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Majorman last won the day on January 29 2023
Majorman had the most liked content!
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Sofia, Bulgaria
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Fallout FWE
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GUIDE v1.2.0 - Feedback & Bug Reports
Majorman replied to z929669's topic in Step Fallout New Vegas Guide
New Vegas Uncut -Outside Bets was abandonded in 2012. Since then some of the cut content was added by YUP and some of the rest was added in Uncut Wasteland (e.g. the No Man's Land). Some of the content was not meant to be restored, as Camp McCaren, for example, is already near the NPC-per-cell hard-coded engine limit and adding more NPCs might lead to CTDs. Overall, I trust Sandbox6's Uncut Wasteland, as the author has spend years working on cut content and YUP and is one of the most experienced Fallout modders. If someone knows what can be restored without crushing the game, it's he. On top of tha, Wilder Wasteland features assets there were inside jokes among the developers (e.g. Gojira) that someone forgot to delete pre-release - Obsidian confirmed they were no "cut content" as they were never meant to be part of the game. Trust me, I've tested all "New Vegas Uncut" mods and hand-picked the good ones. Main Story Alterations - the issue with this mod is that it doesn't work as intended. That's why I had to include the individual components one by one. Elijah's Last Words Fix - fix included in YUP. Just checked in FNV Edit. Any Glasses... - it never bothered me, but l0l28 produces safe-to-use stuff, so you should be fine using this mod. Better Character Creation - well, the thing is, this mod is aimed at veteran players that are sick of the opening sequence. Potential first-time players should play through at whole opening at least once, IMO. It sets the mood right. That being set, some of tedious bits (like are you sure this is your character" have been cut via Stewie's Tweaks. There are instructions on the STEP FNV Patch mod page on how to skip the tutorial messages as well. The Living Desert - I'm not a big fan of added content (as opposed to cut content, especially if it was cut due to time constraints). Also adding a ton of NPCs makes the game progressively less stable, Truck Base - again, not a fan of added content. -
TESTING Power Armor Visual Enhancement (by Strider5)
Majorman replied to OGMailMan's topic in Fallout: New Vegas Mods
Not compatible with Book of Water. IMO Book of water gives power armors more "rusted" look that I prefer to the "shiny" look of PAVE. Also, PAVE is the go-to mod for TTW, as it covers power armor varieties unique to Fallout 3 as well.- 2 replies
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- 08-character appearance
- FALLOUTNV
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The main theme in Fallout: New Vegas is letting go. And I have to let go. We are expecting our second child any day now and once the baby gets born I won't have the time to play and curate for quite some time. I can't say how long it will take, I can't even say if I'll make a comeback as a curator, but I know I would like to get back to it one day. On the practical side of things, the guide is currently still in working condition and would probably manage to stay in working order for 3 months or so. If someone wants to take it from here, they are free to do so. After all, that is the way Step modding works. I will keep reading the Feedback thread and providing advice when I can, but I can't make any promises on regularity. I don't want to saound too melodramatic. This is not goodbye, just a call for would-be curators willing to step in. Step is a great community and the FNV Guide has helped me get through taxing times, giving me something to do through the occasional bouts of insomnia. I want to thank the admins for giving me this opportunity (and encouraging my hobby), the guide users for the effort of installing ~300 mods (I hoipe it was worth it) and I hope that someday I will be able to contribute again. P.S. Should have given a longer notice, but I'm hooked up on gaming and was delaying the inevitable in self-denial.
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GUIDE v1.2.0 - Feedback & Bug Reports
Majorman replied to z929669's topic in Step Fallout New Vegas Guide
You shouldn't be getting the launcher through NVSE. It seems to me that you either: Failed to generate INI files as explained in FNV Initialization Bothed the Tools Section and therefore Steam cannot veryfy the files. You can try to very the integrity of game files, but I am afraid you have to reinstall the game and start anew. Lastly, make sure you haven't installed the game in the Program Files folder of Windows. -
GUIDE v1.2.0 - Feedback & Bug Reports
Majorman replied to z929669's topic in Step Fallout New Vegas Guide
I've uploaded a new version of the Step patch. It includes the NCR goggles fix and fixes biped slots on headgear introduced in Spice of Life. It should no longer be possible to mix motorcycle helmets with hats (I did some testing). Also included the Jason Bright fix to the modlist. It had bothered me for years, didn't know there was a fix. Gave credit to LJamesD as per information in @OGMailMan's Step profile, hope that's the correct Nexus ID. The "floating trees" seem normal on the screenshots; it might be different in-game. Hopefully, it will be solved in Landscape Disposition Fix at some point in time (check for upgrades). Finally, I did some testing with the MkI Combat Armor and decided not to fix it. I couldn't replicate the issue with female characters, while males exhibited their left pauldron only with some of the 2-handed rifles. Anyways, I think I looks somewhat realistic and I like the meshes added by Robert's Male Body more.If anyone has an issue with that, they can use the mod @OGMailMan suggested. -
Discussion topic: Jason Bright Head Seam Mesh Fix by Survivalistic Wiki Link Necessary with FCO, not needed when playing with vanilla faces.
