
cybexgames
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Everything posted by cybexgames
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SRLE Extended: Legacy of The Dragonborn
cybexgames replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hi Darth, I too have managed the integrate LotD and SRLE, the main patcher for Legacy should have the latest patches, but some time they individual get updated, so the what I did was always look for the patches that are dated after the main patcher and substitute them for the old. Also, if Skyrim Unique Treasures are going to be added, please note that there a a couple issues with Realistic Room Rental Enhanced, due to fact that Realistic Room Rental Enhanced changes some default locations, especially Old Hroldan Inn. P.S. The latest beta for Legacy now available for testing. -
Dynamic Distant Objects LOD - DynDOLOD 2.00 to 2.15
cybexgames replied to sheson's question in DynDOLOD & xLODGen Support
i have a similar issue as OdaHaka, but mine is with Wyrmstooth, DynDOLOD is not responding, but I can process Wrymstooth on it own, and can process my entire worlds, minus Wrymstooth, but no together. Is there a way to merge both outputs, as at present I am playing without the Wrystooth LODs. -
Skyrim Revisited: Legendary Edition News
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
@Neo, I think that you may have missed adding the Skyrim Flora Overhaul update to the guide, either that or I am going blind. -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks, Darth That worked. -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
Using firefox, shift-click did not work. Awaiting for zip file. -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
Just tried to download the CACO_SIC_WT_Comb_Patch.esp, only opens the file is my browser. Is anyone else having a problem? -
Dynamic Distant Objects LOD - pre 2.xx
cybexgames replied to sheson's question in DynDOLOD & xLODGen Support
Just a quick update, used the beta 6 of LODGen.exe that is linked above, and running with 1.47, fixed my problem of the small black/flickering squares on the map. Thanks once again..... -
Dynamic Distant Objects LOD - pre 2.xx
cybexgames replied to sheson's question in DynDOLOD & xLODGen Support
Just completed the following: DynDOLOD 1.46, using only World objects for Tamriel only: VRAM maxed out at 2040MB, no black/flickering small squares. DynDOLOD 1.47, using only World objects for Tamriel only: VRAM maxed out at 2040MB, black/flickering small squares. From your comments it appears that I may have stumbled upon a rare case. Looks like I will be living with the issue. Thanks again for the input. EDIT: The above results were performed an a new game. -
Dynamic Distant Objects LOD - pre 2.xx
cybexgames replied to sheson's question in DynDOLOD & xLODGen Support
Will use Skyrim performance monitor to check VRAM usage. Still do not understand why 1.46 was ok and 4.47 was not, or am I missing something important. -
Dynamic Distant Objects LOD - pre 2.xx
cybexgames replied to sheson's question in DynDOLOD & xLODGen Support
Decided to roll back to 1.46, re-generated the TexGen textures and World objects for Tamriel only, the small black squares on the map, where not there. Hope this helps narrow down the issue. -
Dynamic Distant Objects LOD - pre 2.xx
cybexgames replied to sheson's question in DynDOLOD & xLODGen Support
How would I check for the Textures\DynDOLOD\LOD\DynDOLOD_Atlas_Tamriel.dds belonging to the LOD meshes in Meshes\Terrain\tamriel\Objects\*.bto1 I have two computers on has 2GB VRAM the other has 4GB VRAM, running Windows 10 on both. Have the following set in SKSE.ini DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 EDIT: Should I run a test using 1.46? -
Dynamic Distant Objects LOD - pre 2.xx
cybexgames replied to sheson's question in DynDOLOD & xLODGen Support
Hi Sheson, Here is the https://imgur.com/biZVeTi That has the small number small black squares on the map -
Dynamic Distant Objects LOD - pre 2.xx
cybexgames replied to sheson's question in DynDOLOD & xLODGen Support
Back with another weird problem, using 1.47. What I am getting is a small number small black squares on the map, after pressing the M key. They tend to flicker/disappear when moving around the map. If I hide Meshes\Terrain\Tamriel folder, there is no small black squares on the map. I wanted to place a picture, but I do not know how to do it. EDIT: using the LODGen.exe that you link in an earlier post. -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks for the info. -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
