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cybexgames

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Everything posted by cybexgames

  1. @Neo,More queries...This on I post a couple of days ago, but probably go lost in the traffic that this thread gets...0701961C DLC2TT2EnchNelothsRingConflict Resolution: Use record from Clothing & Clutter Fixes.esp then move the MagicDisallowEnchanting keyword from Unofficial Dragonborn Patch.esp. Remove the TNAM - Template Armor.Problem Resolved: Fixes from unofficial patches were not properly forwarded.Seems that Clothing & Clutter Fixes.esp already has these edits.000CDEC9 C00GiantClubConflict Resolution: Use record from AOS.esp then move the Record Flags from Unofficial Skyrim Patch.esp.Problem Resolved: Flag fix from unofficial patches was not properly forwarded.Do not think this is required with the new version of AOS.esp 000ECD54 POIMageBorvirsDaggerConflict Resolution: Use record from Weapons & Armor Fixes_Remade.esp then move INAM - Impact Data Set, NAM9 - Equip Sound, and NAM8 - Unequip Sound from AOS.esp.Problem Resolved: Changes from Audio Overhaul for Skyrim and Weapons and Armor Fixes - Remade needed to be merged.Seem that the NAM9 and NAM8 records are all in the latest of AOS.esp, just need to move INAM. 000C8221 SkyrimStormSnowConflict Resolution: Use record from AOS.esp then move the Cloud Speed and FNAM - Fog Distancefrom Vividian ENB.esp.Problem Resolved: Changes from Audio Overhaul for Skyrim and Vividian - Extended Weathers needed to be merged.In the downloaded version, the QXAM - X Speed, Layers #8 thru #10, is set 0.0402, and Layer #11 is set to -0.0402.Where did these come from?
  2. @Neo, Thanks for taking time out to reply to me (trying not to be pain, as I know the new DSR is important.) Few more queries, sorry0001B1D9 KhaylaConflict Resolution: Use record from Bring Out Your Dead.esp then move the Items block from Complete Crafting Overhaul_Remade.esp.Problem Resolved: Death script from Bring Out Your Dead and item changes from Complete Crafting Overhaul Remade needed to be merged.0001B1DA AtahbaConflict Resolution: Use record from Bring Out Your Dead.esp then move the Items block from Complete Crafting Overhaul_Remade.esp.Problem Resolved: Death script from Bring Out Your Dead and item changes from Complete Crafting Overhaul Remade needed to be merged.Both of these have the QNAM - Texture lighting - Blue record changed to 0.219608 for Khayla, and 0.294118 for Atahba, bothfor these seem to have come from Complete Crafting Overhaul_Remade.esp. These will be the last ones today for me.
  3. @Neo, No problem, me double checking the documentation, I am a believer in correct documentation. This is not a problem with the documentation, but the following edit:0001B1D5 MajhadConflict Resolution: Use record from Bring Out Your Dead.esp then move the Items from Complete Crafting Overhaul_Remade.esp.Problem Resolved: Death script from Bring Out Your Dead and item changes from Complete Crafting Overhaul Remade needed to be merged.Appears that Bring Out Your Dead.esp (latest version) has the following item: SteelGreatsword "Steel Greatsword" [WEAP:00013987] 0001B1D7 MarandrujoConflict Resolution: Use record from Bring Out Your Dead.esp then move the Items from Complete Crafting Overhaul_Remade.esp.Problem Resolved: Death script from Bring Out Your Dead and item changes from Complete Crafting Overhaul Remade needed to be merged.Appears that Bring Out Your Dead.esp (latest version) has the following item: ElvenSword "Elven Sword" [WEAP:000139A1] Which gets transferred the the SR Conflict Resolution.esp, this does not appear in the downlaod version. The same may apply to, as they also use Bring Out Your Dead.esp: 0001B1D9 Khayla0001B1DA Atahba0001C185 Eirid Should these be deleted or ignored? Found the followin the in downloaded version: 0001E60D EncBandit04TemplateMeleeConflict Resolution: Use record from OBIS.esp then move QNAM from Unofficial Dragonborn Patch.esp.Problem Resolved: Texture lighting fix from unofficial patches was not properly forwarded.You, changed the Stamina Offset from 50 to 125.
  4. @Neo, Sorry to be a pain, but I have a query on the following edits ftom the Conflict Resolution documentation: 000C1E98 PerkGrandmaster1HParalysisFFSelfConflict Resolution: Use record from Paralyze.esp and move the Resist Value from Unofficial Skyrim Patch.esp.Problem Resolved: Resist fix from unofficial patches was not properly forwarded. 000C1E9A PerkGrandmaster2HParalysisFFSelfConflict Resolution: Use record from Paralyze.esp and move the Resist Value from Unofficial Skyrim Patch.esp.Problem Resolved: Resist fix from unofficial patches was not properly forwarded.When I compare these to the downloaed version, the Magic Skill is the record that is moved from the Unofficial Skyrim Patch.esp. Was this just a copy/paste slip? Also, the following edit, seems to be no needed, as there dose not seem to be a conflict. 0010F7EF ShockDamageFFAimed75Conflict Resolution: Use record from AOS.esp and move the DNAM - Magic Item Description from Unofficial Skyrim Patch.esp.Problem Resolved: Description fix from unofficial patches was not properly forwarded.
