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Posts
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Everything posted by Zanderat
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@PRieST I think that you are overthinking it. Sounds like we have similar set-ups. If you like my screenshots, the fix is easy (at least for me, it was).
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FYI. That is why I used FakeLightsIntensity=4. I am using Volumetric Mists, too.
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FakeLightsIntensity=4 Fixed it for me. Before: After:
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Quick question. I think I went one tweak too many.............. What is the default "brightness" setting? Thanks.
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Can't my last post anymore. But here is what it looks like with FakeLightsIntensity set to"3".
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Thanks, Sheson! (I am out of my own kids. Do you accept nieces or nephews? )
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I did RTFM, but not sure I understand it. Obviously, in this screenshot the glow is too bright. How do I tone it down? Thanks.
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Error: Can not find tree LOD billboards required to create tree LOD.
Zanderat replied to Junny's question in DynDOLOD & xLODGen Support
I find DynDOLOD quite easy. It is all these "guides" that people find on the internet that mess them up. The above issue was quite clearly with MO2 not DynDOLOD. -
Or I use Tamrielic Textures SE 1 - Landscapes
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Ok. After a reboot, I was able to save. So, something was borked on my end. For me, this WB build is good. Thanks.
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I can't edit above. Will follow up on Discord.
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@Sharlikran#0541 I am getting an error with the version you asked me to test. I never had to give WB admin rights before. Path is C:\Steam Games\steamapps\common\Skyrim Special Edition\Data.
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How does this compare to ver. 307.202001172135? Thanks.
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I am us\inge the latest nightly. Works fine with DynDOLOD.
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Can't seem to edit my post. This was with beta 58. The previous version (beta 57) works fine.
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Thanks. If I notice anything weird, I can rerun it. (next next I will make sure to phrase it in the form of a question, Alex Trebek)
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Quick dumb question. LOOT reshuffled my load order so that it doesn't match the order when DynDOLOD was generated. I don't think that this should matter, but wanted to confirm. Thanks.
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That's what I thought. Thanks!
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So here's a dumb question. Should I remove the culling fix mod before generating? https://www.nexusmods.com/skyrimspecialedition/mods/6314
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Problkem With Medeival Lanterns
Zanderat replied to Zanderat's question in DynDOLOD & xLODGen Support
Final update (hopefully): after a good several hours of playing, I haven't not one fade with 2.71. Thanks Sheson! -
Occlusion seems to be enabled by default in DynDOLOD_SSE.ini. Per above, I am not using Enderal.

