TechAngel85 Posted November 24, 2015 Posted November 24, 2015 Mod Organizer 2 is now in alpha, which is the 64-bit version of MO featuring support for Fallout 4. Testers are welcome and encouraged! Download the Alpha here: https://github.com/TanninOne/modorganizer/releases This is not a bug report topic! Please report bugs to the GitHub issue tracker.Thought I'd start this thread for the discussion of MO2 instead of filling the Fallout Support topic with unrelated posts.
0 Geotan Posted May 23, 2016 Posted May 23, 2016 Uninstalling the beta will delete any mods in its folder (even if you click X instead of OK on the popup that ASKS if you want to delete them). Don't store your mods there and don't uninstall it when there is anything that matters.
0 hishutup Posted June 23, 2016 Posted June 23, 2016 Beta 3 from github appears to be a trojan, you have been warned.
0 GrantSP Posted June 23, 2016 Posted June 23, 2016 Beta 3 from github appears to be a trojan, you have been warned.Posts like this should really contain supporting evidence otherwise they are nothing more than scare-mongering. I see no mention of this in the GitHub issues page, so anything you have should likewise be brought to the developers attention, not here.
0 hishutup Posted June 23, 2016 Posted June 23, 2016 I would screencap it but Im running on a barebones win7 install.I've also seen that win10's defender is flagging.I wanted to run it through virus total but I couldnt download it, I now see that you can link a URL. Here is what it sees:downloaded file analysis MSE reports it as a trojan and it isnt usually a program to give false readings. 2.0.6 downloads and runs without a flagHowever downloading 2.0.7, MSE immediately removes it.
0 DoubleYou Posted June 23, 2016 Posted June 23, 2016 Those results look like a typical false positive reading.
0 TechAngel85 Posted June 23, 2016 Author Posted June 23, 2016 Probably false-positive, but a report to Tannin might be helpful. I'm not a programmer so I don't know what can be done to prevent that.
0 GSDFan Posted June 23, 2016 Posted June 23, 2016 Tannin said Av false positives have to be fixed in the av software so you should report them there and not on the not the github. Post 765 Windows defender. probably goes for all AV software.
0 Ganda Posted June 23, 2016 Posted June 23, 2016 I'm guessing the reason hishy was worried was because a lot of Github account were compromised and MSE IS reporting a virus.
0 SilverDarkBlade Posted June 26, 2016 Posted June 26, 2016 So my computer is completely unable to run Nexus mod manager due to some issues. So i attempt to use this for modifying fallout 4. However it is unable to launch fallout 4. Could it have something to do with Fo4 being stored on a separate hard drive? I correctly pointed Mod organizer to the correct location of the exe.
0 GSDFan Posted July 5, 2016 Posted July 5, 2016 NO, My setup has Skyrim, Oblivion Fallout 3, Fallout NV and Fallout 4 on D drive and the rest of my games on E drive with Steam installed on the E drive in a PC Installed Programs folder. Most of my programs are installed in the PC Installed Programs folder to avoid UAC issues from the Program Files folders. Can you run the game from Steam by itself?
0 Gernash Posted July 13, 2016 Posted July 13, 2016 (edited) Hope this helps someone out there. Mod.Organizer-2.0.7.exe Beta 3 on windows 10 If you are having trouble getting the overwrite folder working or odd start up behavior. I have an win10 dual Hdd system and My MO2 is on the 2nd Hdd. Uninstalling MO2> Uninstall MO2 then go into your C:\Users{User}\AppData\Local\ and delete the ModOrganizer folder (or rename it if you want to revert back to it.) Installing MO2> Install MO2 and start it once> move the Mod Organizer folder from C:\Users{User}\AppData to a new location (in my case j:\ My 2nd Hdd)> Open an administrative command prompt, then create a symbolic link with the following command "mklink /J C:\Users{User}\AppData\Local\ModOrganizer J:/{My new folder}"This resolves overwrite folder issuesNote: if you leave MO2 in the appdata folder you will have unusual results with running 3rd party application Loot,Fomod, JAVA,tes5edit etcRecommend deleting all nxmhandler.ini and ModOrganizer.ini and allow MO2 to recreate them also run nxmhandler.exe in MO2 root folder to generate the nxmhandlers.ini files IF you install FNIS+PCEA2+Creature Pack GenerateFNISforUSERS CrashesFNIS+PCEA2+Creature Pack+FNIS Spells have to be merged into a single Mod.GenerateFNISforUSERS works and finds XP32 Maximum Skeleton Extended (Does not have to be merged) NOTE: I had to run SKSE from steam once This is how I got it going reasonably for Skyrim (no Skyproc SUM,variants,dual wield etc), Fallout 4 seems to be Fine (running 124 mods no CDT) Full Fallout 4 info here https://forum.step-project.com/topic/11094-wip-fallout-4-using-modorganizer-2/?do=findComment&comment=176398 As people are refering to this link Edited August 29, 2016 by Gernash
0 random133771 Posted July 23, 2016 Posted July 23, 2016 Hi,From what I've read in this thread it seems as though we can expect the 64bit version of MO 2 to support Bethesda's 32bit games once the program is stable. Given this, I was wondering if it's likely that we will be able to update (or export) our original setups in MO1 to MO2 (specifically keeping the package order in tact, but hopefully keeping other settings too). Could we expect the same for upgrading the beta version to the stable version while modding FO4? I ask because most of the older games were modded through Wrye Bash but I'd much rather use MO this time round and I don't want to have to set up my mods all over again with the release of the stable version. Thanks!
0 GrantSP Posted July 23, 2016 Posted July 23, 2016 Welcome to STEP @random133771 The profile system that MO & MO2 use are identical, so you will be able to copy across your fully modded setup from MO to MO2 at any point.
0 random133771 Posted July 23, 2016 Posted July 23, 2016 @GrantSP Awesome, that's good to know! Thanks for the response!
0 nekollx Posted July 24, 2016 Posted July 24, 2016 i can't get beta 4 to even launch i keep getting a "the ordinal 341 could not be located in the dynamic link library ssleay32.dll" I'm using windows 7 BTW
Question
TechAngel85
Mod Organizer 2 is now in alpha, which is the 64-bit version of MO featuring support for Fallout 4. Testers are welcome and encouraged!
Download the Alpha here: https://github.com/TanninOne/modorganizer/releases
This is not a bug report topic! Please report bugs to the GitHub issue tracker.
Thought I'd start this thread for the discussion of MO2 instead of filling the Fallout Support topic with unrelated posts.
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LePresidente
Hi, My c++ coding is not strong, So i'm doing what I can. My focus is though to get this building using modorganizer-umbrella in a way where a dev can pick up and go instead of jumping through the h
Kesta
Bad news for modaholic with small HDD :/ Looking forward to Tannin's reply on this, I'd like to know if the feature have been removed for technical issue or by design.
Octopuss
I'd like to see the reasoning behind this.
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