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Everything posted by Zanderat
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Problkem With Medeival Lanterns
Zanderat replied to Zanderat's question in DynDOLOD & xLODGen Support
So far, I am not seeing the fading issue with 2.70. Thanks! Will do some more extensive testing later tonight. -
Problkem With Medeival Lanterns
Zanderat replied to Zanderat's question in DynDOLOD & xLODGen Support
Can't edit my post... the posts in MLOS don't have any collision, per the MLOS description page..... Maybe setting the flag in DynDOLOD causes an issue? Although, I see it as more of a MLOS problem. Not sure why Mathy97 made them that way. -
Problkem With Medeival Lanterns
Zanderat replied to Zanderat's question in DynDOLOD & xLODGen Support
I disabled everything, including .dlls. All I loaded was MLOS, DynDOLOD, SKSE64, and LAL (to skip Helgen). -
Problkem With Medeival Lanterns
Zanderat replied to Zanderat's question in DynDOLOD & xLODGen Support
FYI, the problem persisted when I tested a new game with only MLOS and DynDOLOD loaded. -
Problkem With Medeival Lanterns
Zanderat replied to Zanderat's question in DynDOLOD & xLODGen Support
I don't believe the issue is on the DynDOLOD side. This is the only mod I use that behaves this way. Thanks for the tips. -
Problkem With Medeival Lanterns
Zanderat replied to Zanderat's question in DynDOLOD & xLODGen Support
Update: I loaded a profile with only ML, DynDOLOD, and LAL (so I can skip Helgen) installed. Unfortunately the fading issued remained. So, I feel that I am on fairly solid ground in saying that right now DynDOLOD and ML does need some sort of patch/fix. My temp solution is to run DynDOLOD without ML installed and to install ML afterwards. -
Problkem With Medeival Lanterns
Zanderat replied to Zanderat's question in DynDOLOD & xLODGen Support
So I regenerated DynDOLOD without ML and then added back ML to my LO. Works fine now. If I can figure why ML doesn't play nice with DynDOLOD, I will let you know. -
Problkem With Medeival Lanterns
Zanderat replied to Zanderat's question in DynDOLOD & xLODGen Support
Thank you. Good idea about waiting 24 hours. -
Problkem With Medeival Lanterns
Zanderat replied to Zanderat's question in DynDOLOD & xLODGen Support
The issue seems specific to ML. Could also be specific to my load order. But I don't see any obvious conflicts. I will do some more testing. Thanks for the help. Active Mod Files: -
Problkem With Medeival Lanterns
Zanderat replied to Zanderat's question in DynDOLOD & xLODGen Support
Yes. That is exactly what happens. The screenshot does say "Base Last Changed by: DynDOLO.esp". Thanks. -
Problkem With Medeival Lanterns
Zanderat replied to Zanderat's question in DynDOLOD & xLODGen Support
See the screenshot. Semi-transparent lamp posts. One more update. If I load ML AFTER DynDOLOD, the error goes away. But obviously this is not the preferred solution. -
See screenshot. I have no idea. I let mathy79 know, as well. https://www.dropbox.com/s/3os6flt8xi6w91c/SkyrimSE%202019-08-06%2010-58-50-72.jpg?dl=0
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Thanks. Missed the faq. I removed the offending mod until I can fix it and notify the mod author.
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Maybe already addressed and I missed it. With 2.64. Thanks.
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Any way I can improve these billboards?
Zanderat replied to kojak747's question in DynDOLOD & xLODGen Support
Looks really really good to me. -
Honestly, if I was running 500+ mods (that in itself is quite a feat!), I would leave well enough alone, unless you intend to start a new game.
- 2,309 replies
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@Vanders, two thoughts: I had an issue that sounds similar to a problem that I was having, start reading here: https://forum.step-project.com/topic/13029-dyndolod-244-skyrim-sevr-beta/?view=findpost&p=224308Continuation of above (jumped to another thread):https://forum.step-project.com/topic/13451-xlodgen-terrain-lod-beta-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr/page-18?do=findComment&comment=225787or could be related to this issue: https://www.nexusmods.com/skyrimspecialedition/mods/6314?
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You could do that. But, as I said 2.7 did not trigger the Trojan warning but 2.7.1 did, for me. So, I would take a look at your code to see what changed that is causing this before doing anything drastic.
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Q: SSE Full Model Tree LOD4 w/ 32G RAM + 11G VRAM
Zanderat replied to Drexl's question in DynDOLOD & xLODGen Support
I am running with LOD 4 and my highest vram usage was about 6.6 gig overall. I have a GTX 1070. -
I am actually having no issues. That's why I was asking. Hence the question of why even use billboards. Thought maybe I should be struggling! LOL! Haven't tested the whole map. But the wooded areas around Riverwood are fine. FPS is 40-50ish with no hitching. My rig is somewhat current (Nvidia GTX 1070 (8 gig vram), AMD 8350, 24 gig DDR3, SSD). It took roughly 25 minutes to complete DynDOLOD generation.
- 2,309 replies
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I was doing some experimenting and tried instead of using billboards to let DynDOLOD generate its own LOD for the trees. I double clicked on the trees entry and changed the values for LOD 8 and LOD 16 from "billboard" into LOD 8 - "LOD 8" and LOD 16 - "LOD 16". Seemed to work and look excellent. So, the question is: what is going on here? I thought billboards were needed? Or is DynoLODGEN generating its own billboards and if so, why bother with custom ones? Thanks!
- 2,309 replies

