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MO FNV Load Order with esp flagged as esm


Hi folks. Not finding any info on this particular subject so here goes.


I set up FNV following the Fear and Loathing Guide here on the Wiki. I am running:

MO 1.3.5,


FNV Edit 3.1,

Wrye-Flash Standalone 16.9.

Yes, I did add too the F&L Guide but it is minimal and I have not affected anything in the F&L Guide setup to this point. I was about to till I found this.


Simple expalantion to my issue is Project Nevada .esps that are flagged as masters are being sorted differently between MO with LOOT setting the load order and what FNVEdit and Wrye-Flash see as the load order. I do mean Right pane mod sorting not Left.


I am showing only the Masters in my order as the sorting issue is only happening in the masters not the plugins. Shorter list to eyeball too.


The load order as set by LOOT and seen in the right pane of MO:



YUP - Base Game + All DLC.esm
Interior Lighting Overhaul - Core.esm
New Vegas Redesigned 3.esm
ELECTRO-CITY - CompletedWorkorders.esm
Tales from the Burning Sands.esm
Detect Traps.esm
Advanced Recon Tech.esm
Ambient Temperature.esm
JIP Selective-Fire.esm
Inventory Access.esm
FINAL Seachlight Airport NCR.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
ELECTRO-CITY - Highways and Byways.esm
The New Bison Steve Hotel.esm
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
Interior Lighting Overhaul - L38PS.esm
More Perks.esm
Afterschool Special.esm


How FNVEdit and Wrye-Flash show the load order:



01  DeadMoney.esm
02  HonestHearts.esm
03  OldWorldBlues.esm
04  LonesomeRoad.esm
05  GunRunnersArsenal.esm
06  ClassicPack.esm
07  MercenaryPack.esm
08  TribalPack.esm
09  CaravanPack.esm
0A  YUP - Base Game + All DLC.esm
0B  Sortomatic.esm
0C  NVInteriors_Core.esm
0D  Interior Lighting Overhaul - Core.esm  [Version 6.8]
0E  FreesideOpen.esm
0F  New Vegas Redesigned 3.esm
10  ELECTRO-CITY - CompletedWorkorders.esm
11  NVInteriors_ComboEdition.esm
12  Tales from the Burning Sands.esm  [Version 1.31b]
13  SomeguySeries.esm
14  Detect Traps.esm
15  Advanced Recon Tech.esm
16  Ambient Temperature.esm
17  JIP Selective-Fire.esm
18  Inventory Access.esm
19  FINAL Seachlight Airport NCR.esm
1A  Project Nevada - Core.esm
1B  Project Nevada - Equipment.esm
1C  oHUD.esm
1D  ELECTRO-CITY - Highways and Byways.esm
1E  domecity.esm
1F  NVStripOpen.esm
20  The New Bison Steve Hotel.esm
21  Project Nevada - Extra Options.esm
22  NVInt_ARoomWithAView.esm
23  Interior Lighting Overhaul - L38PS.esm  [Version 1.1]
24  FCOMaster.esm
25  Caliber.esm
26  Weapons.of.the.New.Millenia.esm
27  More Perks.esm
28  Afterschool Special.esm  [Version 2.01]
29  D.E.I.M.O.S..esm  [Version 1.05]
2A  GRARG.esm
2B  NevadaSkies.esm
2C  Project Nevada - Rebalance.esp
2D  Project Nevada - Cyberware.esp

FNVEdit and Wrye-Flash are pushing the esp flagged masters down below all other esm's. This, in my experience, is going to make a merged or bashed patch follow what FNVEdit and Wrye-Flash see as the load order and not what LOOT and MO see as load order. MO is then going to load the order in game as it is set in MO and all the patches are going to have incorrectly sorted masters. Not to mention all patches already associated with PN are already showing masters sorted incorrectly in Wrye. Making changes to an esp's masters order to match your load order in my experience is bad ju-ju. Makes things go nuts.


I deleted all the load order and modlist files in the MO profile and resorted all the mods after my initial install. Just in case something had gone wonky the first time through. Same result both times.


Hand sorting the mods makes no difference either. FNVEdit and Wrye still stick those master flagged esp's at the bottom.


I have only used LOOT to sort in MO also, not the sorter included in MO. I only use Wrye to check how the masters are loaded in relation to an esp's load order, set bash tags, and to make a bashed patch.


This is my first setup of MO on FNV. I typically install FO3/FNV mods in the Data directory. I've used MO on Skyrim exclusively for two years so it's not new to me. I got tired of Tamriel and needed some Wasteland.


What am I missing? I have a tingle in the back of my noggin' that tells me I've seen something on this before but I cannot seem to revisit that on Google for some reason. I more than likely slept quite a bit since then.


Thanks ahead of time, and be gentle if I'm having a stupid attack.


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Although you have posted it in the MO forum, because you are using MO, I don't believe this is strictly a MO issue, or an issue in general.


MO, LOOT and Wrye Flash see these files as 'esms', you can tell that in Flash by the colouring applied to them. The 'issue' here is whether there is a reason for xEdit to list them in the editor selection window after esps, and if that will have an impact on any patches?

I have no idea why that is the case and there have been a number of different posts with similar questions regarding ESMified esps in xEdit being placed this way, in none of them do I recall an explicit answer or can I find them quickly now.


I will say this though, looking at the PN files in xEdit there doesn't seem to be any conflicts that arise from the positioning of them that way. I could be wrong, it was only a cursory look.


Perhaps this question needs to asked in the xEdit (FNVEdit) forum?

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I didn't study the conflicts if any that might arise from the masters being out of order. I also don't think it is an MO problem specifically. I was looking for a short and sweet answer that I hadn't found myself after some fairly extensive digging. I will study on what I've got a little further. I don't expect to find a definitive answer. If there was such I think you or someone else that passes here would know it already.  I was about to do some merging in my load order and will do so now. I can get the kinks out I believe. This was just a new twist for me and I've been modding a good while.


Thanks much

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