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Zanderat

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Everything posted by Zanderat

  1. @PRieST I think that you are overthinking it. Sounds like we have similar set-ups. If you like my screenshots, the fix is easy (at least for me, it was).
  2. FYI. That is why I used FakeLightsIntensity=4. I am using Volumetric Mists, too.
  3. FakeLightsIntensity=4 Fixed it for me. Before: After:
  4. Quick question. I think I went one tweak too many.............. What is the default "brightness" setting? Thanks.
  5. Can't my last post anymore. But here is what it looks like with FakeLightsIntensity set to"3".
  6. Thanks, Sheson! (I am out of my own kids. Do you accept nieces or nephews? )
  7. I did RTFM, but not sure I understand it. Obviously, in this screenshot the glow is too bright. How do I tone it down? Thanks.
  8. I find DynDOLOD quite easy. It is all these "guides" that people find on the internet that mess them up. The above issue was quite clearly with MO2 not DynDOLOD.
  9. Ok. After a reboot, I was able to save. So, something was borked on my end. For me, this WB build is good. Thanks.
  10. @Sharlikran#0541 I am getting an error with the version you asked me to test. I never had to give WB admin rights before. Path is C:\Steam Games\steamapps\common\Skyrim Special Edition\Data.
  11. How does this compare to ver. 307.202001172135? Thanks.
  12. I am us\inge the latest nightly. Works fine with DynDOLOD.
  13. Can't seem to edit my post. This was with beta 58. The previous version (beta 57) works fine.
  14. Thanks. If I notice anything weird, I can rerun it. (next next I will make sure to phrase it in the form of a question, Alex Trebek)
  15. Quick dumb question. LOOT reshuffled my load order so that it doesn't match the order when DynDOLOD was generated. I don't think that this should matter, but wanted to confirm. Thanks.
  16. That's what I thought. Thanks!
  17. So here's a dumb question. Should I remove the culling fix mod before generating? https://www.nexusmods.com/skyrimspecialedition/mods/6314
  18. Final update (hopefully): after a good several hours of playing, I haven't not one fade with 2.71. Thanks Sheson!
  19. Occlusion seems to be enabled by default in DynDOLOD_SSE.ini. Per above, I am not using Enderal.
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