fireundubh Posted January 2, 2015 Posted January 2, 2015 (edited) This is a mostly complete list of the exposed and hidden variables that Fallout: New Vegas may or may not use as game settings. Strings Booleans Floats Integers uVars Edited January 2, 2015 by fireundubh
FalloutAddict Posted January 7, 2015 Posted January 7, 2015 (edited) Thane, Wow, thanks a bunch for these lists. I've never seen such a complete list as this before. Can all of these be used in the console? Can they be used when writing scripts? I'm a long time fan of FNV and FO3 but, am new to modding, so please forgive my questions, if they sound stupid. Thanks again for the list I'm going to copy all of them and save to my computer. 4613 by my count! Edited January 7, 2015 by FalloutAddict
fireundubh Posted January 7, 2015 Author Posted January 7, 2015 All of them are likely get and set with Con_GetGameSetting and Con_SetGameSetting. Personally, I have a FNVEdit script that imports a comma-separated values list of game settings into a plugin, so you can try adding these GMSTs to plugins, too.
GrantSP Posted January 7, 2015 Posted January 7, 2015 As I have been, on again - off again, trying to compile a list of all these variables for all the games, I'll just say thank you very much. Question: what is the meaning of "uVars"? 'User defined variables' maybe?
fireundubh Posted January 7, 2015 Author Posted January 7, 2015 uVars are variables like uGridsToLoad. No idea what the "u" means.
GrantSP Posted January 7, 2015 Posted January 7, 2015 Yeah I got that much. Looks like no-one knows what that 'u' means. Trying to figure out what the difference is between these variables and every other setting since they too are, by definition, variables. One of those Bethesda quirks.
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