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W3R: The Wild Hunt Revisited (Witcher 3)


Neovalen

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help I am very confused about this:

 

Error [mod0000_mergedfiles]game\player\playerwitcher.ws(29): Property 'expandedBestiaryCategories' already exists in class 'W3PlayerWitcher'
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(31): Property 'expandedBestiaryCategories' already exists in class 'W3PlayerWitcher'
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(38): Property 'expandedBestiaryCategories' already exists in class 'W3PlayerWitcher'

Warning [mod0000_mergedfiles]game\components\inventorycomponent.ws(248): Native function 'SplitItem' was not exported from class 'CInventoryComponent' in C++ code.
Warning [mod0000_mergedfiles]game\components\inventorycomponent.ws(252): Native function 'SetItemStackable' was not exported from class 'CInventoryComponent' in C++ code.
Warning [mod0000_mergedfiles]game\components\inventorycomponent.ws(255): Native function 'GetCategoryDefaultItem' was not exported from class 'CInventoryComponent' in C++ code.
Warning [modmapquestobjectivesfull]game\commonmapmanager.ws(118): Native function 'GetMapPinTypeByTag' was not exported from class 'CCommonMapManager' in C++ code.
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

 

Edit: think the problem is Primer and my serve lack of understand of the Script merger and what is it actually doing.

this is has really pee'd me off Primer will dumped unless i can figure it out.

 

I Give Up.

 

that's it I have had enough i quit.

Edited by Darth_mathias
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think i have narrowed down my issue to friendly hud this is what i get on a fresh install with only friendly hud installed in NMM

 

Error [modfriendlyhud]game\modradialmenupotions.ws(593): 'alchemy_extender' is not a member of 'handle:W3PlayerWitcher'
Error [modfriendlyhud]game\modradialmenupotions.ws(594): 'alchemy_extender' is not a member of 'handle:W3PlayerWitcher'

Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
 

Edited by Darth_mathias
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Since I enjoyed Skyrim revisited very much, I wanted to give The Whild Hunt Revisited a try as well. I'm not getting any errors, but I can't get Primer to work properly. I have new potions and recipes, but the brewing part is broken. I can't change ingredients and it doesn't like in the promo video:

 

AyLAtni.png

 

I'm already on my 2nd try, but I can't get it to work.

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I don't seem to have this mod - mod0000_MergedPack - did I miss a step?

 

I am up to the part where you create the mods.setting file and one entry is:

 

[mod0000_MergedPack]
Enabled=1


Priority=11

 

But this mod/folder doesnt exist in my Witcher 3\Mods\  folder.

 

if this is part of the FREE DLCs, I down loaded them all from Steam, individually and actually none of those mods are in my mods folder. Do I need to start again?

 

thanks for any and all help

Steve

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I don't seem to have this mod - mod0000_MergedPack - did I miss a step?

 

I am up to the part where you create the mods.setting file and one entry is:

 

[mod0000_MergedPack]

Enabled=1

Priority=11

 

But this mod/folder doesnt exist in my Witcher 3\Mods\  folder.

 

if this is part of the FREE DLCs, I down loaded them all from Steam, individually and actually none of those mods are in my mods folder. Do I need to start again?

 

thanks for any and all help

Steve

Its generated after you merge mods, don't worry if its not there yet. :)

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Hi,

I am just about finished with modding using this guide and found an earlier post about using this... 

 

https://www.nexusmods.com/witcher3/mods/1964/?

 

.. to convert 1.31 scripts back to 1.30 scripts as they are more compatible with current mods, according to description. Since I don't have a GOTY, just have regular version form Steam, should I start over and use this mod to get the 1.30 scripts?

 

thanks

Steve

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  • 2 weeks later...

Anybody have any idea what the cause of this is? or how I could go about fixing it?

 

 

TPVIqQm.jpg

It definitely has to do with the texture mod merge pack, since it went away when i removed it from my game. Somehow the skin texture must have got corrupted either while merging or after at some point. I'll try to remerge and see if it clears the issue up.

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hey guys i have installed the witcher 3 and installed a few mods form the guide (not all of it) i seem to having an issue with Friendly HUD for some reason the real mediation is not working when i press the hotkey it brings up the vanilla mediation screen any idea how to fix.

 

Edit: figured it out help to actually helps if one reads the description on the mod page now to decided if i want the simple meditation or the extended version.

Edited by Darth_mathias
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Ok don't get this out of my league:

 

Error [modfriendlyhud]game\modradialmenupotions.ws(2): Enum 'EBuffsDisplayMode' already defined.
Error [modfriendlyhud]game\modradialmenupotions.ws(10): Class 'CModRadialMenuPotions' already defined.
 

i know it has something to with primer cos before i installed it everything was working fine can't figure out what is wrong.

 

Edit: OK i think this issue lies with Neo's consistency patch for Premier and Friendly HUD without the game with it it doesn't.

Edited by Darth_mathias
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