Mator Posted September 23, 2015 Posted September 23, 2015 (edited) Merge Plugins Standalone has been publicly releasedTo get the latest version (v2.1.1) you'll have to download from Nexus Mods. I'll be pushing the new version onto the backend in a few days (I just want to encourage people to download from the Nexus so they can endorse it). This thread is now effectively closed. Thanks,- Mator Edited December 24, 2015 by Mator 1
0 edynacio Posted October 2, 2015 Posted October 2, 2015 I spent a few hours trying to figure what's wrong but couldn't make it work. The main problem that I came across is when choosing "I'm using Mod Organizer" under integrations tab. Next time I run MP the background loader is finished but no plugins are loaded. Here are the steps I'm taking: When browsing for Papyrus flags the file "TESV_Papyrus_Flags" is not there. But if I browse using Windows it will show.Not sure it that's an issue because if clicking "Detect Integrations" it will populate "Papyrus flags" with "TESV_Papyrus_Flags". After the setup I close MP and when running it again it doesn't load any plugins. Initially running MP for the first time through Mod Organizer it will load all plugins from SRLE.This happens also if I do a fresh install of MP and running it independently from MO but selecting "I'm using Mod Organizer" My Skyrim is installed here:C:\Games\Steam\steamapps\common\Skyrim I'm using Windows 10 Pro
0 Mator Posted October 2, 2015 Author Posted October 2, 2015 Go to the log tab when no plugins are loaded, right click, copy to clipboard, and paste it here. Also, this really should have been in the main Merge Plugins Standalone thread, not a new thread.
0 GrantSP Posted October 2, 2015 Posted October 2, 2015 @edynacioThose images are very small, it makes it very difficult to see what it is you are trying to describe. @matorMerged the thread into the main thread.
0 Hazado Posted October 2, 2015 Posted October 2, 2015 Would it be possible after a plugin has been merged to have it disable from the plugin load order?
0 Mator Posted October 3, 2015 Author Posted October 3, 2015 @edynacioThose images are very small, it makes it very difficult to see what it is you are trying to describe. @matorMerged the thread into the main thread.Thank you so much Grant! :) Would it be possible after a plugin has been merged to have it disable from the plugin load order?Yes, it's planned.
0 Nearox Posted October 3, 2015 Posted October 3, 2015 Hi, when configuring integrations and selecting detect integrations, it finds the following for papyrus flag path: C:\Games\Steam\steamapps\common\Skyrim\Data\scripts\source\TESV_Papyrus_Flags.flg However that file is non-existent on my system. Is this a problem and if so where can I get the file?
0 Kesta Posted October 3, 2015 Posted October 3, 2015 Hi, when configuring integrations and selecting detect integrations, it finds the following for papyrus flag path: C:\Games\Steam\steamapps\common\Skyrim\Data\scripts\source\TESV_Papyrus_Flags.flg However that file is non-existent on my system. Is this a problem and if so where can I get the file?Did you decompress the content of scripts.rar located in Skyim\data, which comes with the latest version of the Creation Kit ? That's how you're supposed to get this file. 1
