Hi folks. Not finding any info on this particular subject so here goes.
I set up FNV following the Fear and Loathing Guide here on the Wiki. I am running:
MO 1.3.5,
LOOT 0.7.0.7,
FNV Edit 3.1,
Wrye-Flash Standalone 16.9.
Yes, I did add too the F&L Guide but it is minimal and I have not affected anything in the F&L Guide setup to this point. I was about to till I found this.
Simple expalantion to my issue is Project Nevada .esps that are flagged as masters are being sorted differently between MO with LOOT setting the load order and what FNVEdit and Wrye-Flash see as the load order. I do mean Right pane mod sorting not Left.
I am showing only the Masters in my order as the sorting issue is only happening in the masters not the plugins. Shorter list to eyeball too.
The load order as set by LOOT and seen in the right pane of MO:
FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm Sortomatic.esm NVInteriors_Core.esm Interior Lighting Overhaul - Core.esm FreesideOpen.esm New Vegas Redesigned 3.esm ELECTRO-CITY - CompletedWorkorders.esm NVInteriors_ComboEdition.esm Tales from the Burning Sands.esm SomeguySeries.esm Detect Traps.esm Advanced Recon Tech.esm Ambient Temperature.esm JIP Selective-Fire.esm Inventory Access.esm oHUD.esm FINAL Seachlight Airport NCR.esm Project Nevada - Core.esm Project Nevada - Equipment.esm Project Nevada - Rebalance.esp ELECTRO-CITY - Highways and Byways.esm domecity.esm NVStripOpen.esm The New Bison Steve Hotel.esm NVInt_ARoomWithAView.esm Project Nevada - Cyberware.esp Project Nevada - Extra Options.esm Interior Lighting Overhaul - L38PS.esm FCOMaster.esm Caliber.esm Weapons.of.the.New.Millenia.esm More Perks.esm Afterschool Special.esm D.E.I.M.O.S..esm GRARG.esm NevadaSkies.esm
FNVEdit and Wrye-Flash are pushing the esp flagged masters down below all other esm's. This, in my experience, is going to make a merged or bashed patch follow what FNVEdit and Wrye-Flash see as the load order and not what LOOT and MO see as load order. MO is then going to load the order in game as it is set in MO and all the patches are going to have incorrectly sorted masters. Not to mention all patches already associated with PN are already showing masters sorted incorrectly in Wrye. Making changes to an esp's masters order to match your load order in my experience is bad ju-ju. Makes things go nuts.
I deleted all the load order and modlist files in the MO profile and resorted all the mods after my initial install. Just in case something had gone wonky the first time through. Same result both times.
Hand sorting the mods makes no difference either. FNVEdit and Wrye still stick those master flagged esp's at the bottom.
I have only used LOOT to sort in MO also, not the sorter included in MO. I only use Wrye to check how the masters are loaded in relation to an esp's load order, set bash tags, and to make a bashed patch.
This is my first setup of MO on FNV. I typically install FO3/FNV mods in the Data directory. I've used MO on Skyrim exclusively for two years so it's not new to me. I got tired of Tamriel and needed some Wasteland.
What am I missing? I have a tingle in the back of my noggin' that tells me I've seen something on this before but I cannot seem to revisit that on Google for some reason. I more than likely slept quite a bit since then.
Thanks ahead of time, and be gentle if I'm having a stupid attack.
Question
psycheval
Hi folks. Not finding any info on this particular subject so here goes.
I set up FNV following the Fear and Loathing Guide here on the Wiki. I am running:
MO 1.3.5,
LOOT 0.7.0.7,
FNV Edit 3.1,
Wrye-Flash Standalone 16.9.
Yes, I did add too the F&L Guide but it is minimal and I have not affected anything in the F&L Guide setup to this point. I was about to till I found this.
Simple expalantion to my issue is Project Nevada .esps that are flagged as masters are being sorted differently between MO with LOOT setting the load order and what FNVEdit and Wrye-Flash see as the load order. I do mean Right pane mod sorting not Left.
I am showing only the Masters in my order as the sorting issue is only happening in the masters not the plugins. Shorter list to eyeball too.
The load order as set by LOOT and seen in the right pane of MO:
How FNVEdit and Wrye-Flash show the load order:
FNVEdit and Wrye-Flash are pushing the esp flagged masters down below all other esm's. This, in my experience, is going to make a merged or bashed patch follow what FNVEdit and Wrye-Flash see as the load order and not what LOOT and MO see as load order. MO is then going to load the order in game as it is set in MO and all the patches are going to have incorrectly sorted masters. Not to mention all patches already associated with PN are already showing masters sorted incorrectly in Wrye. Making changes to an esp's masters order to match your load order in my experience is bad ju-ju. Makes things go nuts.
I deleted all the load order and modlist files in the MO profile and resorted all the mods after my initial install. Just in case something had gone wonky the first time through. Same result both times.
Hand sorting the mods makes no difference either. FNVEdit and Wrye still stick those master flagged esp's at the bottom.
I have only used LOOT to sort in MO also, not the sorter included in MO. I only use Wrye to check how the masters are loaded in relation to an esp's load order, set bash tags, and to make a bashed patch.
This is my first setup of MO on FNV. I typically install FO3/FNV mods in the Data directory. I've used MO on Skyrim exclusively for two years so it's not new to me. I got tired of Tamriel and needed some Wasteland.
What am I missing? I have a tingle in the back of my noggin' that tells me I've seen something on this before but I cannot seem to revisit that on Google for some reason. I more than likely slept quite a bit since then.
Thanks ahead of time, and be gentle if I'm having a stupid attack.
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