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Wenwrendo

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Everything posted by Wenwrendo

  1. Yes, Oblivion runs perfectly, and WB manages it with no issues. The only problem is I get that little dialogue box when Skyrim is installed on my system, which is not a huge deal. When I uninstall Skyrim, the dialogue box asking me to choose which game to manage does not appear, which indicates that WB is detecting my games accurately. May ask over at the Bethsoft forum. Thanks for your help!
  2. I appreciate your help. Yes, WB is installed in: D:\Game Managers\Oblivion\Wrye Bash\Mopy\Wrye Bash.exe Oblivion (I happily use MO for Skyrim but have had problems using MO for Oblivion, hence all this fuss) is installed in: D:\Game Files\steamapps\common\Oblivion So, I made a shortcut of WB and put the following into the Comments section of my shortcut's Properties: "D:\Game Managers\Oblivion\Wrye Bash\Mopy\Wrye Bash.exe" -o "D:\\Game Files\\steamapps\\common\\Oblivion\\" Picture It doesn't seem to notice anything is there, no matter what I put in there. I hate to bother Gopher about something like this, but I originally got it working via a one-off comment he made in a video about Wrye Bash that he has since taken down. Rawr.
  3. Yes, as I stated in my first message. I'm working with a clean install of Windows and all my files. WB works perfectly with only Oblivion installed. I then installed Skyrim, and WB still has no trouble detecting my game installations, but since I installed Skyrim, I have had to click on the right game each time I start WB up. See the picture below. https://dl.dropboxusercontent.com/u/48789179/bandicam%202015-09-10%2022-52-00-003.jpg I have read the documents and tried my system's equivalent of the command line you wrote above, but I'm getting nowhere with this. I had a -g command line set up for my system in a previous install and remember it being a very slight twist on what's in the documentation... :confused:
  4. Thanks for your reply. The instructions are as you say, but they aren't terribly specific and aren't working for me. WB still asks me to specify the game. Here is a picture of how my shortcut is set up: https://dl.dropboxusercontent.com/u/48789179/bandicam%202015-09-10%2020-33-43-417.jpg
  5. Could somebody give me an example of an accurate -g command line argument used to specify the game for Wrye Bash to manage? I have both Skyrim and Oblivion and am using Wrye Bash Standalone to manage Oblivion. Wrye Bash is installed in a separate folder from my Oblivion installation, and I like it that way except for this. When I click on Wrye Bash.exe, it gives me the message: "Wrye Bash could not determine which game to manage. The following games have been detected, please select one to manage. [below it lists Skyrim and Oblivion.] To prevent this message in the future, use the -g command line argument to specify the game" So, I can click on Oblivion and everything works, no problem. But it's annoying. I've set up a -g command line before but forgot the right format. 1. I created a shortcut of Wrye Bash.exe 2. Under the properties for that shortcut, in the Comment section, I have "-g Oblivion, --game=Oblivion". That obviously doesn't work! Thanks in advance for helping me clear this up...
  6. I have been modding Requiem + SRLE and other stuff for almost a year and just realized my Requiem - Frostfall patch doesn't include YOT-style immersive messages. So I'm adding the YOT-Frostfall module by itself to make the ff messages 1st person. Might be nice to include if nothing in this pack takes care of it. Requiem makes many messages more immersive already. (Maybe there is other stuff too I am missing.)
  7. Sorry if this has been asked, but this mod has scripts that conflict with Requiem's (7 of them appear in MO). Do I use Requiem's or EBT's?
  8. OK still testing but I am using brighter nights & interiors and I think things are better... Really the ish is everything needs to show up nicely in gameplay vids, so I'll see what people say. Thanks all. @Mangaclub P.S. great job with the new ENB version... I usually have to turn off several ENB options (fog especially) because of glitches, but I didn't with this one.
  9. @dreadflopp Thanks - I think my monitor settings are OK, but I see I can play with the fgamma settings in skyrimprefs.ini, so I'll test if a tweak makes sense. @Mangaclub Awesome information I overlooked. I'll make sure all of that is covered. Thanks.