  5. @Neo,Just found the following edit in the Book Section of the downloaded SR Conflict Resolution.esp 0301A3E8 DLC1FVBook04EnglishAppears that the latest version of Book Covers of Skyrim may have corrected the issue that you were fixing when you created the edit. [EDIT] Found these other record edits that I do not understand: Cell Block 3 > Sub-Block 1 > 000778F1 RobbersGorge01 The LTMP - Lighting Template has the following value: JZDB_TelMithrynDun_LT [LGTM:9202D5FF] Cell Block 3 > Sub-Block 9 > 000152A5 CragslaneCavern01 The XCIM - Image Space has the following value: JZDG_Int_Sun_LT [LGTM:9202D636] Cell Block 3 > Sub-Block 8 > 05011CB3 BYOHHouse2Hjaalmarch The LTMP - Lighting Template has the following value: JZCaveDun_Ice_LT [LGTM:9202D695] Where did these come from, as none of the other esp's have these values. [second EDIT] Think I solved it, it appears the the order of the merged esp's is important, I was using the install order, once I corrected the order in MO, to be the same as in the guide, and re-ran the merge script the above records disappeared. Sorry for the confusion....
  6. @DanielCoffey, Thanks for that, so in the mean time, I use the edits in Neo's downloaded SR Conflict Resolution.esp, until Book Covers next release?
  7. Hi Neo,I am in the process of re-creating the SR Conflict Resolution.esp, based on the wiki documentation, and I found some differencesbetween the downloaded copy and the documentation, not sure if these differences have been left over from your testing, but wanted to check.This is what I have found so far:Armor section 0701961C DLC2TT2EnchNelothsRing Conflict Resolution: Use record from Clothing & Clutter Fixes.esp then move the MagicDisallowEnchanting keyword from Unofficial Dragonborn Patch.esp. Remove the TNAM - Template Armor. Problem Resolved: Fixes from unofficial patches were not properly forwarded.This seems to be not needed as the Clothing & Clutter Fixes.esp, already has these changes.Book 00026700 MGR01Book1 Conflict Resolution: Use record from Book Covers Skyrim.esp then move the DESC - Book Text from Cutting Room Floor.esp. Problem Resolved: Changes from Book Covers Skyrim and Cutting Room Floor needed to be merged.Seems that the OBND - Object Bounds > Z2 property was changed to 1, were all over esp's are set to 2. 0005D2EA FreeformWinterholdCollegeANotes Conflict Resolution: Use record from Book Covers Skyrim.esp then move the DESC - Book Text from Cutting Room Floor.esp. Problem Resolved: Changes from Book Covers Skyrim and Cutting Room Floor needed to be merged.Seems that the DATA - Data > Value from Cutting Room Floor.esp, was also moved.
  8. @Neo, When I compared my SR Conflict Resolution.esp to yours that I just downloaded, I found the following edits in yours: Block 6 > Sub-Block 7 > 00015230 PinepeakCavern01 LTMP - Lighting Template [REFR:8C02D634] (places RoomMarker [sTAT:0000001F] in GRUP Cell Persistent Children of DLC1DawnguardHQ01 "Fort Dawnguard" [CELL:03001DBA]) XCIM - Image Space JZDG_Int_Sun_LT [LGTM:8C02D636] These do not appear in the Unofficial Skyrim Patch.esp. Also, I think there might be a typo as I think you meant to use the XEZN - Encounter Zone instead of the XCCM - Sky/Weather from Region
  9. This may be a dumb question, and as STEP is fully supporting Mod Organizer, how do you use a BCF file to install a mod? Or at this stage of MO development it is not possible, as I have not been able to find any information on the process.
  10. Thanks Neo, I sort of thought that a lot of red conflicts were bad.., but needed to check.
  11. Hi, I am currently working thru the SR:LE and am at the point of adding the changes to the Leveled Item section in SR Conflict Resolution.esp. At the first conflict which is: 00000EEF SublistArmorBootsDaedricBest05 Conflicting Module(s): Hothtrooper44_ArmorCompilation.esp aMidianborn_Book of Silence_CCO.esp Conflict Resolution: Use record from Hothtrooper44_ArmorCompilation.esp then move the added AMB items from aMidianborn_Book of Silence_CCO.esp and change the LLCT - Count to the new total. Problem Resolved: Leveled list conflict between Immersive Armors and aMidianBorn Book of Silence - CCO Compatible Version needed to be properly merged. My Question: Do I move all the AMD records, which give me a lot of red conflicts and a total LLCT - Count of 20, or move just the ArmorEbonyBootsGold_AMB "Gold Ebony Boots" and ArmorEbonyBootsSilver_AMB "Silver Ebony Boots", which give me no conflicts and a LLCT - Count of 12.
