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dreadflopp

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Everything posted by dreadflopp

  1. @nicopad Maybe try the fix on the AOS nexus page? Read somwhere that it fixes CTD's related to birds or chickens.
  2. Have the exact same issue. Described it in another thread, requiem (WIP). I never found a solution. I have lots of other mods installed above SR:LE so I thought that that was the problem but maybe it's not since you seem to have the same issue. For me it was only the first group of bandits I encountered that was naked. I have cleared two forts since and these bandits were not nude. I'm thinking that it's only OBIS added bandits that are nude but I have not been able to validate it. Another theory is that it may be alternate start that may be the cause of this. I started as a hunter in the woods twice and next to my camp was a bandit camp with naked bandits. I have no idea if this camp is added by alternate start and if this even could be the cause. It's just some thoughts and theories to help you if you don't know where to start when trying to find the solution. Edit: Just to clarify, what I mean is that maybe one of these mods are conflicting with something else. I am not implying that there is a bug in the mods alone.
  3. Thanks for your suggestions Nicopad. I think I'll just play the game and see what happens. If I encounter more npcs without clothes it might be easier to track down my problem. I think it's a load order problem, plugin conflicts or a missing plugin. But I will check install order to. Regarding the bashed patch, I don't see how importing names and stats could hurt. It might come down to user preference. At least one mod from REGS alter at least one item name and stats. I haven't checked conflicts in tes5edit but that stat can be reverted to requiems, if you want. If you want to use the REGS version of the item just make sure the regs esp has correct bash tags. The bash patch will, as you probably know and I have been taught by the kind users of the STEP forums and by trial and error using tes5edit, use name and stats from the last esp in the load order with name and stats tag. It shouldn't create anything game breaking if it is done wrong. It would just mean items with weight, value, damage/protection etc that is wrong.
  4. Thanks, I have fomod prefer=true. If the textures wouldn't be installed the armors would be purple I think. They are actually not wearing armors. Will play a little more too see what happens when I find more bandits. The game is crashing on exit again btw. When creating the bashed patch I merge leveled lists, names and stats. I think this is correct. Otherwise stats and names from mods like CCOR and WAF would not be used in the game, if it's not fixed in a patch. But I'm no expert so it would be better if someone else clarified.
  5. I have reworked my load order, updated regs and installed some patches. Bandits now have armors and the game no longer crashes when I exit. Will play now and see if I'll run into any other issues. Here is my current load order (SR:LE, REGS, Requiem): Edit: Sorry, I still have nude bandits. Not all of them though and they have cloaks. No idea what to check now.
  6. @Nicopad, I went through your load order and found some patches that I am missing which I will download, Would you mind sharing your BOSS userlist.txt too since I found some smaller differences in our load orders? Somethings I found in your load order that might be wrong (or else I am wrong) and stuff i have questions about: Your clothing and clutter fixes install seems to have too many plugins? Only the complete version is needed (and the two misc files) OBIS patches - you have installed other patches than those recommended. Why? AOS climates of tamriel patch should be COT dawnguard version. I will also redo my requiem load order since it seems wrong and try if my problems (nude NSFW bandits ) are fixed Edit: I am curious about your Requiem Conflict.esp have you found any serious conflicts?
  7. Thanks CJ2311, totally missed that.
  8. Yesterday I tried to remove all requiem mods and patches and updated bash patch and fnis/sum and the crash was gone. Reinstalling requiem and the crash was back. I will try again to see if I can reproduce it. Thanks for sharing the load order, I will compare them tonight and see if can can fix my install.
  9. @nicopad would you mind sharing your load order? I'm thinking it might help me in determining what I have done wrong.
  10. Since the nexus stopped working I'm giving up for the night. I have only played the game for about 10 minutes but really liked it so far, except for the naked bandits. Without nexus it's hard to find what I have done wrong. I'm attaching my loadorder if anyone wants to help. It's basicly SR:LE with the mods installed in a different order. Install order is: STEP: Extended with all non SR:LE mods deactivated SR:LE with some mods already included in STEP reinstalled since they were overwritten. EFF, Deadly Dragons, Run for your lives deactivated. SR:LE conflict resolution cleaned from deactivated mods. Additional mods: Autosave manager, Come together n out of the way, Carpenter chest for hearthfire, Blacksmiths storage chests, Brynjolf and Vex thieves guild followers, Enhanced skyrim followers - Aela the huntress REGS 3.02 with SRLE conflict resolution Requiem with STEP patch cleaned from unused mods (arvak, run for your lives, deadly dragons, animated enchantments) I noticed that I probably need to install some more Requiem patches for 3DNPCs, trade and barter and Guard dialogue overhaul but this shouldn't be the cause of naked bandits? Load order is below. I have let BOSS do the sorting with unrecognised plugins sorted as advised by SR:LE, REGS and STEP Some other questions: Should I add bash tags to the requiem esp's? I noticed that weapon damage and probably other things gets overwritten by the bash patch for some items? The damage came from WAF if I remeber correctly. Skyrim crashes for me when I exit the game with requiem. Any idea why? This is the error message: https://www.dropbox.com/s/2welurptb7xja5y/crash.jpg
  11. Just started playng SR:LE/REGS/Requiem. Will report on how it works. A quick question, is bandits supposed to be naked. If so I need to install a SFW-version of better males.
