TechAngel85 Posted November 24, 2015 Posted November 24, 2015 Mod Organizer 2 is now in alpha, which is the 64-bit version of MO featuring support for Fallout 4. Testers are welcome and encouraged! Download the Alpha here: https://github.com/TanninOne/modorganizer/releases This is not a bug report topic! Please report bugs to the GitHub issue tracker.Thought I'd start this thread for the discussion of MO2 instead of filling the Fallout Support topic with unrelated posts.
0 LePresidente Posted December 19, 2016 Posted December 19, 2016 Hi, My c++ coding is not strong, So i'm doing what I can. My focus is though to get this building using modorganizer-umbrella in a way where a dev can pick up and go instead of jumping through the hoops i did. Will do minor fixes though usvfs needs some serious work, Tannin did leave it in a broken state. 2
0 remlnx Posted December 19, 2016 Posted December 19, 2016 Hi, My c++ coding is not strong, So i'm doing what I can. My focus is though to get this building using modorganizer-umbrella in a way where a dev can pick up and go instead of jumping through the hoops i did. Will do minor fixes though usvfs needs some serious work, Tannin did leave it in a broken state.No hurry . It work mostly without issues, the majority of reported issues on nexus page comes from errors made by the users inexperience using MO not from MO itself. It is great that you guys picked up Tannin work to make modding again a great safe experience. Sent from my SM-G925F using Tapatalk
0 darkside Posted December 19, 2016 Posted December 19, 2016 Hi, My c++ coding is not strong, So i'm doing what I can. My focus is though to get this building using modorganizer-umbrella in a way where a dev can pick up and go instead of jumping through the hoops i did. Will do minor fixes though usvfs needs some serious work, Tannin did leave it in a broken state. Welcome to the forum! I am so glad that someone continue to develop MO.
0 LePresidente Posted December 19, 2016 Posted December 19, 2016 Welcome to the forum! I am so glad that someone continue to develop MO.Thanks glad to be here :D
0 darkside Posted December 19, 2016 Posted December 19, 2016 Hi, My c++ coding is not strong, So i'm doing what I can. My focus is though to get this building using modorganizer-umbrella in a way where a dev can pick up and go instead of jumping through the hoops i did. Will do minor fixes though usvfs needs some serious work, Tannin did leave it in a broken state. Welcome to the forum! I am so glad that someone continue to develop MO.
0 TechAngel85 Posted December 19, 2016 Author Posted December 19, 2016 Thanks glad to be here :DIf you want a Mod Author badge, which comes with a few extra privileges, you can PM me on Nexus. My profile is linked in my signature.
0 darksynth0 Posted December 29, 2016 Posted December 29, 2016 Hi guys!Do you know why Wrye Bash (SSE version) doesn't work with MO2 (SSE plugin).I mean, it works, but when I am trying to create bashed patch for leveled lists, it just shows CRF when ticking "automatic", and hangs if I try to manually add mods to the leveled lists merge. I am totally sure it's because of buggy MO2 (which doesn't support SSE on its own), but still maybe you have any ideas.Probably has something to do with loadorder.txt..
0 tjax323 Posted December 29, 2016 Posted December 29, 2016 (edited) Sorry if I'm asking something you already know or have done. I know the following is one of the things I saw biting people trying to make a bashed patch. Have you pulled string files out of the Patch-BSA file to put into a Strings folder in the data file? I know that's necessary for Wrye 307. Scroll 2/3 down the page to "Extracting String Files in this link. Edited December 29, 2016 by tjax323
Question
TechAngel85
Mod Organizer 2 is now in alpha, which is the 64-bit version of MO featuring support for Fallout 4. Testers are welcome and encouraged!
Download the Alpha here: https://github.com/TanninOne/modorganizer/releases
This is not a bug report topic! Please report bugs to the GitHub issue tracker.
Thought I'd start this thread for the discussion of MO2 instead of filling the Fallout Support topic with unrelated posts.
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LePresidente
Hi, My c++ coding is not strong, So i'm doing what I can. My focus is though to get this building using modorganizer-umbrella in a way where a dev can pick up and go instead of jumping through the h
Kesta
Bad news for modaholic with small HDD :/ Looking forward to Tannin's reply on this, I'd like to know if the feature have been removed for technical issue or by design.
Octopuss
I'd like to see the reasoning behind this.
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