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Octopuss

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Everything posted by Octopuss

  1. It would be nice to test it as it is without that patch and update the wiki accordingly I guess.
  2. Is the information in the wiki about the crashes and stuff still true? According to the author, it doesn't seem so clear. - quoted from Nexus.No idea when was this written though.
  3. It's not about the time at all, just that I don't like registering if I don't have much of use for such account. Google is perfectly fine by me though (finally one instance where it's useful, heh), and I already filed the request in.
  4. Call me lazy, but I am not very excited about registering on another site just to post something once... :P
  5. Tannin, where do we put feature requests/ideas? Can they be posted here, or do you want them elsewhere?
  6. Not sure about BUM, because the compressed optimized textures don't contain any .es? files. But I added all of the stuff at the very top of my MO mods list, so I assume I am fine.
  7. I wish there were! :( Apparently mod authors expect people to know exactly what to do, which is not necessarily always true.
  8. That's done simply by putting the patch after the main mod, right? Just making sure. Also since I obviously thought everything works differently, let's have an example: I install Dual Sheath Redux mod, which has optional compatibility patch "aMidianborn Book of SIlence pack". How do I install that? After Dual Sheath Redux, or after the main aMidianborn Book of Silence mod? Man this is more complicated than I thought.
  9. Oh wait, so it doesn't sort the mods in left panel at all? Balls, that's not good. I thought it would do just that.
  10. Well, it seems like having some control over it is a good idea, because new versions of patches are sometimes released, and having vanilla versions of mods could be helpful when troubleshooting something. I am not sure where does BOSS come in, because most stuff are loose files, and I believe BOSS only works with those main types of files?
  11. Lots of mods have patches released for them, and tons of optional files. How do I install those? Is there any specific procedure, or do I just install them like a new mod and give them appropriate name, and manually set load order?
  12. I was just about to grab this mod, but then found this thread. What the heck is up with only being able to install one animation? That totally kills the purpose.
  13. Well I am glad I ended up here! And allright, sorry, I am used to relatively language-free forums.
  14. I wish normal users uploaded more screenshots then. Just look at this: HD Ore And Ingots: Super Realistic Ore: What in the holy f is the fuzzy thing in the 2nd picture?! That's like a screenshot taken in motion with 1% jpg quality or something. How am I supposed to choose based on that?
  15. I guess the screenshots on Nexus are not the best quality then, because the ore in the other mod looks quite poor compared to this.
  16. Aha. I thought STEP was made so that mods generally don't conflict, with the exception of the graphics section. But after staring at screenshots again I decided to go with this one. Seems like the superior one after all :D
  17. Does this conflict with Super realistic ore? I assume it does, but both mods are listed in STEP, so I am a bit unsure.
  18. Well, I am mostly picking mods up from STEP list, with a few additions from Neovalen's list, so I guess I am fairly safe? But looking at the instructions for the patches, I still don't quite understand. Example: It says to disable DiversePriests_BringOutYourDeadPatch.esp, but neither of those mods have any such patch listed. Can you explain that? Maybe I will finally understand how it works then.
  19. Ahh. Don't those patches eventually need updating if the appropriate mod is updated as well though? I am building my selection of mods these days, and lots of them have all kinds of patches available for them, and I have to say it's extremely confusing.
  20. Uh, ok. I am reading the detailed instructions again and am still not sure I understand. The patches mentioned there, which I am supposed to disable, are extra standalone patches released for specific mods, typically showing under "optional" category on Nexus? Or do I still get it completely wrong?
  21. Either I had enough coffee, or the changes to the wiki made my brain able to chew through all the informations. I THINK I managed to do it, and have - original vanilla textures and hi-res textures saved somewhere - deleted the above from Skyrim's data folder - the original DLC .bsa files still in data folder - apparently optimized and compressed textures files saved where rest of the mods will go That right? I guess what I do now is to add these optimized textures as new mods and manually moving them right below skyrim.esm and update.esm by using BUM. Right?
  22. I meant something else. Let me try to put it in another way. I am not sure what's the purpose of STEP patches, what they actually do. Are they parts of specific mods or what? If I install every mod listed in the STEP guide, wouldn't I get those changes anyway?
  23. I don't think I am in a position to make any suggestions when I don't even understand what half of the stuff means :) I am not even sure what I want to accomplish, but the main guide says "consider texture optimization", so I thought sure, why not, the possibility of better performance and cleaner data is always good. Unfortunately the way the guide is written (at least as of yesterday afternoon). It's very unclear what is its purpose. There seems to be several things mixed together in very confusing way. Anyway, from random dude who tries to understand the whole thing's point of view, I would suggest: 1) Go through all the links and make sure they are not dead or partially broken. Lots of them point to nonexistant parts of pages. Few examples: Consider texture optimization link from the main guide is broken in that it opens the initial DDSOpt guide. DDSopt instructions in the "repair vanilla HRDLC textures" part. There are LOTS of these across the entire Wiki, and it makes already confusing pages even worse, because key informations are essentially missing. 2) Simplify the guide. A lot. There are several parts that look almost identical to each other and seem to overlap. I would suggest to add some sort of content index to the top of the page and to unify the format of individual sections, which despite being closely related to the main theme (texture optimization in general) talk about different things. I can imagine very brief explanation of the problem and goal, potential prerequisities, and clearly marked steps. The guide often seems to be going into unnecessary depths when in fact it could be few relatively simple sentences (maybe I am exaggerating here a little). There is nothing wrong with explaining stuff in detail, but do not bloat the main steps leading to the goal (careful font formatting, bold and italics is really helpful here) 3) Confusing instructions and/or inconsistencies. I thought ok, I don't need to mess with everything, but if you say the hi-res textures have problems, I can optimize at least those. But that part of the guide suddenly starts talking about extracting everything without explaining why, and suddenly points me to somewhere at bottom of the page. IMO, this is not good, and if you insist, make a link that will take me to the exact spot. Repair the Vanilla HRDLC Textures section seems to abruptly end without any clear indication whether additional steps should be taken or what's supposed to happen, or whether I am supposed to continue to the next section, which looks to be unrelated (if I ended up on the page only with optimizing the hi-res textures in mind). lol, I actually produced a wall of text without knowing what was I talking about. I think I would make a good manager.
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