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W3R: The Wild Hunt Revisited (Witcher 3)


Neovalen

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So, after my post from a few days ago I've got rid of all errors except this one.

 

error [modprimer]game\gameplay\alchemy\alchemyextender.ws(362): could not find function 'isScriptActive'

 

I've not managed to find any answer to it and trying to look at the file myself haven't helped much.

Is there anyone of you that have seen this error before and managed to fix it?

On my phone at the moment but think someone posted a similar error (?) earlier I don't know how/if it got fixed.

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So, after my post from a few days ago I've got rid of all errors except this one.

 

error [modprimer]game\gameplay\alchemy\alchemyextender.ws(362): could not find function 'isScriptActive'

 

I've not managed to find any answer to it and trying to look at the file myself haven't helped much.

Is there anyone of you that have seen this error before and managed to fix it?

On my phone at the moment but think someone posted a similar error (?) earlier I don't know how/if it got fixed.

I'm looking for a solution to this too. Any luck finding it?

Edited by Blackice
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Not been looking at it for a few days now, but no, I never managed to find a solution for it.

Do you have the GOTY edition of the game?  One thing you need to do with modPrimer if you have GOTY that is not in the guide is modify modPrimer/content/scripts/game/gui/main_menu/ingameMenu.ws

 
//modPrimer uncomment (remove the //) line below if you're GOTY user. And have a good day, you magnificent bastard.
//theGame.GetGuiManager().RefreshMainMenuAfterContentLoaded();
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Do you have the GOTY edition of the game?  One thing you need to do with modPrimer if you have GOTY that is not in the guide is modify modPrimer/content/scripts/game/gui/main_menu/ingameMenu.ws

 

//modPrimer uncomment (remove the //) line below if you're GOTY user. And have a good day, you magnificent bastard.

//theGame.GetGuiManager().RefreshMainMenuAfterContentLoaded();

Yeah I'm using the GOTY Edition, but changing that line did not solve the problem.

Uninstalled the whole game and everything, gonna try to start fresh tomorrow and see if it'll work.

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I used https://www.nexusmods.com/witcher3/mods/1964/ to change the scripts to 1.30 then re-merged all mods. It works now, but i'm not sure if that did the trick. Changing the line didnt work, probably because i already switched to 1.30. I also removed the ModBaseScript based on 1.30 i was using before which was causing a lot of trouble.

Edited by Blackice
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I used https://www.nexusmods.com/witcher3/mods/1964/ to change the scripts to 1.30 then re-merged all mods. It works now, but i'm not sure if that did the trick. Changing the line didnt work, probably because i already switched to 1.30. I also removed the ModBaseScript based on 1.30 i was using before which was causing a lot of trouble.

I have GOTY and only had to copy a single script from that 1.30 mod page: content\content0\scripts\game\gui\main_menu\mainCreditsMenu.ws

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I'm having trouble and it is really frustrating. So I followed the guide on a fresh install, I have Steam non-GOTY edition with all DLC. I used 1.30 base vanilla scripts to fix the merge issue I was having, but I'm still having this issue.

 

Error [mod0000_mergedfiles]game\gui\main_menu\ingamemenu.ws(289): Could not find function 'RefreshMainMenuAfterContentLoaded'


Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

I'm not really sure how to fix this.

 

Here is how my Script Merger looks like:

https://i.imgur.com/eEcmkge.png

 

I had followed the guide and the only conflicts I got that I had to do manually were the ones listed in the guide **after** I reverted back to the 1.30 base vanilla script.

Edited by Sinnermighty
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Hm, guess I can't edit that post anymore.

 

Figured it out and was a really dumb mistake by myself, I had uncommented that modprimer line that says to if you have GOTY when I was testing things earlier for why it wouldn't launch, so commented it back out and now it launches great.

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Tried using  the 1.30 base script and i was able to merge smoothly. However starting the game produced this :

Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(473): Could not find function 'setAlchemyCategories'
Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(474): Could not find function 'getIngredientCategory'
Error [modprimer]game\gameplay\alchemy\alchemyextender.ws(362): Could not find function 'isScriptActive'
Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(176): Could not find function 'setAlchemyCategories'
Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(281): Could not find function 'getIngredientCategory'
 
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
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I'm having trouble and it is really frustrating. So I followed the guide on a fresh install, I have Steam non-GOTY edition with all DLC. I used 1.30 base vanilla scripts to fix the merge issue I was having, but I'm still having this issue.

 

Error [mod0000_mergedfiles]game\gui\main_menu\ingamemenu.ws(289): Could not find function 'RefreshMainMenuAfterContentLoaded'


Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.

I'm not really sure how to fix this.

 

Here is how my Script Merger looks like:

https://i.imgur.com/eEcmkge.png

 

I had followed the guide and the only conflicts I got that I had to do manually were the ones listed in the guide **after** I reverted back to the 1.30 base vanilla script.

 

You need to merge the XML files under Bundled Text.  Remember the instructions say to select every check box except for alchemyMenu.ws

Edited by dajaxx
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Neo, any reason why you're not using Holgar96's High Quality Faces?

 

Btw, thanks for all the time you put into these mod projects. I spent about a year modding Skyrim with your SR and SR:LE guides. Can't resist checking out your take on TW3...

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ok guys i am up to autoloot and i can't remember how to do this I want to set the activation key to E but I want to press and hold it for a few seconds and it will autoloot how do it do that? I did use to have it like that but can't remember how I did it now.

Edited by Darth_mathias
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