frihyland Posted September 9, 2012 Posted September 9, 2012 SkyRealism - ENB Evolved  The challenger for the new standard for a Vanilla Skyrim ENB It will cost you some serious fps and he gives a nice breakdown, if you have power to spare this may be the best out so far. EssArrBee: Creating wiki pages for ENBs that are included in the ENB guide. Wiki Page
torminater Posted September 9, 2012 Posted September 9, 2012 Vanilla looks a LOT like vanilla. I need Realistic Lighting so I get some darkness when needed, though.
Staind716 Posted September 9, 2012 Posted September 9, 2012 He does have some nice custom shaders there. Since I'm such a chromatic aberration and anamorphic lens flare fan I am looking forward to an update. This was based on one of Matso's older codes before those were available. Still a great job though. I really like what he's doing with this and keeping an eye on it. Very vanilla-like for you vanilla fans. ;)
GraPhiXJuNkiE Posted September 9, 2012 Posted September 9, 2012 This thread is funny 'cause I was just thinking of making one about SkyRealism. LOVE IT! Absolutely!! I use cinematic though. Haven't tried Vanilla yet. Only complaint is dungeons/interiors/caves not quite dark enough. Project enb has better darkness IMO, but not by a lot! Really missing RL though. Might install it. Can't wait for 4.0! On a side note, wish I could use SkyRealism with SSAO enabled and keep high frames. Been trying SMAA standalone with it and looks great!! Had to use some of the AMD tweaks on the wiki to keep my frames from dropping in the teens..lol
Deathwing514 Posted September 12, 2012 Posted September 12, 2012 I have to agree with everyone here, this is one of the most gorgeous enbs on nexus. Most of the enbs in my opinion, changes too much of the feel of vanilla by making it very bright (bloom) or oversaturate the colors to make the world seem fake. This enb however changes the color just enough to make the game still retain the vanilla feel but also make it alot more beautiful at the same time, plus its fully compatible with COT. This is a must have ENB, and this is coming from someone who didnt like the majority of ENB's on nexus.
Besidilo Posted September 12, 2012 Posted September 12, 2012 I've just noticed that FixParallaxBugs is set to False in this ENB. Is that OK, even if you use the Parallax mods (TPC)? On a related note, TPC ignores shaderinput folders from Project Parallax mods. Is that done on purpose too?
JudgmentJay Posted September 12, 2012 Posted September 12, 2012 If you use Parallax you need to set that attribute to true.
frihyland Posted September 12, 2012 Author Posted September 12, 2012 I've just noticed that FixParallaxBugs is set to False in this ENB. Is that OK, even if you use the Parallax mods (TPC)? On a related note, TPC ignores shaderinput folders from Project Parallax mods. Is that done on purpose too?The shaderinput folders are for enb versions prior to .113, and yes you do need to fixparallax for version .113+ to turn on its included shaders. on the fixflags I quote BorisFixParallaxBugs=true reduce performance, but it's absolutely useless and harmless when parallax mod not installed.AntiBSOD=false, SpeedHack=false - reduce performance, but increase compability. For me if AntiBSOD=false, after few minutes of play CTD or BSOD happen.So having them all off by default is the most optimized setting, you can then turn on what you need for your personal setup.
thalastwon Posted September 14, 2012 Posted September 14, 2012 I got this working on my machine, I believe it's stable now. Had to turn off SSAO, DoF, and Skylighting as well as turn antibsod and speedhack to true. Its running perfect now.
Deathwing514 Posted October 23, 2012 Posted October 23, 2012 Out of curiosity, which one do you guys recommend for his preset? For me, I have narrowed it down to 3: Vanilla, Vibrant, and Cinematic. At the moment, I am leaning more so on the Cinematic version but would like to know your input regarding this.
TheCompiler Posted October 23, 2012 Posted October 23, 2012 I personally use Vibrant along with RCRN, it may look probably a bit overdone for someone, but its definitely awesome.
TheCompiler Posted October 23, 2012 Posted October 23, 2012 Here, i've updated RCReN, it now includes my tweaked version of SkyRealism ENB, you just need RCRN and d3d9.dll from enbseries 0.119 https://skyrim.nexusmods.com/mods/180
rpsgc Posted October 23, 2012 Posted October 23, 2012 Here, i've updated RCReN, it now includes my tweaked version of SkyRealism ENB, you just need RCRN and d3d9.dll from enbseries 0.119 https://skyrim.nexusmods.com/mods/180Intredasting! Is 'Further Dark Dungeons for ENB' still needed? I might as well ask, volumetric fog (RCRN) or not?
TheCompiler Posted October 23, 2012 Posted October 23, 2012 volumetric fog is optional as it was for standard RCRN Darker dungeons isn't needed, but it's optional as well (this ENB doesn't mess so much with the lighing like the cinematic ones).
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