Darth_mathias Posted October 14, 2016 Posted October 14, 2016 (edited) help I am very confused about this: Error [mod0000_mergedfiles]game\player\playerwitcher.ws(29): Property 'expandedBestiaryCategories' already exists in class 'W3PlayerWitcher'Error [mod0000_mergedfiles]game\player\playerwitcher.ws(31): Property 'expandedBestiaryCategories' already exists in class 'W3PlayerWitcher'Error [mod0000_mergedfiles]game\player\playerwitcher.ws(38): Property 'expandedBestiaryCategories' already exists in class 'W3PlayerWitcher'Warning [mod0000_mergedfiles]game\components\inventorycomponent.ws(248): Native function 'SplitItem' was not exported from class 'CInventoryComponent' in C++ code.Warning [mod0000_mergedfiles]game\components\inventorycomponent.ws(252): Native function 'SetItemStackable' was not exported from class 'CInventoryComponent' in C++ code.Warning [mod0000_mergedfiles]game\components\inventorycomponent.ws(255): Native function 'GetCategoryDefaultItem' was not exported from class 'CInventoryComponent' in C++ code.Warning [modmapquestobjectivesfull]game\commonmapmanager.ws(118): Native function 'GetMapPinTypeByTag' was not exported from class 'CCommonMapManager' in C++ code.Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Edit: think the problem is Primer and my serve lack of understand of the Script merger and what is it actually doing.this is has really pee'd me off Primer will dumped unless i can figure it out. I Give Up. that's it I have had enough i quit. Edited October 14, 2016 by Darth_mathias
Darth_mathias Posted October 14, 2016 Posted October 14, 2016 (edited) think i have narrowed down my issue to friendly hud this is what i get on a fresh install with only friendly hud installed in NMM Error [modfriendlyhud]game\modradialmenupotions.ws(593): 'alchemy_extender' is not a member of 'handle:W3PlayerWitcher'Error [modfriendlyhud]game\modradialmenupotions.ws(594): 'alchemy_extender' is not a member of 'handle:W3PlayerWitcher'Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. Edited October 14, 2016 by Darth_mathias
Pillendreher Posted October 18, 2016 Posted October 18, 2016 Since I enjoyed Skyrim revisited very much, I wanted to give The Whild Hunt Revisited a try as well. I'm not getting any errors, but I can't get Primer to work properly. I have new potions and recipes, but the brewing part is broken. I can't change ingredients and it doesn't like in the promo video: I'm already on my 2nd try, but I can't get it to work.
spdstep Posted October 21, 2016 Posted October 21, 2016 I don't seem to have this mod - mod0000_MergedPack - did I miss a step? I am up to the part where you create the mods.setting file and one entry is: [mod0000_MergedPack]Enabled=1Priority=11 But this mod/folder doesnt exist in my Witcher 3\Mods\ folder. if this is part of the FREE DLCs, I down loaded them all from Steam, individually and actually none of those mods are in my mods folder. Do I need to start again? thanks for any and all helpSteve
Neovalen Posted October 21, 2016 Author Posted October 21, 2016 I don't seem to have this mod - mod0000_MergedPack - did I miss a step? I am up to the part where you create the mods.setting file and one entry is: [mod0000_MergedPack]Enabled=1Priority=11 But this mod/folder doesnt exist in my Witcher 3\Mods\ folder. if this is part of the FREE DLCs, I down loaded them all from Steam, individually and actually none of those mods are in my mods folder. Do I need to start again? thanks for any and all helpSteveIts generated after you merge mods, don't worry if its not there yet. :)
spdstep Posted October 22, 2016 Posted October 22, 2016 Heya Talos, thanks for the response. I do have this after following the the Texture Mod Merging exercise: [mod0000_MergedFiles]Enabled=1Priority=0 Does the otherone get created after the Script Merging? Thanks againsteve
spdstep Posted October 23, 2016 Posted October 23, 2016 Hi,I am just about finished with modding using this guide and found an earlier post about using this... https://www.nexusmods.com/witcher3/mods/1964/? .. to convert 1.31 scripts back to 1.30 scripts as they are more compatible with current mods, according to description. Since I don't have a GOTY, just have regular version form Steam, should I start over and use this mod to get the 1.30 scripts? thanksSteve
thorgal Posted October 29, 2016 Posted October 29, 2016 (edited) so if i where to remove all my mods from a current playthrough will my savefile go FUBAR or do mods not get saved in the savefile and i can remove mods without fear ? Edited October 29, 2016 by thorgal
thorgal Posted October 30, 2016 Posted October 30, 2016 so if i where to remove all my mods from a current playthrough will my savefile go FUBAR or do mods not get saved in the savefile and i can remove mods without fear ?Anyone ?
Towa Posted November 11, 2016 Posted November 11, 2016 just a heads up, but apparently Animals and Monsters Wind Enhancement Hairworks is no longer on the nexus at this time
Towa Posted November 17, 2016 Posted November 17, 2016 Anybody have any idea what the cause of this is? or how I could go about fixing it?
Towa Posted November 18, 2016 Posted November 18, 2016 Anybody have any idea what the cause of this is? or how I could go about fixing it? It definitely has to do with the texture mod merge pack, since it went away when i removed it from my game. Somehow the skin texture must have got corrupted either while merging or after at some point. I'll try to remerge and see if it clears the issue up.
Darth_mathias Posted November 18, 2016 Posted November 18, 2016 (edited) hey guys i have installed the witcher 3 and installed a few mods form the guide (not all of it) i seem to having an issue with Friendly HUD for some reason the real mediation is not working when i press the hotkey it brings up the vanilla mediation screen any idea how to fix. Edit: figured it out help to actually helps if one reads the description on the mod page now to decided if i want the simple meditation or the extended version. Edited November 18, 2016 by Darth_mathias
Darth_mathias Posted November 18, 2016 Posted November 18, 2016 (edited) Ok don't get this out of my league: Error [modfriendlyhud]game\modradialmenupotions.ws(2): Enum 'EBuffsDisplayMode' already defined.Error [modfriendlyhud]game\modradialmenupotions.ws(10): Class 'CModRadialMenuPotions' already defined. i know it has something to with primer cos before i installed it everything was working fine can't figure out what is wrong. Edit: OK i think this issue lies with Neo's consistency patch for Premier and Friendly HUD without the game with it it doesn't. Edited November 18, 2016 by Darth_mathias
Neovalen Posted November 18, 2016 Author Posted November 18, 2016 Probably, I haven't updated in a little bit. I'll see if I can do so today.
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