After running DynDOLOD on my current mod list i've noticed that distant trees seem to change depending on how far away i am from them.
I've tried googling it but can only find issues regarding "pop-in" which isn't really related to the problem i'm having.
The LODs seems to be switching between 3D and Static depending on my distance from them and if i use the freeflying camera to get close to it the LOD starts flickering like crazy.
Here's a video of the problem:
When reading up on flickering LOD i found an answer from Sheson on this forum that said to try setting uLargeRefLODGridSize to 5 in skyrimprefs.ini but that hasn't helped.
Would be very interested in hearing someones opinion on this and i'm ready to provide more details Ãf needed.
New to this forum, and new to the whole LOD thing. I've created my own lod on my massive mod pack of over 300 mods. I had some problems with everything but nothing I couldn't solve.. However I ran into a problem as I started a new game that I can't solve haha.
So basically the LOD is weirdly reverting between the defaul extremely low resolution lod to the very high detailed LOD that I put up. So far it only seemed to happen on stone walls but nothing else.
I'm not sure why this happens so that's why I'm here to ask the community !
Running DynDOLOD with the procedure specified in the HTML document for ultra.trees works well for Vanilla Trees and eliminates the dreaded and disgusting pop-in, but running DynDOLOD ultra with Enhanced Vanilla Trees installed makes the trees flicker when approaching them from a distance. Here is a video that displays the issue, this happens with all trees not just the ones in the video:
What I have tried to do to eliminate the flickering (that have not worked):
-Used each texture option for large EVT installation (lush, vurt, custom)
-Used a vanilla MO profile with only DynDOLOD and EVT (and crash fixes, SKSE, very basic fixes)
-Used the basic EVT option with Simply Bigger Trees to increase size
-Run DynDOLOD with different settings, such as testing Static LOD4 vs Billboards. Using 'Full Model' causes DynDOLOD to have a unit function error where it cannot open the trees log file because it is in use, presumably by the EVT esp, because running it without the EVT esp activated this error does not occur.
Is this flickering normal or is there a way to fix it?
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