0 dreadflopp Posted October 4, 2015 Posted October 4, 2015 (edited) Hm, I can't figure out what I am doing wrong. I am using MO but the merge plugins only loads plugins from my Skyrim/data folder: [19:00:37] (GENERAL) Status: ProgramVersion: 2.0.1.33[19:00:37] (GENERAL) Status: TES5 Dictionary Hash: $2AD580A7[19:00:37] (GENERAL) Changelog: No changelog found[19:00:37] (GENERAL) Game: Using Skyrim[19:00:37] (GENERAL) Path: Using C:\games\SteamLibrary\steamapps\common\Skyrim\Data\[19:00:37] (CLIENT) Connect: Attempting to connect to mergeplugins.us.to:960[19:00:37] (CLIENT) Connect: Connection successful![19:00:37] (CLIENT) Login: Checking if authenticated as "dreadflopp"[19:00:40] (CLIENT) Response: Yes[19:00:40] (CLIENT) Update: Getting update status[19:00:44] (GENERAL) Dictionary: Using TES5Dictionary.txt[19:00:44] (GENERAL) Definitions: Using TES5Edit Definitions[19:00:44] (GENERAL) Load Order: Using C:\games\SteamLibrary\steamapps\common\Skyrim\Mod Organizer\profiles\STEP Extended MMO\plugins.txt[19:00:47] (LOAD) Background: [update.esm] Building reference info.[19:00:48] (LOAD) Background: [Dawnguard.esm] Building reference info.[19:00:53] (LOAD) Background: [HearthFires.esm] Building reference info.[19:00:55] (LOAD) Background: [Dragonborn.esm] Building reference info.[19:01:03] (LOAD) Background: [bashed Patch, 0.esp] Building reference info.[19:01:03] (LOAD) Background: finished https://www.dropbox.com/s/z6pxxju9nnhi1kw/Sk%C3%A4rmklipp%202015-10-04%2019.05.55.png?dl=0https://www.dropbox.com/s/lpwec913gq3m4a2/Sk%C3%A4rmklipp%202015-10-04%2019.06.03.png?dl=0https://www.dropbox.com/s/z3rngqs39mxi77d/Sk%C3%A4rmklipp%202015-10-04%2019.06.08.png?dl=0https://www.dropbox.com/s/797ftviah2ohf8e/Sk%C3%A4rmklipp%202015-10-04%2019.06.27.png?dl=0https://www.dropbox.com/s/3qo51bhjpu1282t/Sk%C3%A4rmklipp%202015-10-04%2019.06.50.png?dl=0https://www.dropbox.com/s/bhdg84v3n5lylxq/Sk%C3%A4rmklipp%202015-10-04%2019.07.01.png?dl=0 Edited October 4, 2015 by dreadflopp
0 dreadflopp Posted October 4, 2015 Posted October 4, 2015 Did you run Merge Plugins through MO?Haha no..... (I am a little tired...making lots of patches, can't come up with anything else to say in my defense)
0 darkside Posted October 6, 2015 Posted October 6, 2015 (edited) Hi Mator, Thank you for a great tool. I got some errors when merging very simple plugins. I setup the Merge Plugins per Neo's guide Link There was no error in the esps. Merge script 1.9.5 can merged them without error. Building merge: ICH Patches merge Merge is using plugin: ICH Patches merge.espMerge data path: C:\Games\Mod Organizer\mods\ICH Patches merge\Adding masters...Done adding masters Renumbering Conflicting FormIDs Renumbering FormIDs in ICH - Helgen Reborn Patch.esp Renumbering FormIDs in Warmonger Armory DLC - Beast Race Patch.esp Copying records Copying records from Warmonger Armory DLC - Beast Race Patch.esp Exception copying ShadowWarlockHood "Shadow Warlock Hood" [ARMO:71019D2D]: [07000803] Exception copying ArmorSoulRipperHood "Soul Ripper Hood" [ARMO:7102906E]: [07000885] Copying records from ICH - Helgen Reborn Patch.esp Handling assets Handling assets for Warmonger Armory DLC - Beast Race Patch.esp Copying general assets from C:\Games\Mod Organizer\mods\Improved Closefaced Helmets - Patches for REGS + MMO Handling assets for ICH - Helgen Reborn Patch.esp Decompiling scripts No files found matching C:\Games\Merge Plugins\temp\generalPex\*.pex No files found matching C:\Games\Merge Plugins\temp\pex\*.pex Remapping FormIDs in scripts No files found matching C:\Games\Merge Plugins\temp\psc\*.psc Compiling scripts No files found matching C:\Games\Merge Plugins\temp\psc\*.psc Copying modified scripts Removing unncessary masters Removing master ICH - Helgen Reborn Patch.esp Discarding changes to source plugins Reloading ICH - Helgen Reborn Patch.esp from disk Reloading Warmonger Armory DLC - Beast Race Patch.esp from disk Saving: C:\Games\Mod Organizer\mods\ICH Patches merge\ICH Patches merge.espDone merging ICH Patches merge (0.109s) All done! I looked at the ICH Patches merge.esp in TES5Edit and found several missing data. Edited October 6, 2015 by darkside
