Spoodle Posted September 18, 2016 Posted September 18, 2016 So, after my post from a few days ago I've got rid of all errors except this one. error [modprimer]game\gameplay\alchemy\alchemyextender.ws(362): could not find function 'isScriptActive' I've not managed to find any answer to it and trying to look at the file myself haven't helped much. Is there anyone of you that have seen this error before and managed to fix it? On my phone at the moment but think someone posted a similar error (?) earlier I don't know how/if it got fixed.
Blackice Posted September 23, 2016 Posted September 23, 2016 (edited) So, after my post from a few days ago I've got rid of all errors except this one. error [modprimer]game\gameplay\alchemy\alchemyextender.ws(362): could not find function 'isScriptActive' I've not managed to find any answer to it and trying to look at the file myself haven't helped much.Is there anyone of you that have seen this error before and managed to fix it?On my phone at the moment but think someone posted a similar error (?) earlier I don't know how/if it got fixed.I'm looking for a solution to this too. Any luck finding it? Edited September 23, 2016 by Blackice
Spoodle Posted September 23, 2016 Posted September 23, 2016 Not been looking at it for a few days now, but no, I never managed to find a solution for it.
dajaxx Posted September 23, 2016 Posted September 23, 2016 Not been looking at it for a few days now, but no, I never managed to find a solution for it.Do you have the GOTY edition of the game? One thing you need to do with modPrimer if you have GOTY that is not in the guide is modify modPrimer/content/scripts/game/gui/main_menu/ingameMenu.ws //modPrimer uncomment (remove the //) line below if you're GOTY user. And have a good day, you magnificent bastard.//theGame.GetGuiManager().RefreshMainMenuAfterContentLoaded();
Spoodle Posted September 23, 2016 Posted September 23, 2016 Do you have the GOTY edition of the game? One thing you need to do with modPrimer if you have GOTY that is not in the guide is modify modPrimer/content/scripts/game/gui/main_menu/ingameMenu.ws //modPrimer uncomment (remove the //) line below if you're GOTY user. And have a good day, you magnificent bastard.//theGame.GetGuiManager().RefreshMainMenuAfterContentLoaded();Yeah I'm using the GOTY Edition, but changing that line did not solve the problem. Uninstalled the whole game and everything, gonna try to start fresh tomorrow and see if it'll work.
Blackice Posted September 24, 2016 Posted September 24, 2016 (edited) I used https://www.nexusmods.com/witcher3/mods/1964/ to change the scripts to 1.30 then re-merged all mods. It works now, but i'm not sure if that did the trick. Changing the line didnt work, probably because i already switched to 1.30. I also removed the ModBaseScript based on 1.30 i was using before which was causing a lot of trouble. Edited September 24, 2016 by Blackice
dajaxx Posted September 25, 2016 Posted September 25, 2016 I used https://www.nexusmods.com/witcher3/mods/1964/ to change the scripts to 1.30 then re-merged all mods. It works now, but i'm not sure if that did the trick. Changing the line didnt work, probably because i already switched to 1.30. I also removed the ModBaseScript based on 1.30 i was using before which was causing a lot of trouble.I have GOTY and only had to copy a single script from that 1.30 mod page: content\content0\scripts\game\gui\main_menu\mainCreditsMenu.ws
vlaint Posted October 2, 2016 Posted October 2, 2016 Anyone know why i have 3 conflicts when merging ? Its between primer modfriendlyhud and the vanilla game been trying merging them to no avail.
Sinnermighty Posted October 2, 2016 Posted October 2, 2016 (edited) I'm having trouble and it is really frustrating. So I followed the guide on a fresh install, I have Steam non-GOTY edition with all DLC. I used 1.30 base vanilla scripts to fix the merge issue I was having, but I'm still having this issue. Error [mod0000_mergedfiles]game\gui\main_menu\ingamemenu.ws(289): Could not find function 'RefreshMainMenuAfterContentLoaded' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.I'm not really sure how to fix this. Here is how my Script Merger looks like:https://i.imgur.com/eEcmkge.png I had followed the guide and the only conflicts I got that I had to do manually were the ones listed in the guide **after** I reverted back to the 1.30 base vanilla script. Edited October 2, 2016 by Sinnermighty
Sinnermighty Posted October 2, 2016 Posted October 2, 2016 Hm, guess I can't edit that post anymore. Figured it out and was a really dumb mistake by myself, I had uncommented that modprimer line that says to if you have GOTY when I was testing things earlier for why it wouldn't launch, so commented it back out and now it launches great.
vlaint Posted October 3, 2016 Posted October 3, 2016 Tried using the 1.30 base script and i was able to merge smoothly. However starting the game produced this :Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(473): Could not find function 'setAlchemyCategories'Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(474): Could not find function 'getIngredientCategory'Error [modprimer]game\gameplay\alchemy\alchemyextender.ws(362): Could not find function 'isScriptActive'Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(176): Could not find function 'setAlchemyCategories'Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(281): Could not find function 'getIngredientCategory' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
dajaxx Posted October 9, 2016 Posted October 9, 2016 (edited) I'm having trouble and it is really frustrating. So I followed the guide on a fresh install, I have Steam non-GOTY edition with all DLC. I used 1.30 base vanilla scripts to fix the merge issue I was having, but I'm still having this issue. Error [mod0000_mergedfiles]game\gui\main_menu\ingamemenu.ws(289): Could not find function 'RefreshMainMenuAfterContentLoaded' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code. Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code. Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.I'm not really sure how to fix this. Here is how my Script Merger looks like:https://i.imgur.com/eEcmkge.png I had followed the guide and the only conflicts I got that I had to do manually were the ones listed in the guide **after** I reverted back to the 1.30 base vanilla script. You need to merge the XML files under Bundled Text. Remember the instructions say to select every check box except for alchemyMenu.ws Edited October 9, 2016 by dajaxx
EthanII Posted October 10, 2016 Posted October 10, 2016 Neo, any reason why you're not using Holgar96's High Quality Faces? Btw, thanks for all the time you put into these mod projects. I spent about a year modding Skyrim with your SR and SR:LE guides. Can't resist checking out your take on TW3...
Darth_mathias Posted October 11, 2016 Posted October 11, 2016 OK now that i have finally completed dragon age inquisition time to remod and start a new playthrough of the Witcher 3 after i abandon my last one due to mod becoming broken cos of an update. let see if i can remember how to do this thank god for Neo's guides hey.
Darth_mathias Posted October 12, 2016 Posted October 12, 2016 (edited) ok guys i am up to autoloot and i can't remember how to do this I want to set the activation key to E but I want to press and hold it for a few seconds and it will autoloot how do it do that? I did use to have it like that but can't remember how I did it now. Edited October 12, 2016 by Darth_mathias
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