Darth_mathias Posted June 8, 2016 Author Posted June 8, 2016 On 6/8/2016 at 6:30 AM, dunc001 said: Sorry, what I was meaning was if it would also get merged into the bashed patch and disabled afterwards why does it need to be included in the weapons and armour merge which obviously then doesn't get disabled?It does get disabled becuase it is is already merged. All merged mods get deactived post merge unless otherwise stated.
uncleseano Posted June 8, 2016 Posted June 8, 2016 (edited) With Crash Fix 10 it mentions having to get 'SKSE Plugin Preloader' for the UseOSAllocators=1 to work. Any info on there? EDIT: ALso just for Immersive Citizens - AI Overhaul I thought that mod was a no go with all the hullaballo back in the day? (haven't modded in awhile!) Edited June 8, 2016 by uncleseano
paul666root Posted June 8, 2016 Posted June 8, 2016 either you put it in bashed patch or in the weapons and armors merge you still will have two esps...
Darth_mathias Posted June 8, 2016 Author Posted June 8, 2016 (edited) On 6/8/2016 at 6:49 AM, uncleseano said: With Crash Fix 10 it mentions having to get 'SKSE Plugin Preloader' for the UseOSAllocators=1 to work. Any info on there?download SKSE Plugin Preloader from here https://www.nexusmods.com/skyrim/mods/75795/? InstallingPut d3dx9_42.dll in your root Skyrim directory (where TESV.exe is), NOT in data folder! Edited June 8, 2016 by Darth_mathias
paul666root Posted June 8, 2016 Posted June 8, 2016 (edited) On 6/8/2016 at 6:49 AM, uncleseano said: With Crash Fix 10 it mentions having to get 'SKSE Plugin Preloader' for the UseOSAllocators=1 to work. Any info on there? EDIT: ALso just for Immersive Citizens - AI Overhaul I thought that mod was a no go with all the hullaballo back in the day? (haven't modded in awhile!)https://www.nexusmods.com/skyrim/mods/75795/? rhis is the preloader ICAIO is ok ! It is just incompatible with some city overhauls Reveal hidden contents Amazing Riverwood Starter HomeArcadias Mystical CauldronBelethors Overrated GoodsBerts Breezehome RemodelBetter JorrvaskrBigger Whiterun - Better Cities WhiterunClassic little bridgeden in whiterunExpanded Towns and Cities (ETaC) 14.2.9 (Complete version)Friendlier TavernsHolds The City Overhaul (Complete version)Immersive Settlements (Rorikstead/Whiterun)JK's Skyrim (JK's Whiterun, JK's Riverwood, JK's Rorikstead)Nernies City and Village ExpansionNorthern BathhousesNo Vendor YellsReal Cities-WhiterunRiverwood reborn / Riverwood reborn 2 / Riverwood ReduxSkyfall Estate - Buildable Edition / Skyfall Estate - Multiple Adoption FriendlySkyFix - Riverwood RedevelopedSkyrim RadioactiveSuperior RoriksteadThe Bosmeric Drunken HuntsmanThe People Of Skyrim Ultimate Version 3.0.7.4The Real WarmaidensThe Scottish Bannered MareThe Useless Shop and Interior OverhaulUltimate WhiterunWhiterun Expansion_ Alternative EntranceWhiterun Outskirts Market7K Better Whiterun - City Under ConstructionAdditional notes:None of these plugins are incompatibles at 100%. For example, if you use ETaC, you won't have any issues in Whiterun, Solitude, Windhelm, Markarth and Riften.It's not possible to do a compatibility patch by using TES5edit for these plugins. Edit: ninjaed partially again Edited June 8, 2016 by paul666root
uncleseano Posted June 8, 2016 Posted June 8, 2016 Ok thanks guys I'll lookin into the preloader so. More questions though! When installing Vividian ENB it says to click none for ELE-Lite 95b and then the next mod is ELE-Lite 95b. Any advice there?
Alluistras Posted June 8, 2016 Posted June 8, 2016 On 6/8/2016 at 5:57 AM, Darth_mathias said: yeah Neo hasn't updated his guide yet (not sure yet) but I recommend you use version 10 plus apply the memory allocator patch? the mod author recommendsProbably needs more testing, I'd imagine.
uncleseano Posted June 8, 2016 Posted June 8, 2016 (edited) On 6/8/2016 at 8:42 AM, Alluistras said: Probably needs more testing, I'd imagine.Yeah probs does but I slapped it in anyway. It's the only part of the guide I've deviated from. Speaking of which Revamped Alchemy Lab HD: is longer relavent as it's all apart of Revamped Assets Skyrim: Should we just install the Alchemy lab from Assets Skyrim? EDIT: Also for Septim HD is says 'Install only the contents of Alternates/Default BBP/Mipmaps.' Does that mean we delete the folders for meshes/tectures and the High BPP in Alternates or just the High BPP in alternates? Edited June 8, 2016 by uncleseano
Nozzer66 Posted June 8, 2016 Posted June 8, 2016 (edited) This is I think the 3rd time the Alchemy mod change has been mentioned. If you look at this post: https://forum.step-project.com/topic/10593-skyrim-revisited-legendary-edition-news/?p=168230 it essentially shows what to do for now. The seond one means the only thing you install is the textures that are in Alternates/Default BBP/Mipmaps. Nothing else. Edited June 8, 2016 by Nozzer66
Darth_mathias Posted June 8, 2016 Author Posted June 8, 2016 On 6/8/2016 at 10:10 AM, Nozzer66 said: This is I think the 3rd time the Alchemy mod change has been mentioned. If you look at this post: https://forum.step-project.com/topic/10593-skyrim-revisited-legendary-edition-news/?p=168230 it essentially shows what to do for now. The seond one means the only thing you install is the textures that are in Alternates/Default BBP/Mipmaps. Nothing else.mmmm then i have installed this mod wrong in my own game i have always found the installation of this mod confusing.
uncleseano Posted June 8, 2016 Posted June 8, 2016 (edited) On 6/8/2016 at 11:11 AM, Darth_mathias said: mmmm then i have installed this mod wrong in my own game i have always found the installation of this mod confusing.Guess I'm not the only one so :P EDIT: @ Nozzer66 I deleted the other stuff apart from the 'alternates' folder and I get the big red X in M.O. Ya know, the whole no game data one. So you only delete the 'High' folder in Alternates or the mod stops working Edited June 8, 2016 by uncleseano
paul666root Posted June 8, 2016 Posted June 8, 2016 (edited) in MO choose manual install and manually move the texture folder from Alternates/Default BBP/Mipmaps to data which is the first in the folder tree. Just drag and drop until mo says "Looks good". Uncheck everything else. Only then hit install. Edited June 8, 2016 by paul666root
Darth_mathias Posted June 8, 2016 Author Posted June 8, 2016 Ok everyone I have finally come to a descion regarding the reintroduction of Interesting NPCs. I have decided not to reintroduce at this time I really want to wait until Apotheosis is finally out (which is in Setptember) if that goes in without issue then interesting NPC will make a reappearence provided tere no script lag.
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