. *Pokes staff* I'd like to get authoring permissions to start working on 2 packs, one for city overhauls, and another for quest mods. Pretty please? The topic simply says to come forward, so I'm not sure who I should contact for this.
  9. Actually, I haven't even asked for permissions to be able to post a pack on the Wiki yet. I was still thinking of the layout of the page.I'm shooting you a PM about the co-authoring :) On a side note, I got permission from Nernie to release my patches, so I'll do that when I'm done fixing the navmeshes with duct tape.
  10. The latest version of the USKP contains BASH names tags, which effectively override some of the name changes from CCF (and WAF). Adding the names tag to both CCF and WAF fixes that though. Also, the Interesting NPCs patch still has inverted master files that cause errors in TES5Edit D:
  11. https://www.nexusmods.com/skyrim/mods/50281/ Cabal's retexture of the imperial armors raise a good point : Imperials are far from being well equipped for Skyrim's harsh cold. This mod fixes that by providing them with sleeved armors, and pants, as well as gloves. Because let's face it, natives of Cyrodiil would just die with their skirts, even if they're fur padded. And it should work with most texture replacers as well. A good alternative to Perfect Legionnaire, which isn't compatible with some texture replacers unless you delete a bunch of files in it.
  12. Nice work z. Definitely thinking of giving Seasons of Skyrim (True HDR) a try now. Also, I suppose it's a bit late now, but I think two other popular ENBs could have been interesting to cover : Phinix Natural ENB, and UNBleak ENB. They both don't depend on any weather lighting mod either.
  13. Hmm, weird. I literally just finished riding from Whiterun to Dawnstar and back and didn't encounter any problem. Maybe your problem was a one time occurence? I mean I did just get stuck in the middle of a Riften to whiterun ride a few tries ago, at that necromancer's fort near darkwater crossing, despite there not being any mod on my list that affects that area. Count of stuff ran over during testing so far : 31 people (one dead), 9 wolves (2 dead), 3 elks, 1 deer, 1 fox, 3 chickens (all crushed),1 goat and 1 skeever (went flying off a cliff) Touring Carriages isn't the most eco friendly way to travel if you ask me. On the bright side, I didn't encounter a single issue other than the one with the fort I've mentioned before and the solitude one.
  14. Well I did tell you on that same topic that I had already started working on this then :p I will definitely have to take a look at this tomorrow. I see that it's south of lake illnata though, so that'd mean I'd have to pick one between this mod and Oakwood to avoid crowding the area. Will test both mods' with Touring Carriages to see if they ruin the ride :) Ah nice, I had not noticed there was a CTD fix for that so I dismissed it. Now I feel silly. Yup, already mentioned I'd be comparing those two to the newly released Winterhold, since Jenna's patch will replace Winterhold Expanded's esp, that could result in breaking the quest if someone were to install the original mod and overwrite mid playthrough. Thanks for the suggestions, really appreciated. And as far as I'm concerned this pack will not reflect just my preferences, but instead will be based on your feedback :3 did the "miss" and the "jenna" in her name give it away? hehe. Anyway, I wouldn't get my hopes high up for a lite version seeing as Mrs Jenna really wants her mod to reflect her vision of the various settlements. Also, I currently installed Touring Carriages and am trying to see if any of these mods break any route. So far I've noticed some hiccups with Solitude, so I guess I'll have to try and fix the navmesh as well in the nernie patch... Not looking forward to that as I never even used the CK before...
  15. Sneaky edits much?
  16. I haven't noticed any performance drop (60FPS at dawnstar' date=' the only problem was before the memory patch where I'd get CTDs there), but then again my system is tanky. Guess I'll have to take that into consideration. D: I didn't mention immersive settlements Whiterun, because if all goes well, I'll get permission from Nernie to distribute a patch for her take on the Whiterun outskirts. It's not that I don't like Pymous' work, it's just that the fact that you can't get into the houses is a deal breaker, since it would make no sense for a thief to be unable to lockpick his way into a farmer's house. Also, ETaC and Nernies cities both have delicious pies :3
  17. I know how the patch works, yet have the whole video and have no idea why ._.
  18. I did see that one, but Expanded Towns and Cities has an update coming up hopefully in a week or two, which will add Winterhold support, and will work with Winterhold Expanded Ruins (which adds a quest there). I'd rather wait to compare both options before choosing one :)
  19. Latest version: 4.0.3 (October 21, 2014) You can read it and download the patches here. Let's be honest here, Skyrim might be a great game, but it is nonetheless lacking when it comes to the world itself. The villages and cities seem incomplete, the number of quests is pretty limited if you remove the guilds stuff and the generic FedEx/favor quests. This pack will cover all cities and towns and limit itself to clean/cleanable mods (sadly, a lot of quest mods murder the game’s navmeshes) It aims to better the game overall by improving the cities and towns, as well as adding a few quests, without derailing from the vanilla feel, or modifying any of the player homes (that way you’re still able to install any house mod you wish to) Mods that add giant factories, airships, overpowered items, crazy followers etc. are deliberately left out. Compatibility notes: This pack aims to be fully compatible with STEP: Core, STEP: Extended, and other gameplay/visual packs such as SR:LE. The pack will provide you with: An easy installing and patching process, with the inclusion of a FOMOD installer for all available patches.Brand new and fixed navmeshes for all the mods that needed it.Cleaned and CTD-free mods.Conflict resolution.Grey face bug fixes.Optimal mod combinationsProper NPC behaviour packages.Removed incompatible or low quality content.Revamped versions of outdated mods.The Explorer's Guide has been made explicitly compatible with:STEP CoreSTEP ExtendedBetter Fast Travel - Carriages and ShipsTouring CarriagesMods currently included :Expanded Towns and CitiesNernie's CitiesBetter City Entrances and Better DocksDawn of.. SeriesMost of ThirteenOranges places modsCutting Room FloorImmersive SettlementsImmersive College of Winterhold...As well as many other great mods. Have a look at the wiki for a full list of the included features.
  20. Well, Enhanced Blood textures does come with a Brawl Bugs patch after all.
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