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- 08-character appearance
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GUIDE v1.2.0 - Feedback & Bug Reports
Majorman replied to z929669's topic in Step Fallout New Vegas Guide
@OGMailMan those are a lot of reports, I'll try to answer as best as I can: NCR Trooper goggles: good find, but the mesh is uploaded as a loose file. Thankfully, it has the necessary permissions to add it in will the STEP patch with proper packaging, so I will do so soon. Legion helmet goggles: annoying, yes, but I don't know a fix as well. Hopefully, someone will provide a fix on the Nexus in the future. The Combat Armor MK I: I've never noticed an issue before, will have to test it later at home. Can you tell me if it affects only male bodies? FO3 Weapon Restoration LOOT warning: no action is needed, as the STEP patch reverts the bad edits for you. The typo: already fixed. Motorcycle Helmet: it comes from Spice of Life. My guess is that it wasn't assigned the proper head slots in the esp, which makes it possible to wear it along with other headgear. The road: probably a vanilla bug or something went wrong during LOD generation. If it was only one instance, don't get preoccupied with it, otherwise try reloading the LOD generation process. TL; DR: will try to fix remaining issues via the STEP patch. -
GUIDE v1.2.0 - Feedback & Bug Reports
Majorman replied to z929669's topic in Step Fallout New Vegas Guide
@Ylgnik unfortunately, yes. Neckseams are a well-known problem among modded Bethesda games. -
Discussion topic: Economy Overhaul by PushTheWinButton Wiki Link
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- 12-gameplay-economy
- FALLOUTNV
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GUIDE v1.2.0 - Feedback & Bug Reports
Majorman replied to z929669's topic in Step Fallout New Vegas Guide
Update: I went through all the issues reported in this thread and adjusted the guide accordingly. Only one mod was replaced out of neccessity (the mod author considers it obsolete and offers an alternative), for the rest I've updated the download links or adapted installation instructions. To do: Someone reported an issue with a creature edit in the guide patch, I will make some adjustments to it and re-upload it to the Nexus soon. Thank you all for helping me keep the guide up-to-date. -
GUIDE v1.2.0 - Feedback & Bug Reports
Majorman replied to z929669's topic in Step Fallout New Vegas Guide
@Gsprfdude: I don't have this issue, but you might want to try Iscontroller instead. Iscontroller has the same basic functions as IsControl Enabler (so it supports all the animation mods natively) except for the Iron Sights adjustment. But Weapon Mesh Improvement Mod (WMIM) should have all weapons perfectly aligned by default, so there should be no issue with off-centered aim (the sight adjustment function of IsControl Enabler exists only for occasions where someone doesn't use WMIM). For FOV adjustments you might want to try the FOV Slider. I hope this helps and you'll otherwise get an answer on the Nexus soon. -
GUIDE v1.2.0 - Feedback & Bug Reports
Majorman replied to z929669's topic in Step Fallout New Vegas Guide
Thanks for all the reports, I've been away playing PoE 2 Deadfire for a few weeks and suddenly mod updates start happening all over the Nexus at the same time. I hate when this happens. I think the list of issues is rather extensive; I will get to fixing the guide tomorrow. Thankfully, it doesn't look like I have that much to do. P.S. Nexus has been keeping an archive for all the mods that get deleted for some time now, this Reddit post contains a link for the latest version of Skinned Mesh Improvement mod: https://www.reddit.com/r/fnv/comments/zctu2a/some_mods_that_were_deleted_from_nexus_but_are/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button -
Hm, Mass Ownership Tweaks is not really needed by the STEP Patch. I have marked it as a master in the guide by mistake. So you can try disabling it and see if things change. Or, alternatively, you can delete everything in the .ini altogether (make a backup of the ini before that), sleep in an interior somewhere for 3 in-game days (that's the reset timer in the game) and go back to Helios. But, my test showed no issue. I entered Helios One via a speech check, the door wasn't colored in red and nobody shot at me.
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That's one of the quests I haven't checked out on the current version of the guide. I doubt it's any of the mods on the list, as none of them edits Helios One specifically. "Strip Lights Region Fix" is the only one that might edit the world space aroung Helios One, but it doesn't touch the related quest. I will load an old save and try to do the quest and report back.