paul666root Posted June 9, 2016 Share Posted June 9, 2016 (edited) You used to have blowing in the wind in your guide. Did you put the changes in the CR?It's in the landscape and environment merge Edited June 9, 2016 by paul666root Link to comment
Darth_mathias Posted June 9, 2016 Author Share Posted June 9, 2016 It's in the landscape and environment mergeyes it is Link to comment
Razorsedge877 Posted June 9, 2016 Share Posted June 9, 2016 I thought there was an option in blowing in the wind for one of Arthmoors expansions Link to comment
Darth_mathias Posted June 9, 2016 Author Share Posted June 9, 2016 (edited) ok guys 2 quick screenshoot comparsions Skyrim Bigger Trees: Enhanced Vanilla Tree meshes: and from the looks of it EVT is superior. Now just need to work out what Billboards if any I will require of this. Edited June 9, 2016 by Darth_mathias Link to comment
Hackfield Posted June 9, 2016 Share Posted June 9, 2016 Don't know why, supposedly EVT only alters meshes, but those trees in the second picture look too clean/tropicalish, no moss whatsoever. 1 Link to comment
Darth_mathias Posted June 9, 2016 Author Share Posted June 9, 2016 Don't know why, supposedly EVT only alters meshes, but those trees in the second picture look too clean/tropicalish, no moss whatsoever.no it has texture files too Link to comment
dunc001 Posted June 9, 2016 Share Posted June 9, 2016 ok guys 2 quick screenshoot comparsions Skyrim Bigger Trees: Enhanced Vanilla Tree meshes: and from the looks of it EVT is superior. Now just need to work out what Billboards if any I will require of this.Which EVT option(s) is that with Darth? Link to comment
Darth_mathias Posted June 9, 2016 Author Share Posted June 9, 2016 Which EVT option(s) is that with Darth?Custom treesEnhanced tree clutterParallax for custom treesCustom trees RAT. place just above TreesHD_Skyrim_Variation in my install order. I shoudl also note that the screenshot are pre dyndolod. Link to comment
BuddyKidd Posted June 9, 2016 Share Posted June 9, 2016 I have a nuby question. When you instruct us to: "After DynDolod Worlds script has finished it is advised to reload the esp and Clean Masters." Do you slect just DynDolod.esp afer it is reloaded or all the esp's which are on the list? Link to comment
Darth_mathias Posted June 9, 2016 Author Share Posted June 9, 2016 I have a nuby question. When you instruct us to: "After DynDolod Worlds script has finished it is advised to reload the esp and Clean Masters." Do you slect just DynDolod.esp afer it is reloaded or all the esp's which are on the list?Just DynDOLOD.esp need to be loaded. Link to comment
BuddyKidd Posted June 9, 2016 Share Posted June 9, 2016 Sorry to be a pest but I want to make sure I have it right. I get into TES5Edit and click on "Select None" then check the DynDOLOD.esp, then click on OK. After it runs and says "Background Loader: finished" I right click on DynDOLOD.esp and click Clean Masters? Link to comment
paul666root Posted June 9, 2016 Share Posted June 9, 2016 (edited) yes and the save. Edited June 9, 2016 by paul666root Link to comment
Alluistras Posted June 9, 2016 Share Posted June 9, 2016 don't forget that RAT is provided by Enhanced Landscapes (If you've installed that) and not the orginal mod. the problem for me with that is overwrites from Arthmoor villages I will have to double check this later.IIRC, it's just a couple of specific trees. Let the villages overwrite if you wanna. ;) Link to comment
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