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cybexgames

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Everything posted by cybexgames

  1. Hi, For those who want to access the SRLE Extended: Legacy of the Dragonborn, I have created my own version of the guide, it does not have ALL the mods from the guide, but probably about 90%, I have shared this on my Google drive, is anyone is interested. Link below: https://drive.google...iew?usp=sharing EDIT: This is a work in progress.
  2. For those who want to access the SRLE Extended: Legacy of the Dragonborn, I have created my own version of the guide, it does not have ALL the mods from the guide, but probably about 90%, I have shared this on my Google drive, is anyone is interested. Link below: https://drive.google.com/file/d/0B9bwSbUYJGEbSGxodzhIbWozNms/view?usp=sharing EDIT: This is a work in progress.
  3. No, I will just redo the merge, and rerun relinker, just so when you roll out the CR update I will not need to do anything.
  4. Crap, I did. Sorry for the false report...
  5. @DarkladyLexy, Just tried the new test CR, the issue with the unique meteorite is fixed. Upon looking in TESEdit5, I found that where you added the 000AB50 Landscape record, below is a reference to 7000FC5F Placed Object, with a name of [05000DDA] <Error: Could not be resolved>, which I think can be removed. 70 is Collectables and Treasures Merged esp, in my load order. P.S. How do you add the post that I am replying to in my post, as I see alot of people doing it.
  6. Upon further digging, I have found that Groundup is causing the issue. In my load order Skyrim Unique Treasures is loaded before Groundup. Have check the LOOT rules, all is OK.
  7. Ok, that is good, maybe I was not looking hard enough (boy look).
  8. Can not give a screen shot, not in game, location is north east or Anise's Cabin. If you go to https://legacy-of-the-dragonborn.wikia.com/wiki/Unique_Meteorite, it has some screenshots.
  9. I made a mistake, it is from Skyrim Unique Treasures, the formid is XX000DDA, where XX is the load order of Skyrim Unique Treasures.
  10. I do not know if this has been report before, but when using all the landscape mods, the unique meteorite from Legacy does not appear, if my case I just consoled it in.
  11. @Corros, Just to let you know that I too am have the same issue as you, so you are not on your own. I attempted to troubleshoot this, but have not found an answer. One thing, I used the new Relic Hunter mod, and started as the Guild Master, did not crash until I used the carriage from Whiterun to Solitude, than CTD.
  12. I came acrosss the exact same errors, I posted them on the Improved Closed Helmet page. Awaiting a response. I did let Merge Plugins fix these errors, they were replaced with NULL References, what ever that means, but the merge worked.
  13. Just checked Followers Hirelings and Housecarls on nexus, seems it may be back, could someone check for me, just in case I got a cached page.
  14. This might be a dumb question but... I am currently working my way thru the guide and I am at the NPC Retextures - Option 1 Vanilla section. I have followed the guide, but when I activate SRLE Extended LOTD - NPC Retextures - Core - Conflict Resolution.esp, I am missing a master, the master is NPC Retextures Merged - Core.esp. I can not seem to find the download on the SRLE Extended Legacy of The Dragonborn Patches page on nexus, am I just going blind or has it been moved somewhere else. EDIT... Found it, it on the Merges page, just there was no reference to it in the guide. EDIT AGAIN.. Do I create a separate mod that only has the esp's in, and then create the merge, use the same steps as for Snazzy Furniture.
  15. Just noticed that the guide has been updated on the 9th of July, but when I go to the History link, the last change is 26 of June. Has something changed, that I am not aware of?
  16. Does anyone know of a mod/patch that will allow creating Lantern Oil for Wearable Lanterns by Chesko. As my searches are turning up nothing.
  17. Hi DarkladyLexy, I did have the same glitch, I just TCL thru it, and eveything seemed to work with no problems. Did you save the game, quit Skyrim, reloaded Skyrim and re-loaded the save to fix it?
  18. Thanks for that, as I am not planning to use Requiem, so I am guessing that LOOT will be OK to use. PS: I think the individual patches are a good idea.
  19. Just a little confused about the Sort Your Load Order, section when other mods are loaded. Do I run LOOT and the restore the load order using the downloaded loadorder.txt. Sorry if it is a dumb question.
  20. Thanks, did not release that was the case.
  21. With the Legacy of the Dragonborn Patch Central install, the option to select Immersive Weapons and Armor is set to none, but the Heavy Armory and Immersive Weapons and Armor is selected. Immersive Weapons and Armor is a master needed for Heavy Armory and Immersive Weapons and Armor, and also on the Merge page the Immersive Weapons and Armor patch (DBM_IWIA_Patch.esp) is listed. Looks like more fine tuning....
  22. Just to clear my thoughts about the NPC Retexture section: If I use Option 1, the only mod from the Skin and Body section, I need is Rustic Children, right? Then disable the RS Children Overhaul and patches from Neo's guide.
  23. Still would merge the WSCO esp's, right
  24. Possible dumb question.... With the NPC Retexture section(s), can both the Core and Optional sections be used together? Upon re-reading the Warning in the Optional section, it appears that either use the Core or the Optional, but not both.
  25. Hi, I am not using all the mods that this guide is using, so I am doing my own conflict resolution and have come to a snag following the SRLE Extended LotD Conflict Resolution Sub Guide. The following three conflict records seem to be incomplete.. Block 7 \ Sub-Block 4 \ 00052FEB <Kagrenzel01> \ Persistent \ 00054830 Placed Object <BleakFallsSunlightBounceAmb01NS "Kagrenzel" Conflict Resolution: Use Record from then right click and select Edit and tick PersistentProblem Resolved - Changes from Enhanced Light and FX and Inigo needed to be Merged.Block 7 \ Sub-Block 4 \ 00052FEB <Kagrenzel01> \ Temporary \ 000535CD Conflict Resolution: Use Record from then move Record Flags from Inigo.esp.Problem Resolved - Changes from Enhanced Light and FX and Inigo needed to be Merged.Block 7 \ Sub-Block 4 \ 00052FEB <Kagrenzel01> \ Temporary \ 000535D1 Conflict Resolution: Use Record from then move Record Flags from Inigo.esp.Problem Resolved - Changes from Enhanced Light and FX and Inigo needed to be Merged. Can anyone please clarify on what is happening.... comparing it to the SRLE Extended LOTD - Conflict Resolution.esp does not make sense.
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