DarkladyLexy Posted February 26, 2016 Posted February 26, 2016 On 2/26/2016 at 10:07 PM, edynacio said: When installing Enhanced Landscapes for use with Skyrim Flora Overhaul, Under LodGen Billboards options should I choose *Vanilla Trees and *SFO Trees or just *SFO Trees?choose the sfo optionals
Darth_mathias Posted February 29, 2016 Author Posted February 29, 2016 (edited) Interesting this Braidwood Inn: Now to workout what mods are causing this. Edit it is a conflict between cutting Floor and Realistic room Rental howver neither appear to conflcit in tes5edit I'll buzz Arthmoor about it. Edited February 29, 2016 by Darth_mathias
Astakos Posted February 29, 2016 Posted February 29, 2016 Use MFG Console to see from which esp the objects are coming from.
Darth_mathias Posted February 29, 2016 Author Posted February 29, 2016 (edited) On 2/29/2016 at 3:11 PM, Astakos said: Use MFG Console to see from which esp the objects are coming from.i belive the bed is coming from CRF and the table from RRR I can find each in Tes5edit but they don't appear to be conflciting with each other Bed ref id: 15041322Table ref id: 42094211Chair ref ID: 000E56A8 Edited February 29, 2016 by Darth_mathias
Astakos Posted February 29, 2016 Posted February 29, 2016 (edited) The first 2 are new placed objects (records) Darth. They can easily conflict with each other if they are placed at the same spot. This cannot be seen, nor fixed, with TES5Edit. You need CK!! (TBH, I am not using RRR Enhanced so I wouldn't know if this conflict is real or a product of a bad CRF update process. Have you tried on a new game to see?) Edited February 29, 2016 by Astakos
Darth_mathias Posted February 29, 2016 Author Posted February 29, 2016 (edited) On 2/29/2016 at 3:48 PM, Astakos said: The first 2 are new placed objects (records) Darth. They can easily conflict with each other if they are placed at the same spot. This cannot be seen, nor fixed, with TES5Edit. You need CK!! i have already messaged Arthmoor about it hopefully he will fix it. Edit: It is the same in a new game although finding this has made me realise I have totally missed the interesting npcs patch for realistic room rental from the guide will correct that now Edited February 29, 2016 by Darth_mathias
edynacio Posted March 1, 2016 Posted March 1, 2016 The SRLExt Integrating guide states that Bandolier was removed not really needed. I'm assuming only the esp's were removed because Complete Crafting Overhaul Remade removes the need for this ESP's, right?
paul666root Posted March 1, 2016 Posted March 1, 2016 The whole mod was removed. Don't really need bags for loot
edynacio Posted March 1, 2016 Posted March 1, 2016 On 3/1/2016 at 9:25 PM, paul666root said: The whole mod was removed. Don't really need bags for lootI'm planning to still use it for visuals.That shouldn't conflict with other mods on SRLExt, right?
edynacio Posted March 1, 2016 Posted March 1, 2016 I noticed that the CR is dependent on Weapons_Armors Merged.esp.What mods were touched by the CR? There's a couple I would like to leave out if possible.
paul666root Posted March 1, 2016 Posted March 1, 2016 https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Conflict_Resolution#Conflicts_and_Fixes
Darth_mathias Posted March 1, 2016 Author Posted March 1, 2016 (edited) On 3/1/2016 at 9:02 PM, edynacio said: The SRLExt Integrating guide states that Bandolier was removed not really needed. I'm assuming only the esp's were removed because Complete Crafting Overhaul Remade removes the need for this ESP's, right?this mod was never installed I don't see the need for it. as far as i know it shouldn't conflict. Any mod in red in the intergration guide is NOT installed at all. It is there so you know I have dropped it. On 3/1/2016 at 9:34 PM, edynacio said: I noticed that the CR is dependent on Weapons_Armors Merged.esp.What mods were touched by the CR? There's a couple I would like to leave out if possible.only one record in the outfits uses the weapons and armors merged not overly sure which mods in the merge it come from though. please not the CR Sub guide is a WIP few npc to finish off but it mostly there now. Edited March 1, 2016 by Darth_mathias
edynacio Posted March 2, 2016 Posted March 2, 2016 (edited) On 3/1/2016 at 10:45 PM, Darth_mathias said: this mod was never installed I don't see the need for it. as far as i know it shouldn't conflict. I like to use Bandolier because in my play style I change the carryweight of my character to about 30 and let it increase slowly as I gain stamina. I try to make it more realistic how much I can really carry in connection with the Backpacks, Pouches I wear.It never seemed to realistic to have quite a few loot items with me that are stored in "virtual" space. I don't always wear a backpack, mostly in city areas, but wear the less carryweight capacity pouches from bandolier, while storing most of travel items in a rental room (safe) container or horse storage.I still carry a lot around by utilizing the followers backpacks, while traveling and exploring dungeons. Anyways, that's just my way of making the carryweight a bit more immersive. Edited March 2, 2016 by edynacio
Darth_mathias Posted March 3, 2016 Author Posted March 3, 2016 ok is anyone have a issue with Eldawyn she is a from Interesting NPC's found in the bannered mare and she is naked I have reset he inventory and she is still naked. Is this happening everyone or just me?
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