Ragemoody Posted June 25, 2015 Posted June 25, 2015 (edited) Hey guys, so i managed to complete the Fear and Loathing in New Vegas guide today and it seems like everything but my skeleton is working as intended (for now). This is my problem: https://imgur.com/a/BoaY1 I tried to fix this for a few hours but couldn't manage to figure out whats causing this.Any help would be really appreciated! Edit: I also tried this fix: Note: If black bars are showing on male bodies in game, try ticking or unticking the BSA for Roberts Males. If that does not work check that no other mod than aMidianBorn Book of Water, ALR - Aptom's Legion Retextured, Ghouls Hires retexture, or Wasteland clothing Hires retexture overwrite Roberts Males.Roberts Male Body doesn't have a BSA in my Filetree and no other mod than those mentioned above is overwriting Roberts Males. Edited June 25, 2015 by Ragemoody
predator42393n Posted June 25, 2015 Posted June 25, 2015 I had the same problem, I had to toggle Archive Invalidation, and it cleared the problem up for me.
Ragemoody Posted June 25, 2015 Author Posted June 25, 2015 I guess we are talking about this option in MO: https://imgur.com/MqGL9fE ? I tried that.. It didn't help :confused:
predator42393n Posted June 25, 2015 Posted June 25, 2015 That's strange, have you seen any other Texture related issues in you game, say on NPC's, or creatures. If I were you I would try COCing to goodsprings and turn on god mode and travel around for a bit to see if you spot any other issues.
GrantSP Posted June 25, 2015 Posted June 25, 2015 There is a minor issue with AI implementation that is being addressed. Read this post and see if the steps outlined fix the issue, if it is BSA related.
Ragemoody Posted June 25, 2015 Author Posted June 25, 2015 (edited) @predator42393n Okay so i did what you suggested and travelled around for a bit. I actually managed to spot another issue: People who do not have white skin DO have a white face! Everything else seems to be okay tho. Edit: There is a minor issue with AI implementation that is being addressed. Read this post and see if the steps outlined fix the issue, if it is BSA related.It worked! Thank you so much!! Edited June 25, 2015 by Ragemoody
Nozzer66 Posted June 25, 2015 Posted June 25, 2015 The old white face on a black body issue? That can be fixed by setting bLoadFaceGenEGTFiles to 1 in the inis. I have it in both inis to be safe. If it's not there just type it in. 1
Ragemoody Posted June 25, 2015 Author Posted June 25, 2015 (edited) The old white face on a black body issue? That can be fixed by setting bLoadFaceGenEGTFiles to 1 in the inis. I have it in both inis to be safe. If it's not there just type it in.This worked as well, thank you! However, i ran into another problem. It looks like something is wrong with the eyes from FCO. I looked for some fixes on FCO's nexus page but couldn't manage to find a working one yet. Any suggestions on how to fix this? Edit: Okay it looks like NVR3 has conflicts with FCO eyes. Putting FCO below NVR3 in my load order fixed it. Are there any known conflicts i should know about if i keep it that way? Edited June 25, 2015 by Ragemoody
EssArrBee Posted June 25, 2015 Posted June 25, 2015 It's usually adding Eyes tag to FCO and NVR3 (ESM and ESP) in Wrye Flash. Then rerun the bashed patch.
Ragemoody Posted June 25, 2015 Author Posted June 25, 2015 (edited) It's usually adding Eyes tag to FCO and NVR3 (ESM and ESP) in Wrye Flash. Then rerun the bashed patch.To every single ESP and ESM? I've got 6 for FCO and 2 for NVR3 Edited June 25, 2015 by Ragemoody
Ragemoody Posted June 25, 2015 Author Posted June 25, 2015 Just the FCO.esm and the two NVR3 plugins. That doesn't work for me. I guess i'll just keep FCO below NVR3 in my load order for now.
Nozzer66 Posted June 25, 2015 Posted June 25, 2015 (edited) Another option is to go to the conflicts tab on the NVR3 mods and checking for anything from FCO that overwrites NVR3 with respect to eyes. If there's anything there, (and there will be) try hiding those files. (This is assuming you preferred the NVR3 look to the FCO look. It's a bit of a judgement call. If you're happy with FCO under NVR3 and all works happily for you like that then just go with that) Edited June 25, 2015 by Nozzer66 1
predator42393n Posted June 26, 2015 Posted June 26, 2015 (edited) Apparently the author of FCO has fixed the eyes problem with custom races, for his next update, when ever that is coming out, however I'm unsure if that would fix this particular problem. From what I understand it has to do with the texture itself and how he put two eyes on a single texture, where as most custom races only have one eye on a single texture, thats why it looks like there are two eyes in each eye socket. Edited June 26, 2015 by predator42393n
Ragemoody Posted June 26, 2015 Author Posted June 26, 2015 Another option is to go to the conflicts tab on the NVR3 mods and checking for anything from FCO that overwrites NVR3 with respect to eyes. If there's anything there, (and there will be) try hiding those files. (This is assuming you preferred the NVR3 look to the FCO look. It's a bit of a judgement call. If you're happy with FCO under NVR3 and all works happily for you like that then just go with that)I tried this fix and it seems like everything is working as intended now. Thanks to all of you for your help! Oh and i'm sorry this is not in the support forum. I somehow failed to see it.
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