  12. 1024x1024 for both Uncompressed and Compressed
  13. Hi Kelmych, Using the settings from the STEP DDSopt wiki for Vanilla Uncompressed Textures, on the vanilla textures only. Using Mod Organizer and using no other mods except the Unofficial Skyrim Patches. Will try to optimise again.... using the latest DDSopt.ini [uPDATE] Just used DDSopt to optimize just the Vanilla Uncompressed Textures for HRDLC3, using the Wiki settings and still got the same result. All the files in this folder seem to be *_msn.dds. I have no idea of why. [uPDATE 2] Change the Model-space normal-maps to R5G6B5 (2:3, lossy), instead of R8G8B8 (1:1, lossless) and the problem is no more.
  14. @Kelmych I just use DDSopt to optimize the Skyrim textures and found that using the Vanilla Uncompressed Textures settings, I am getting the characters bodies not being displayed correctly, what I mean that is that if I remove the armor the body the blacked out. Can you post the Constraints settings in clear text as I am using DDSopt on a notebook and find reading the settings from the website hard. I kept a copy original settings and they worked. Not sure if I am doing something wrong... Regards Steve
  15. @Kelmych I downloaded the latest version of the batch files for DDSopt (version 2.57),found that when I ran the "1_HRDLC_Clean-START.bat", which in turn runs the "1_HRDLC_Clean.bat", I found that the command windows does not close. When I looked at the log file for 1_HRDLC_Clean.bat, I found the last line was waiting for a user response. The line of code in "1_HRDLC_Clean.bat" is: rd "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\amulets" /s but when I change it to: rd "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\amulets" /s /q it work fine, not sure it is just unique to my setup or not, but felt that I should let you know.
  16. I just check DDSopt (update 4), the default resolution limit is "8192x8192", so where did "8092x8092" come from? [EDIT] Does anyone know what Constraints, Neo is going to use for optimizing the textures, will they be the DDSopt defaults, or the STEP recommedations?Â
  17. Hi, In Step 5 of the Final Preparation of the Textures for Optimization section, it states the following: In the lower window Browse to the "Dawnguard" folder in "Vanilla Optimized" then click [use Folder] This folder does not exist, should this folder (and all sub-folders) be created for Step 6 or should the file be saved elsewhere? PS: The 1_HRDLC_Clean-START.bat, still references the HRDLC_Removal_Fix.bat, not the new 1_HRDLC_Clean.bat. [EDIT] Just re-extracted the Dawnguard.bsa, and found that the file, seruinsmarble01_n.dds, already exists as well as the .tga version. So, it is looking like that the step to save the .tga file may not be need. Â Or am I missing something REALLY obvious.......
  18. @Neovalen, I noticed that Dual Sheath Redux, on nexus is up to version 1.3, but in the Skyrim Revised guide, it is still listed as 1.1. So, do I use the latest version?
  19. @Abbadon, What resolution did you optimize to, was it 2048 or 1024?
  20. What about considering, Respectful Lydia - Willing Burden Carrier, as I find Lydia response very unfriendly. There is also links on the download page for the subtitles. I have already made a BAIN install that has all the options, including subtitles, back for an earlier version osf STEP.
  21. Hey Neovalen, Just curious as what settings if any that you use for Skyrim -Community- Uncapper. Thanks again for all your time and work on this project.
  22. @Neovalen, Not sure if this has been raised before, but at The Armory of Skyrim -> General Mods -> Ars Metallica - Smithing Enhancement mods. The following is written on the website.  Select all Bethesda ESMs, Unofficial Patch ESPs, Ars Metallica.esp and Ars Metallica - Dawnguard.esp then click [OK]. Expand "Container" under Ars Metallica.esp and select the "00105821" node. Drag the "Script" for "A_MMM_RemovalScript" in Unofficial Skyrim Patch.esp to Ars Metallica.esp. But when I open that node (00105821), the Unofficial Skyrim Patch.esp, is not displayed in the right hand view. Is this something that may have been correct in the latest version of Ars Metallica - Smithing Enhancement, or am I doing something wrong (which is always possible). The edit for Ars Metallica - Dawnguard.esp, is OK.
  23. @Neovalen, Just going through the Face and Body section, at the All In One Face mod. In the Overrides note, the following is written:            Dimonized UNP Female Body, Xenius Character Enhancement As far as I can tell, Xenius Character Enhancement is not part of Skyrim Revisited, is this just something that just slipped through the net?
  24. @Neovalen, Just going through the Face and Body section, at the All In One Face mod. In the Overrides note, the following is written Dimonized UNP Female Body, Xenius Character Enhancement Ignore this post, finger slipped and saved the post before I could finish it.
  25. Thanks for the information, i was just curious as to why it was not mentioned in the Skyrim Revisited guide.
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