Jump to content

Rey_Vegeta

Citizen
  • Posts

    21
  • Joined

  • Last visited

  • Days Won

    1

Rey_Vegeta last won the day on February 23 2024

Rey_Vegeta had the most liked content!

Contact Methods

  • Nexus Mods
    Rey_Vegeta

Profile Information

  • Preferred Pronoun
    By Name

Recent Profile Visitors

203 profile views

Rey_Vegeta's Achievements

Noble

Noble (3/12)

2

Reputation

  1. Manage to fix it yesterday at night. This setting of No Grass is Object ini as per the guide instructed Only-pregenerate-world-spaces = AlftandWorld;Blackreach;BlindCliffCaveWorld;BloatedMansGrottoWorld;BluePalaceWingWorld;BrinewaterGrottoWorld;ccBGSSSE031BlackboneIsle;ccBGSSSE067DeadlandsWorld;ccKRTSSE001QNWorld;DarkwaterWorld;DeepwoodRedoubtWorld;DLC01Boneyard;DLC01FalmerValley;DLC01SoulCairn;DLC1AncestorsGladeWorld;DLC1DarkfallPassageWorld;DLC1ForebearsHoldout;DLC1HunterHQWorld;DLC2SolstheimWorld;EastEmpireWarehouse;EldergleamSanctuaryWorld;FallowstoneCaveWorldEnd;FallowstoneCaveWorldStart;FrostmereCryptWorld;JaphetsFollyWorld;KarthspireRedoubtWorld;KatariahWorld;LabyrinthianWorld04;MarkarthWorld;MossMotherCavernWorld;RedEagleRedoubtWorld;RiftenWorld;ShadowgreenCavernWorld;SkuldafnWorld;SolitudeWorld;Sovngarde;Tamriel;WhiterunDragonsreachWorld;WhiterunWorld;WindhelmPitWorldspace;WindhelmWorld Had to be changed to Only-pregenerate-world-spaces = "AlftandWorld;Blackreach;BlindCliffCaveWorld;BloatedMansGrottoWorld;BluePalaceWingWorld;BrinewaterGrottoWorld;ccBGSSSE031BlackboneIsle;ccBGSSSE067DeadlandsWorld;ccKRTSSE001QNWorld;DarkwaterWorld;DeepwoodRedoubtWorld;DLC01Boneyard;DLC01FalmerValley;DLC01SoulCairn;DLC1AncestorsGladeWorld;DLC1DarkfallPassageWorld;DLC1ForebearsHoldout;DLC1HunterHQWorld;DLC2SolstheimWorld;EastEmpireWarehouse;EldergleamSanctuaryWorld;FallowstoneCaveWorldEnd;FallowstoneCaveWorldStart;FrostmereCryptWorld;JaphetsFollyWorld;KarthspireRedoubtWorld;KatariahWorld;LabyrinthianWorld04;MarkarthWorld;MossMotherCavernWorld;RedEagleRedoubtWorld;RiftenWorld;ShadowgreenCavernWorld;SkuldafnWorld;SolitudeWorld;Sovngarde;Tamriel;WhiterunDragonsreachWorld;WhiterunWorld;WindhelmPitWorldspace;WindhelmWorld" And in doing so I was able to generate the grass cache and the game has grass now.
  2. When I generate the grass cache files the process stop after a couple of minutes, always stoping after generating from Blackboneesl and never progressing past that. I have followed the guide closely and don´t know why this happens. Do you have any ideas? Edit: following tghe process throught the console it generates grass cache until Blackreach. At that point iot stops and says grass cache is generated throught the rest of the world have no grass.
  3. I´ll make a screenshot of the setup tab when I return from work. I´ll make screenshots from all the tabs even. Is there a guide for BethINI Pie? Because it has new options.
  4. This happens everytime you use BethINI to generate ini files. You launch the Game throught MO and It downloads all the CC and you end again with your cleaned files erased and new ones in overwrite that need to be cleaned again.
  5. Thanks for your answer. I followed STEP guide and its BethINI part. As for grass I use cathedral. I´ll delete this afternoon all my ini files, use skyrim launcher and then BethINI again and post the results here. The thing is... grass dissapeared in the middle of a game. There was grass. Then I loaded a save game and grass was gone. Edit: I just deleted all inis on my laptop. Launched the game in the launcher. Closed it. Opened Bethini and followed STEP instruction. Skyrim.ini [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 bDrawShaderGrass=1 bEnableGrassFade=0 fGrassFadeRange=6144 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 fGrassWindMagnitudeMax=125 fGrassWindMagnitudeMin=5 iGrassCellRadius=2 iMaxGrassTypesPerTexure=15 iMinGrassSize=60 skyrimprefs.ini [Grass] fGrassMaxStartFadeDistance=6144 fGrassMinStartFadeDistance=0 fGrassStartFadeDistance=6144
  6. As the title says I got a problem with Skyrim grass. It doesn´t appear when I play. Grass lod is visible but normal grass doesn´t. My settings in Skyrim ini are [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 bDrawShaderGrass=1 bEnableGrassFade=0 fGrassFadeRange=6144 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 fGrassWindMagnitudeMax=125 fGrassWindMagnitudeMin=5 iGrassCellRadius=2 iMaxGrassTypesPerTexure=15 iMinGrassSize=60 And in Skyrimprefs [Grass] fGrassMaxStartFadeDistance=6144.0000 fGrassMinStartFadeDistance=0.0000 fGrassStartFadeDistance=6144.0000
  7. My mistake. I thought STEP used RLO.
  8. Discussion topic: Realistic Lighting Overhaul - Interiors Addon by LordWushin Wiki Link The author says it touches interior that RLO doesn´t touch. Currently Archmage Quarters, Archaneum and Hall of Elements are modified by this mod.
  9. Discussion topic: Snowy Carts for Snowy Regions by toostruus Wiki Link
  10. So how would you remove Consistent Older People as a dependency from STEP CR patch?
  11. Wich textures would be better for a STEP compatible ERM that replaces Majestic Mountains?
  12. Discussion topic: Snowy Ships for Snowy Regions by toostruus Wiki Link WHat do you think of this mods for STEP?
  13. This mod has received an update in which some things from the Windows Shadows mod have been incorporated.
  14. Why it is recommended in this mod to install the Autumnal Variety but in the DYNDOLOD 3 mod it is recommended to install the Autumnal instead of the Automnal Variety?
  15. I just saw this one mod for the Dragon Priest Masks that has compatibility with Improved Closefaced Helmets with meshes with slits in the eyes to see them. Dovah Sonaak - Dragon Priest Masks SE
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.