
cybexgames
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Everything posted by cybexgames
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Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
@Neo, I have Oblivion installed as well, so I added --game=Skyrim to the Arguments text box in MO. This may be needed to the documentation. -
Dynamic Distant Objects LOD - pre 2.xx
cybexgames replied to sheson's question in DynDOLOD & xLODGen Support
@TheCoachChen, Correct, in the DynDOLOD folder, there will be the following folders, meshes, skse and textures. -
Dynamic Distant Objects LOD - pre 2.xx
cybexgames replied to sheson's question in DynDOLOD & xLODGen Support
@TheCoachChen, I had the same problem, check the TES5Edit\Edit Scripts\Output folder, if the skse folder is there, then move to the DynDOLOD meshes and textures are located. -
Dynamic Distant Objects LOD - pre 2.xx
cybexgames replied to sheson's question in DynDOLOD & xLODGen Support
@Noobsayer, You will need the latest TES5Edit from https://www.afkmods.com/index.php?/topic/3750-wipz-tes5edit. -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
@Neo, I think that an override for 1nivWICCloaksCRAFT.esp is needed. When loaded up in TESEDIT, it reports that 1nivWICCloaksCRAFT.esp needs to be loaded after Complete Crafting. Ignore, did not read the above post properly, sorry -
Skyrim Revisited LE Full mod load order...
cybexgames replied to Cub1's topic in Skyrim Revisited (retired)
Do you mean, Enhanced Lights and FX, version 2? -
Skyrim Revisited LE Full mod load order...
cybexgames replied to Cub1's topic in Skyrim Revisited (retired)
Hi Daniel, This is probably not the best place to ask this, but I am looking at installing Breezehome Fully Upgradable, and have noticed that in your posted load order you have ELFX-BFU-Patch.esp. Is that a patch that you have created or can it be downloaded, if so where, as it does not seem to be on the Breezehome Fully Upgradable mod page. Thanks -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
This has happened to me, and I found that if Frostfall is enabled, before starting the default opening, it happens, but when Frostfall is disabled, say until Riverwood, the thief stays on the cart and does not fall off. -
New laptop, Windows 8.1 thinks mods are apps.
cybexgames replied to Madcad7's question in General Skyrim LE Support
Are you downloading using MO or manually? I'm using Windows 8.1 and having no problems, I usually download manually. -
Dynamic Distant Objects LOD - pre 2.xx
cybexgames replied to sheson's question in DynDOLOD & xLODGen Support
Hi Sheson, Thanks for the reply. Keep getting TES5Edit crasing when I try to use Split Trees LOD atlas option, only loaded Skyrim.esm and Update.esm, I think to may be the latest version of TES5Edit. Downloaded the latest version, TES5Edit_r1848.7z, what file version did you download? -
Dynamic Distant Objects LOD - pre 2.xx
cybexgames replied to sheson's question in DynDOLOD & xLODGen Support
Hi Sheson, Seeking clarification on the installation process given in the manual. Confused by the following two steps: Use the 'Unpack LOD models' button of DynDOLOD Worlds.pas option window to unpack LOD meshes from all loaded Skyrim/DLC BSAs. Use the 'Unpack landscape LOD' button of DynDOLOD Worlds.pas option window to unpack the landscape LOD from Skyrim - Meshes.bsa and/or the DLCs or from any landscape LOD mod that is being used. Does the above mean that DynDOLOD Worlds.pas, must be used first to 'Unpack LOD models' and 'Unpack landscape LOD' before following the video? Thanks -
I think you will find that the step you have missed is to move the RSChildren_PatchBooksofSkyrim.esp to the Optional ESPs section in MO, for this mod. As that is what I have done. As the RSChildren_PatchBooksofSkyrim.esp is part of the merged esp, that you should have created, it does not require a BOSS Masterlist rule.