  10. I am using Vividian. I recently bumped the radius/brightness of my lanterns but could still use more light.
  11. Hey all - I'm having a great time with SR:LE + Requiem and some other stuff. My installation is very stable, and I usually have pretty good framerate. I was wondering what you would suggest to make everything a bit brighter/more visible... unless I hold a torch up to people's faces, I can sometimes hardly see them indoors, even in places like the Silver Blood Inn or Markarth Treasury House which aren't supposed to be ultra creepy. I really like the idea of all the light coming from actual light sources but am not sure of the best approach to keeping that while making it easier to see. (Already using Immersive NPCs in the dark, which helps a lot but doesn't totally solve the problem.) Thanks.
  12. ^^ That's what I did with the UI (also included Gopher's nightvision stuff, and can confirm Flashlight goes after oHUD), and everything works fine. I had problems when I installed and moved each mod from Overwrite one by one. There's no advantage in separating them outside of FOMM anyway, as far as I can tell.
  13. No problem, I can merge some mods. I didn't know about the limit and since you're still adding mods I thought you might be planning something that isn't posted yet. Excited about this guide's development!
  14. Hey! I've installed this mod pack plus a few additional mods, and I had some weird technical problems. (LINK) JIP responded and told me FONV can't handle more than 139 active files... is this true/will this guide address that in the future?
  15. I went with the recommended resolutions but thinned out the Skyrim Flora Overhaul grass a little for performance and am running shadows on High rather than Ultra. I'd be happy to upload some patches but the big one I made was for my particular loadout, which has things besides SR:LE and Requiem in it...
  16. I'm using the CCF/WAF compatible version ESP from the Requiem patch. That's why it's not showing up as Improved Closefaced Helmets_Legendary.esp as in the SR:LE guide, but is separate files for all the DLCs.
  17. This is the SR:LE + Requiem loadout I am working with right now. I'm still testing, but so far it's stable and fun. I think it's 384 "mods" and 246 esps (I merged a bunch). If anybody knows some mods here that are unnecessary or that have conflicting scripts, please share! Mods Load Order
  18. Are you using MO and running TES5Edit through MO on the correct profile? Make sure all the mods you want to show up in TES5Edit are ticked in the left hand pane so that they populate MO's virtual data folder.
  19. Great to see this loadout. I'm doing something similar and am glad to see it can work!
  20. Yay! This works, even though it still doesn't show the right GPU on the in-game overlay and it seems to need to be started once to figure everything out. In case anybody else has the problem, I got rid of an error that popped up in-game and made the HiAlgo mod's dll play nice with ENB Manager and Changer by doing the following instead of following the instructions on the mod's readme: 1) Deactivate the ENB through ENB Manager and Changer 2) Rename the "d3d9.dll" in /ENB Versions/ to "d3d9orig.dll" 3) Extract the HiAlgo mod and copy its d3d9.dll to the same folder (so, e.g., now my ENB Manager and Changer/ENB Versions/0.245 folder has three files in it: "d3d9.dll", "d3d9orig.dll", and "enbhost.exe".) 4) Open NVidia control panel, and explicitly add "TESV.exe" to the list of "high-GPU-requirement" programs. 5) You can now activate and deactivate the ENB through ENB Manager without having to permanently leave renamed files in the Data folder.
  21. Agreed! Thanks very much! I'll give this a go right now.
  22. Hello! Pardon if this has been answered before, but I have just followed Neovalen's (WIP) guide SR:LE, which includes installing Unreal Cinema ENB and all the files it needs through ENB Manager and Changer. When I launch the game now from MO, the ENB overlay appears, but it only detects my integrated graphics card and not my Nvidia GTX 770M, and everything runs really slowly. When I launch from Steam, the Launcher re-detects my graphics settings, again can't find my Nvidia GPU, and again will run and shows the overlay but everything is slow. The problem doesn't occur at all if I remove the d3d9.dll file from my Data folder, but then the ENB doesn't work, either. Any suggestions? I haven't been able to find an answer on other forums and don't think this is a problem with Neovalen's instructions.
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