Neovalen Posted June 14, 2016 Author Posted June 14, 2016 Primer is a great addition, I was playing around with it last night and my god... It changes the way I approach combat in this game, there's like a whole new layer to the game now and I like that a lot. Not to mention it makes the game pretty challenging, there's been a few times where I got killed because I either a.) Didn't take the time to prepare enough before the fight and/or b.) couldn't find a opening in combat to heal myself. The animations are so good, really adds that last bit of realism/immersion while adding in a layer of difficulty to the combat. I've noticed an issue with the setup. Primarily that if your using FriendlyHUD's quick items in radial menu feature which allows you tab into the radial menu and then use potions/oil/bombs on the fly with the number keys without having to go into the inventory and switch, if you take a potion this way it will not activate the animation when you tab out... although for some reason the oil animation does still work this way. Sorry if this has already been reflected in the guide, I didn't check. Maybe add a note in the FHUD configuration to turn off the quick item module. haven't installed Enhanced Armors yet, but it was one of the mods I was waiting for to get updated, sure to be great!Interesting, I personally didn't have a problem using the radial menu... I'll try it again tonight and see what I find. Damn, your right it doesn't appear to be working but I could have sworn it did before. Time to investigate!
nico53laval Posted June 14, 2016 Posted June 14, 2016 I guess I'll give it a try then. However, is there a way to still use two decoctions and a potion from time to time (at level 45-50)? It seems to me that with Acquired Tolerance nerfed into oblivion that could prove problematic.
Towa Posted June 15, 2016 Posted June 15, 2016 Is there a way to update script merger without losing all my merges? or do I have to re-merge everything every time a update is released?
Neovalen Posted June 15, 2016 Author Posted June 15, 2016 Is there a way to update script merger without losing all my merges? or do I have to re-merge everything every time a update is released?I always just redo them. Doesn't take long.
Towa Posted June 15, 2016 Posted June 15, 2016 (edited) I always just redo them. Doesn't take long.yeah I figured. no it doesn't take that long, but if there was a way to avoid that I would... lol thanks Edited June 15, 2016 by Towa
Neovalen Posted June 15, 2016 Author Posted June 15, 2016 Interesting, I personally didn't have a problem using the radial menu... I'll try it again tonight and see what I find. Damn, your right it doesn't appear to be working but I could have sworn it did before. Time to investigate!I worked my scripting magic and added a "Consistency Patch" for this problem. Now potions will use the animations and you can only drink one at a time. The only caveat is that you can't be in the middle of a sword swing or the animation won't play.
Neovalen Posted June 15, 2016 Author Posted June 15, 2016 you rock man, good job!Glad you approve. I also added a custom patch that allows opening of the Bestiary when in meditation mode. No more guessing at the bomb/oil type(s) you need to craft. :)
Vaportrails Posted June 15, 2016 Posted June 15, 2016 (edited) So, went through the guide yesterday, no problems, played a bit through the opening prologue with no problems. Now I'm getting the following error when running (happens during script compilation):Error [mod0000_mergedfiles]game\player\playerwitcher.ws(2355): Could not find function 'GetAbilities'Error [mod0000_mergedfiles]game\player\playerwitcher.ws(9298): Could not find function 'GetAbilities'Error [modprimer]game\gameplay\ability\playerabilitymanager.ws(106): To few params in call to function 'GetAbilitiesWithTag'Error [modprimer]game\gameplay\ability\playerabilitymanager.ws(158): To few params in call to function 'GetAbilitiesWithTag'Error [modprimer]game\gameplay\ability\playerabilitymanager.ws(184): To few params in call to function 'GetAbilitiesWithTag' Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code. This morning I applied the changes that Neovalen made last night with the Consistency Patch (the changes to Primer and FriendlyHUD).Also, this morning a 2.9GB update arrived in the form of official patch 1.22. So, not sure whether it was the patch that messed stuff up (that's my guess), or if I did something wrong with the Consistency Patch stuff. Anyone else experiencing this problem? Edited June 15, 2016 by Vaportrails
Astakos Posted June 15, 2016 Posted June 15, 2016 Another patch???!!! Oh boy!!! I am sure that it will be the patch breaking the mods...again!!!
Nebulous112 Posted June 15, 2016 Posted June 15, 2016 Nice, this was the patch I was waiting for to start playing Blood & Wine. Changelog here.
rootsrat Posted June 15, 2016 Posted June 15, 2016 Just in time for my new 1080 arriving this weekend! :D
Neovalen Posted June 15, 2016 Author Posted June 15, 2016 Yep, mods likely broken... blah! Had it working nicely too [emoji14] Might take a few days for mods to be updated.
DarkladyLexy Posted June 15, 2016 Posted June 15, 2016 13 GB for a patch via GOG??? WTF??? !!!tell me about downloading it now it's going to take a while on mine and darth slow internet speed.
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