  12. Great I'll use that then, is dual wield blocking animations needed or is immersive animations enough? (sorry for off topic)
  13. Thanks for your answers, I'll install this tonight (CET) and see if I have dual entries at smelters and tanning racks. Everything is downloaded so hopefully I will have it up and running in notime. Is dual wield block compatible/recommended to use with requiem?
  14. I have begun installing this over SR:LE and REGS and some other mods. One quick question. What do you mean by immersive armors ADDON? ("Note: To use the ADDON as required in SR:LE you will also need to install Immersive Weapons.") Maybe you are reffering to an old plugin?
  15. I think I'll try requiem. Much less work for me since you have done so much compatiblity testing and conflict resolution :)
  16. Smile44 (or someone else) do you have any thoughts about morrowloot and unofficial morrowloot-skyrim overhaul?
  17. Thanks for your answer! One question about requiem: does it have encounter zones which are harder/easier. What I mean is are there regions which are easier, like some of the other de-levellers have, making for easier lowlevel gameplay if you stick to that region?
  18. I know there are several topics about requiem and SkyRe but i wonder if anyone has a good recommendation. I'm doing a custom STEP: extended/SR:LE/REGS install and I am thinking about using ACE and duel with kryptopyrs stealth skills rebalanced, which I love. Is there a good de-level skyrim mod to add to this? Skyrim unleashed maybe? Compatibility is of course great. Maybe an overhaul is better? One thing is I don't want to keep running from enemies the first levels and start quest only to have to flee the dungeons because the enemies are to powerfull. I also want the game to be challenging on the high levels. Maybe a de-level mod is not for me after all but I also hate it when I level up crafting and suddenly all the enemies have levelled up so my character suddenly has become less powerfull. Is there maybe another solution to this than to de-level the game. Our maybe a mod that tells which level a region or dungeon is to help making gameplay in a de-levelled skyrim a little more casual? I have read alot of threads about requiem and SkyRe both here and on the nexus and reddit but need help deciding.
  19. SR:LE uses ELFX exteriors, is it adviced not to use use ELFX with REGS then? Was thinking since you provide conflict resolution between REGS and SR:LE they would be compatible? If not I'm dropping ELFX in favor of REGS and etac. I'm to busy with everything else in the game to notice where light comes from anyway.
  20. Ok thank sounds good I'll do the same.
  21. I stumbled upon this again and just need some clarification. WAF and CCF changes are sometimes overwritten by CCO. When making a bashed patch the values (often actual values of items) are changed back to those of WAF and CCF. Is this intentional or do I need to add bash tags to CCO? Example: https://www.dropbox.com/s/8j5hggjhqsnms7o/Screenshot%202014-03-14%2010.14.09.png
  22. Found this at the bottom of the REGS (STEP pack A real explorers guide to skyrim) SR:LE conflict resolution page: Note: You may wonder why some conflicts are not resolved. We'll try to explain a few here: Children records do NOT need conflict resolution. I.E. all the records within a <Persistent> or <Temporary> subfolder of a Cell.Where a mod alters the looks of an NPC, like CWI does, Tint Layers from the USKPs should NOT be forwarded.Quest 0001F252 <MG02> (CWI conflicts with Unofficial Skyrim Patch.esp. The conflict is intended.)Quest 0001F253 <MG03> (CWI conflicts with Unofficial Skyrim Patch.esp. The conflict is intended.) And this answers my question
  23. Trying to do some conflict resolution. I am wondering how to think, what it means and what to do about conflicts in worldspace/navigation mesh and worldspace/placed object. I have two screenshots as an example: https://www.dropbox.com/s/z92b7k9483d0vdy/Screenshot%202014-03-13%2006.01.44.png https://www.dropbox.com/s/wy2l79unuck7krm/Screenshot%202014-03-13%2006.02.59.png
  24. Ok, thanks. I edited my post, which said data count instead of keyword count, if anybody uses search and wants to find this information. Anyway, thanks again, back to making conflict resolution patches.
  25. I'm trying to do conflict resolution and got stuck when checking Weapon and armour fixes and cutting room floor conflicts. These mods had a conflict in a weapons record and crf needs to be merged with waf(I think) but I don't know what the keyword count record does or if it needs forwarding/merging. Anybody knows? (I believe the full record name was KZIZ - keyword count, at work now so can't check)
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