0 Mator Posted October 7, 2015 Author Posted October 7, 2015 Hi Mator,Thank you for a great tool. I got some errors when merging very simple plugins. I setup the Merge Plugins per Neo's guide LinkWow, a guide already. Awesome! :D There was no error in the esps. Merge script 1.9.5 can merged them without error. Building merge: ICH Patches merge Merge is using plugin: ICH Patches merge.espMerge data path: C:\Games\Mod Organizer\mods\ICH Patches merge\Adding masters...Done adding masters Renumbering Conflicting FormIDsRenumbering FormIDs in ICH - Helgen Reborn Patch.espRenumbering FormIDs in Warmonger Armory DLC - Beast Race Patch.esp Copying recordsCopying records from Warmonger Armory DLC - Beast Race Patch.espException copying ShadowWarlockHood "Shadow Warlock Hood" [ARMO:71019D2D]: [07000803] Exception copying ArmorSoulRipperHood "Soul Ripper Hood" [ARMO:7102906E]: [07000885] Copying records from ICH - Helgen Reborn Patch.esp Handling assetsHandling assets for Warmonger Armory DLC - Beast Race Patch.espCopying general assets from C:\Games\Mod Organizer\mods\Improved Closefaced Helmets - Patches for REGS + MMOHandling assets for ICH - Helgen Reborn Patch.esp Decompiling scriptsNo files found matching C:\Games\Merge Plugins\temp\generalPex\*.pexNo files found matching C:\Games\Merge Plugins\temp\pex\*.pex Remapping FormIDs in scriptsNo files found matching C:\Games\Merge Plugins\temp\psc\*.psc Compiling scriptsNo files found matching C:\Games\Merge Plugins\temp\psc\*.psc Copying modified scripts Removing unncessary mastersRemoving master ICH - Helgen Reborn Patch.esp Discarding changes to source pluginsReloading ICH - Helgen Reborn Patch.esp from diskReloading Warmonger Armory DLC - Beast Race Patch.esp from disk Saving: C:\Games\Mod Organizer\mods\ICH Patches merge\ICH Patches merge.espDone merging ICH Patches merge (0.109s) All done! I looked at the ICH Patches merge.esp in TES5Edit and found several missing data.Interesting. It's curious that no errors were found in the ESPs, and the script works but standalone fails. I'll have to look into this merge to see if I can get a better understanding of what's happening. Are you sure this isn't a load order/masters issue? -Mator
0 darkside Posted October 7, 2015 Posted October 7, 2015 Wow, a guide already. Awesome! :D Interesting. It's curious that no errors were found in the ESPs, and the script works but standalone fails. I'll have to look into this merge to see if I can get a better understanding of what's happening. Are you sure this isn't a load order/masters issue? -MatorThank you very much. There is no missing masters. LOOT sorted the load order.
0 Cameron9428 Posted October 9, 2015 Posted October 9, 2015 Firs of all thank you for your hardwork on this great tool. I have a question, though - Is Champollion PEX To Papyrus Decompiler still required? If so, how does one go about installing it / where should it be installed?
Question
Mator
Merge Plugins Standalone has been publicly released
To get the latest version (v2.1.1) you'll have to download from Nexus Mods. I'll be pushing the new version onto the backend in a few days (I just want to encourage people to download from the Nexus so they can endorse it).
This thread is now effectively closed.
Thanks,
- Mator
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maedrhos
You could reinstall the old version of BOYD which is below the current version on the Nexus page.
Mator
Merge Plugins Standalone has been publicly released To get the latest version (v2.1.1) you'll have to download from Nexus Mods. I'll be pushing the new version onto the backend in a few days (I just
echo451
Scripts are inside of BSA as well and will be missed by the filter. Unless you unpack all your mods you may miss some mods with scripts. Also GetFormFromFile targets a specific esp. If you change
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