z929669 Posted October 27, 2013 Posted October 27, 2013 Any "advanced" modders around? ;) I need to change the ground textures named Lpineforest01-03 to LVolcanicAshGrass01 in the Solstheim region. I guess its possible to go over all the cells by hand and switch them out (using "replace"), but i'm way too lazy for that :D Any third party program where you can edit it more easily?Try posting your question (or a thread on the topic) in the Mod Author Consortium.
vurt Posted October 28, 2013 Posted October 28, 2013 Yes probably a better place. But i think i have solved it by making the ash ground a bit brighter and the dead grasses are a bit darker. Also got quite a few new plants including amanita mushrooms and some ash covered flat plants / leaves'n'stuff.
Aiyen Posted October 28, 2013 Posted October 28, 2013 Volcanic ash lands kinda tend not to be that fertile :P Not saying it does not look good, but guess the area kinda need something more exotic then your every day flora out in the garden.... as it would be dead.
vurt Posted October 28, 2013 Posted October 28, 2013 Pretty sure there's fertile soil beneath the ashlayer ;) that's why bethesda put trees, and a some grass and a few plants there already, otherwise the whole landscape would be completely dead. Oh, and ash is actually very good for plants. If there's a fire the ground then becomes even more fertile. Volcanic ash + soil would be very good for plants.. Google it ;) Edit: for example: https://vulcan.wr.usgs.gov/LivingWith/PlusSide/fertile_soils.html
Aiyen Posted October 28, 2013 Posted October 28, 2013 Last I checked Iceland, then during a volcanic eruption then the constant ash falls would kill anything since it blocks out the sun most of the time. ;) (I recall there is a large volcano spewing out stuff in the distance. Also the vanilla weathers have almost not a single sunny day on most of the ash fields. ) Once the eruption is gone and sunlight gets in then yeah... you are right! But yeah realism to a degree... or the entire area would just be dead and boring!
vurt Posted October 28, 2013 Posted October 28, 2013 During an eruption the surrounding plants would die from the lava and in the long run plants that require a lot of sunlight would die off (mushrooms for example can grow in 100% darkness, i've tried).. but this isnt near the eruption (no lava) the falling ash isnt that bad in this place since you can see quite well :) Maybe i'll change the ground so that it isnt completely covered, might look a bit more natural..
Aiyen Posted October 28, 2013 Posted October 28, 2013 Hey if you end up with more fungi looking stuff and less grass then I am all for it! :D (I know about fungi... worked genetic engineering on some in a lab.) But yeah as long as there is not grass everywhere. Think iceland... there is grass, but in the rocky volcanic regions its mainly moulds, and other resilient type flora that prevails. Also I noticed that leaves patch on the ground... in the middle of a pine forest, kinda stands out a little bit when there are leaves of trees that are no where near the region! And hey since its a fantasy game then I guess some oblivion type like flora would also be cool! But ofc. I can understand if you do not want to create fantasy plants from the ground up! :)
DoYouEvenModBro Posted October 28, 2013 Posted October 28, 2013 Sorry to Interrupt, but if my install order is currently: SFO Regular Edition v186 LOD Regular Edition Update High-Res Pines Where do I put the new Dragonborn file? In between SFO Regular Edition v186 and LOD Regular Edition Update?
vurt Posted October 28, 2013 Posted October 28, 2013 Aiyen: look again, those arent leaves from any tree, they are plant leaves. There wont be grass everywhere, just patches of it where there's less ash covered ground. Edit: ground plant leaves: https://piclair.com/data/zzseo.jpg DoYouEvenModBro: put it last..
Aiyen Posted October 28, 2013 Posted October 28, 2013 Ah okay my bad! Looks great actually! Seems like you have thought about it quite a bit! So I will stop pestering you with it! :)
DoYouEvenModBro Posted October 28, 2013 Posted October 28, 2013 I just can't get over how ridiculously good Regular v186 looks, especially in the Whiterun Hold.
vfxninjaeditor Posted October 28, 2013 Posted October 28, 2013 Vurt, I am going to be a pain in the butt and ask; are those mushrooms 2D? If so, how hard would it be to make a 3D mushroom grass object? Technically you could use the mushrooms made by Bethesda and if you are not spawning them often if wouldn't be to much of a performance hit.
vurt Posted October 28, 2013 Posted October 28, 2013 I'm afraid I wouldnt know how, the grass generator is very picky and wont just spawn anything you throw at it. As you probably know even those bushes that i have in SFO are a bit buggy and will disapear sometimes. I've actually tried the grass generator with shrooms before, but they dont spawn at all. Edit: tried it again, actually it even crashes the game. but those shrooms are not very performance friendly anyways.. when i removed the stones and ground it's still a 143kb big file (compared to 2kb for the grass)..
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