Mator Posted September 23, 2015 Posted September 23, 2015 (edited) Merge Plugins Standalone has been publicly releasedTo get the latest version (v2.1.1) you'll have to download from Nexus Mods. I'll be pushing the new version onto the backend in a few days (I just want to encourage people to download from the Nexus so they can endorse it). This thread is now effectively closed. Thanks,- Mator Edited December 24, 2015 by Mator 1
0 hishutup Posted September 23, 2015 Posted September 23, 2015 Congrats on a beta release.MP has come a long way.
0 GrantSP Posted September 23, 2015 Posted September 23, 2015 Woohoo! This is going to be a must have, I can feel it in me bones.
0 echo451 Posted September 23, 2015 Posted September 23, 2015 In the test queue here. Some nice tools come out of late. Good work.
0 Mator Posted September 23, 2015 Author Posted September 23, 2015 Nice, time to work on mator smash now Haha, not quite.
0 darkside Posted September 23, 2015 Posted September 23, 2015 (edited) Great tool. This will make my merging simpler. Edited September 23, 2015 by darkside
0 phazer11 Posted September 25, 2015 Posted September 25, 2015 Yep. Works great, been using a copy someone supplied me a while back *cough cough*
0 hishutup Posted September 25, 2015 Posted September 25, 2015 its been available on github for quite awhile, I think since build 240 or something.
0 Mator Posted September 25, 2015 Author Posted September 25, 2015 Yep. Works great, been using a copy someone supplied me a while back *cough cough* Nice avatar by the way. DeviantArt has good stuff. :3 its been available on github for quite awhile, I think since build 240 or something.Since 05/23/2015.
0 Neovalen Posted September 25, 2015 Posted September 25, 2015 Damned, even the merge plugins standalone can't handle MSTT records properly for Immersive Citizens... lol I was hoping! (Yes, I did update definitions and the program via the GUI) I did install it and set it up though. Gonna get ready to integrate into SR:LE. :D Maybe a dumb question, is BSAopt necessary if using loose files in MO? Also, Champolllion is only required for script fragments, yes?
0 Mator Posted September 25, 2015 Author Posted September 25, 2015 Damned, even the merge plugins standalone can't handle MSTT records properly for Immersive Citizens... lol I was hoping! (Yes, I did update definitions and the program via the GUI) It's using xEdit definitions which determine all the logic of copying records. So in terms of the plugin produced from merging it'll be pretty much exactly the same as with the merge plugins script. Just done faster. Maybe a dumb question, is BSAopt necessary if using loose files in MO? Also, Champolllion is only required for script fragments, yes? BSAOpt is only necessary for the Build merged BSA option. I personally won't be using that option, but it was highly requested so I made it anyways. Chapollion is indeed only required for script fragments.
0 hishutup Posted September 25, 2015 Posted September 25, 2015 It's using xEdit definitions which determine all the logic of copying records. So in terms of the plugin produced from merging it'll be pretty much exactly the same as with the merge plugins script. Just done faster. I thought zilav recently updated the definitions(29days ago).This is what the issue is.You are lacking these edits, unless the libraries you are using to build MP are different from that on GitHub
0 Mator Posted September 25, 2015 Author Posted September 25, 2015 (edited) I thought zilav recently updated the definitions(29days ago). This is what the issue is. You are lacking these edits, unless the libraries you are using to build MP are different from that on GitHub Ok, yeah. I haven't updated the xEdit lib used by MP for awhile, because I didn't know there were updates to definitions (not paying attention). Easy to drop them in though. Next build will have these fixes, which may fix the issue you have, Neovalen. EDIT: Here is a build for you to try, Neovalen. Edited September 25, 2015 by Mator
0 Neovalen Posted September 25, 2015 Posted September 25, 2015 Ok, yeah. I haven't updated the xEdit lib used by MP for awhile, because I didn't know there were updates to definitions (not paying attention). Easy to drop them in though. Next build will have these fixes, which may fix the issue you have, Neovalen. EDIT: Here is a build for you to try, Neovalen.Thanks. Will try tommorow after sleep. :)
0 hishutup Posted September 25, 2015 Posted September 25, 2015 Thanks. Will try tommorow after sleep. :)Sleep is for nerds Oh, wait...
Question
Mator
Merge Plugins Standalone has been publicly released
To get the latest version (v2.1.1) you'll have to download from Nexus Mods. I'll be pushing the new version onto the backend in a few days (I just want to encourage people to download from the Nexus so they can endorse it).
This thread is now effectively closed.
Thanks,
- Mator
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maedrhos
You could reinstall the old version of BOYD which is below the current version on the Nexus page.
Mator
Merge Plugins Standalone has been publicly released To get the latest version (v2.1.1) you'll have to download from Nexus Mods. I'll be pushing the new version onto the backend in a few days (I just
echo451
Scripts are inside of BSA as well and will be missed by the filter. Unless you unpack all your mods you may miss some mods with scripts. Also GetFormFromFile targets a specific esp. If you change
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