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Mod Organizer 2 Discussion and Feedback


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Posted

Mod Organizer 2 is now in alpha, which is the 64-bit version of MO featuring support for Fallout 4. Testers are welcome and encouraged!

 

Download the Alpha here: https://github.com/TanninOne/modorganizer/releases

 

This is not a bug report topic! Please report bugs to the GitHub issue tracker.

Thought I'd start this thread for the discussion of MO2 instead of filling the Fallout Support topic with unrelated posts.

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Posted

Hi,

 

My c++ coding is not strong, So i'm doing what I can. My focus is though to get this building using modorganizer-umbrella in a way where a dev can pick up and go instead of jumping through the hoops i did. Will do minor fixes though usvfs needs some serious work, Tannin did leave it in a broken state.

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Posted

Hi,

 

My c++ coding is not strong, So i'm doing what I can. My focus is though to get this building using modorganizer-umbrella in a way where a dev can pick up and go instead of jumping through the hoops i did. Will do minor fixes though usvfs needs some serious work, Tannin did leave it in a broken state.

No hurry . It work mostly without issues, the majority of reported issues on nexus page comes from errors made by the users inexperience using MO not from MO itself. It is great that you guys picked up Tannin work to make modding again a great safe experience.

 

 

Sent from my SM-G925F using Tapatalk

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Posted

Hi,

 

My c++ coding is not strong, So i'm doing what I can. My focus is though to get this building using modorganizer-umbrella in a way where a dev can pick up and go instead of jumping through the hoops i did. Will do minor fixes though usvfs needs some serious work, Tannin did leave it in a broken state.

Welcome to the forum! I am so glad that someone continue to develop MO.
  • 0
Posted

Hi,

 

My c++ coding is not strong, So i'm doing what I can. My focus is though to get this building using modorganizer-umbrella in a way where a dev can pick up and go instead of jumping through the hoops i did. Will do minor fixes though usvfs needs some serious work, Tannin did leave it in a broken state.

Welcome to the forum! I am so glad that someone continue to develop MO.
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Posted

Hi guys!

Do you know why Wrye Bash (SSE version) doesn't work with MO2 (SSE plugin).

I mean, it works, but when I am trying to create bashed patch for leveled lists, it just shows CRF when ticking "automatic", and hangs if I try to manually add mods to the leveled lists merge.

 

I am totally sure it's because of buggy MO2 (which doesn't support SSE on its own), but still maybe you have any ideas.

Probably has something to do with loadorder.txt..

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