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SKYRIMLE Optimized Vanilla Textures (by tony971)
cybexgames replied to EssArrBee's topic in Skyrim LE Mods
I am mainly using Skyrim Revisited as the base for modding Skyrim.Here is what I did: Downloaded all of Tony971 files. Extracted to folders. Renamed the BSA's by placing Optimized at the end of the file name. Create a new compressed file of each BSA. Started MO, and add each of the compressed files. MO extraced the BSAs to folders. Moved the newly add mod to the locations giving in Skyrim Revisited. Does anyone see a problem using this method? -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
cybexgames replied to hishutup's topic in Oblivion - Mythic Dawn
Have you tried these INI tweaks: bUseBackgroundFileLoader=1 - Offloads loading textures & meshes etc to another Core. Reduces bottlenecks on IO.uInterior Cell Buffer=12 - Keeps more areas cached in RAM, cuts down on loading timesuExterior Cell Buffer=108iPreloadSizeLimit=104857600 - We have more memory with the 4GB patch, may as well use it Git them from an old Oblivion modding website, here, if you are interested. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
cybexgames replied to hishutup's topic in Oblivion - Mythic Dawn
Hi hishutup,Thanks for the information on testing Archive Invalidation.Have you seen Better Cities, I remember it from my first Oblivion modding experience. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
cybexgames replied to hishutup's topic in Oblivion - Mythic Dawn
How did you test the Archive Invalidation? -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
cybexgames replied to hishutup's topic in Oblivion - Mythic Dawn
hi, hishutup, Found the following link that may solve the problem. https://www.nexusmods.com/oblivion/mods/10724/? Maybe using the automatic installer is the best option, and then turning off all Archive Invalidation settings in OBMM.Good luck with the test. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
cybexgames replied to hishutup's topic in Oblivion - Mythic Dawn
Hi, Been following this, for a little while, both of you are doing a great job, keep it up and thanks.... Trying to get OBSE and Mod Organizer to play together, as it seem that Mod Organizer has a known issue, inapplyimg the OBSE virutal folders.Found the below possible solution, others claim it works well.Note just use the correct path to Oblivion.exeHere is the things you have to do:1. In MO go to settings, workarounds and set the load mechanism to Script Extender. Click Ok to exit.2. Next start the Modify executables dialog to create a new executable.3. Give the executable a title. I called mine Steam.4. In the Binary box navigate to where you have steam installed. In my case it is D:SteamSteam.exe.5. In the arguments box add the following argument -applaunch 22330. Click add and Ok.6. In the selector next to run select your new executable and press run. The configuration panel will open up. Click play and enjoy.Load all OBSE Plugins, directly into the OblivionData folder, best way is to use Wrye Bash.I think that step 1 is all you may need if you have the retail version.What do you think? -
SKYRIMLE Guide to run SRLE + REGS + ENB on Medium Systems
cybexgames replied to Nearox's topic in Step Skyrim LE Packs (retired)
Hi Hearox, I think that you may have missed two files from the Better Males, file selection 2 section. When I started selecting the files I had the two following files left: texturesactorscharactermaleoldmalebody_1_msn.dds texturesactorscharactermaleoldmalehead_msn.dds What should be done with these? Thanks -
SKYRIMLE Guide to run SRLE + REGS + ENB on Medium Systems
cybexgames replied to Nearox's topic in Step Skyrim LE Packs (retired)
Hi Nearox, Just found this topic, will be keeping tabs on this. Started to do a test to optimize Better Males, as oper your guide and I think I found a typo, in File selection 1, the first file to select is: texturesactorscharacterargonianmalemalehead_msn.ddsShould it be: texturesactorscharacterargonianmaleargonianmalebody_msn.dds Thanks -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
@Nearox, Thanks for the clarification.. -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
Hi Neo,Seeking a clarification on the installation of Better Males.After re-reading your notes (a number of times), I am still confused.So, do I use the main part of the mods and then overwrite with the optionals, or do I just use the optional files on there own.From reading your notes it seems the latter. Hope I am not having another blonde moment, been a big week at work, brain not functioning on all cylinders... Sorry, if this has been asked before. -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
Sorry, had a blonde moment -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
Hi Neo, Is there suppose to be a BOSS Masterlist rule for: RSChildren_PatchBooksofSkyrim.esp, which is from RSChildren - Books of Skyrim Patch. Thanks -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
@NeoHoping these will be the last....Found the following in the downloaded version, but not documentated on the website.Worldspace 0000003C <Tamriel> Block -2, 0 Sub-Block -5, 3 00006E11 <DLC1IcewaterJetty>Worldspace 0000003C <Tamriel> Block -1, 0 Sub-Block -3, 2 00009388Worldspace 0000003C <Tamriel> Block 0, 0 Sub-Block 3, 3 00008DEA <POINorthernCoast18> Temporary 000EF60FWorldspace 0000003C <Tamriel> Block 0, 0 Sub-Block 3, 3 00008DEA <POINorthernCoast18> Temporary 000EF611Worldspace 0000003C <Tamriel> Block 0, 0 Sub-Block 3, 3 00008DEA <POINorthernCoast18> Temporary 000EF614Worldspace 0000003C <Tamriel> Block 0, 0 Sub-Block 3, 3 00008DEA <POINorthernCoast18> Temporary 000EF615Worldspace 0000003C <Tamriel> Block 0, 0 Sub-Block 3, 3 00008DEA <POINorthernCoast18> Temporary 000EF616