Does anyone know what the problem is with Vivid Weathers? -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
Just tried to access the Vivid Weathers mod page on nexus, the following was displayed: File under moderation review This file is currently under review by a moderator and is not open for public access. Please do not contact the staff or the owner of the file regarding this issue unless you are the file owner or you might be penalised by the staff of the site. -
Dynamic Distant Objects LOD - pre 2.xx
cybexgames replied to sheson's question in DynDOLOD & xLODGen Support
Do not think I removed the 1.46 source files (memory loss), which folder should removed? Do not know what Windows Glow LOD is, but am using Glowing Ore Veins 300, is that what you mean? Yes, hiding the meshes folder removed the flickering. Will try the LODGen download. UPDATE: Did a complete new install of the latest TES5EDit, and 1.47, copied the scripts and replaced the LodGen.exe. Regenerated the TexGen objects, then generated the World object, just did Tamriel for quickness. Opened my test save, no flickering, will now perform on all world spaces. Thanks for the help. -
Dynamic Distant Objects LOD - pre 2.xx
cybexgames replied to sheson's question in DynDOLOD & xLODGen Support
I have a strange problem with a few iron ore textures flickering, I am using 1.47 with the latest TES5Edit. The iron ores are located at (around the Solitude area): Cell -18,22 Block -4,2 SubBlock -3,2 Cell -20,23 Block -4,2 SubBlock -3,2 Cell -22,23 Block -4,2 SubBlock -3,2 Cell -25,23 Block 0,2 SubBlock -4,2 This happening on two computers, one running ENB, one is not. If I disable the DynDOLOD generated World objects, the flickering disappears. I then rolled back to 1.46. regenerated both TexGen and World objects, no flickering. No changes to the loaded mods were made during the test. Any ideas? PS: As I am using the Legacy of the Dragonborn mod, is it OK to continue to use 1.46? -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
Hi Neo, Considering that the author of Optimized Vanilla Textures, states that the Unofficial High Resolution Patch is included, does this still need to be installed? Also, at what position should the Unofficial Skyrim Legendary Edition Patch be installed at? EDIT: Quote from the author The handful of textures from the High Res DLC that aren't included either aren't used in game or they're exactly the same as vanilla. And USLEEP should overwrite this mod. The handful of textures that it corrects won't have any significant performance impact and it's more important that the fixes be in your game. Seems that the Unofficial Skyrim Legendary Edition Patch is placed after Optimized Vanilla Textures. -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
Found this mod which may either fit into SRLE or SRLE extended, https://www.nexusmods.com/skyrim/mods/72238/? Also posted on the SRLE Extended forum. -
Found this mod which may either fit into SRLE or SRLE extended, https://www.nexusmods.com/skyrim/mods/72238/? Also posted on the SRLE forum.
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Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
Hi Neo, In the Optimizing The Bethesda Textures section of the guide the HigResTexturePack01, HigResTexturePack02 and HigResTexturePack03 are not listed. Do I remove these from the Skyrim Data folder, so that MO shows what it in the guide? Also, the HRDLC1 Optimized, HRDLC2 Optimized, HRDLC3 Optimized should only be installed if not using the downloaded textures, correct. -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
@Neo, Just curious, why did you change Vividian ENB, from Vivid to Vanilla?, in the ENB Main files section. -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
Hi thorgal, Have you installed the full Realistic Room Rental mod, this needs to be done first. -
Skyrim Revisited Pre-Release Feedback
cybexgames replied to Neovalen's topic in Skyrim Revisited (retired)
Neo, With the merging of Even Better Quest Objectives, should the file, BetterQuestObjectives.esp, be added to the list of files to merge?