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By 1990srider
So currently I'm trying to get the stockade mesh in the mesh/clutter/stockade/.nif to show up as full mesh in my lod generations. Because I'm creating new full models using Dyndolod. I've gotten everything else and every other type of model to do what I need it to. Ive tried .....esp/esm;formid I've tried the file path shortened and full all the way to be of the nif file being included.
4 is full 8 is full 16 is full. I've had this issue also with highherothgar floor models not showing ether... I spelled that wrong in here but yeah. I've tried looking for another rule or mesh mask the could be interfering and I can't find anything. Anyone have any idea what could be wrong?? I'm not trying to generate a lower poly lod I'm using this for other purposes.
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By O4X
So I've been trying to figure this out for awhile now, Azura's Shrine has no LOD at all, doesn't load in until I'm a sprinting distance away. I can't figure it out, I'm even using DynDoLOD, everything else is showing up just fine.
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By sheson
DynDOLOD DLL for Skyrim, Skyrim Special Edition, Skyrim Anniversary Edition and Skyrim VR
So far all versions of DynDOLOD use the SKSE plugin PapyrusUtil for the optional dynamic LOD in the game. Starting with version 2.45 there is now the alternative DynDOLOD DLL available.
The current DLL version is 2.45. It works with dynamic LOD generated by DynDOLOD Standalone 2.45 and newer.
Read the ..DynDOLOD\Docs\DynDOLOD_DLL.html included in DynDOLOD Standalone for an explanation about DynDOLOD DLL, installation instructions (overwrite papyrus scripts of DynDOLOD Resources) and how it works.
If there are problems with it, check DynDOLOD_DLL.html and the DynDOLOD FAQ first before posting.
If a DynDOLOD.DLL version is required for a game version that is not listed below, request it in this thread. First, search this thread if it has been requested already, though. The future will tell how long it takes to release updates.
Typically a new DynDOLOD.DLL is required for each new game version, but not each new SKSE version. For example a DynDOLOD.DLL compiled with SKSE64 2.0.9 also works with SKSE64 2.0.10 for the same game version.
Nexus Downloads for DynDOLOD 2.45 and higher
DynDOLOD DLL for Skyrim
DynDOLOD DLL SE for Skyrim Special Edition
DynDOLOD DLL VR for Skyrim VR
Mega Mirrors:
DynDOLOD.DLL + Scripts for Skyrim 1.9.32 (overwrite the papyrus scripts included in DynDOLOD Resources)
DynDOLOD Scripts for Skyrim Special Edition and Skyrim VR (overwrite the papyrus scripts included in DynDOLOD Resources SE)
DynDOLOD.DLL for Skyrim Special Edition 1.5.39
DynDOLOD.DLL for Skyrim Special Edition 1.5.50
DynDOLOD.DLL for Skyrim Special Edition 1.5.53
DynDOLOD.DLL for Skyrim Special Edition 1.5.62
DynDOLOD.DLL for Skyrim Special Edition 1.5.73
DynDOLOD.DLL for Skyrim Special Edition 1.5.80
DynDOLOD.DLL for Skyrim Special Edition 1.5.97
DynDOLOD.DLL for Skyrim Special Edition 1.6.318
DynDOLOD.DLL for Skyrim Special Edition 1.6.323
DynDOLOD.DLL for Skyrim Special Edition 1.6.342
DynDOLOD.DLL for Skyrim Special Edition 1.6.353
DynDOLOD.DLL for Skyrim VR 1.4.15
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Running DynDOLOD with the procedure specified in the HTML document for ultra.trees works well for Vanilla Trees and eliminates the dreaded and disgusting pop-in, but running DynDOLOD ultra with Enhanced Vanilla Trees installed makes the trees flicker when approaching them from a distance. Here is a video that displays the issue, this happens with all trees not just the ones in the video:
What I have tried to do to eliminate the flickering (that have not worked):
-Used each texture option for large EVT installation (lush, vurt, custom)
-Used a vanilla MO profile with only DynDOLOD and EVT (and crash fixes, SKSE, very basic fixes)
-Used the basic EVT option with Simply Bigger Trees to increase size
-Run DynDOLOD with different settings, such as testing Static LOD4 vs Billboards. Using 'Full Model' causes DynDOLOD to have a unit function error where it cannot open the trees log file because it is in use, presumably by the EVT esp, because running it without the EVT esp activated this error does not occur.
Is this flickering normal or is there a way to fix it?
Thank you.
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