Jump to content
  • 0
Sign in to follow this  
raedwald

Darnified user Interface using vanilla fonts

Question

Hello everyone,

This is my first post here at STEP and need some guidance on an issue I am having. I wanted to go and play FO3 again and thought about trying out Mod Organizer and see how that works. Following the instructions that are on the STEP wiki, I installed Mod Organizer and proceeded to build my modded game. Everything went as planned but, the Darn UI mod has some issues. I believe I followed the instructions correctly. My need is this: is there a certain way to install this mod? Do you use the FOMOD version or the zip version? All the ini lines are correct. The game runs fine otherwise. Any information would be appreciated.

 

Raed

Share this post


Link to post
Share on other sites

13 answers to this question

Recommended Posts

  • 0

yes there is,  check youtube for MO install, saw it there heaps of good tutorial, using MO 

Share this post


Link to post
Share on other sites
  • 0

I know about the Youtube MO guides. I used some of them to help me out. But, I am looking for help on the UI. Would making a new profile and trying just Darn's help? Anyone with good knowledge on Darn's mod?

 

Thanks,

Raed

Share this post


Link to post
Share on other sites
  • 0

The first decision you will face is which version to use; fomod or 7z?

 

I strongly suggest you use the 7z version as it will not prompt you with options that you imagine will be set but actually don't.

 

To clarify, using the fomod version I get prompted as to whether I want the Fonts changes added to the ini. Regardless of whether I answered yes or no they weren't added correctly. So... use the 7z version.

 

After downloading it from here, along with the hotfix, simply install them using MO. All the resources necessary for the UI facelift are now available. The only thing that needs to be fixed is the fonts.

Open the 'Information' window for the newly installed DarnUI by either double-clicking or right-click -> 'Information'.

On the INI-Files tab right-click in the Ini Tweaks tab and 'Create Tweak' and name it "Darn Fonts", or anything you like. In the main edit box to the right add the Fonts section from either the description on the download page or from the pdf file that is installed with the mod or from the code box below. On my system the pdf was placed here:

C:GamesFallout3Mod OrganizermodsDarnUI - Fallout3DocsDarNified UI F3DarNified UI F3 ReadMe.pdf

The whole section can be placed, including the lines with the commented out fonts, this is needed to ensure no duplication.

 

It should look like this:

[Fonts];sFontFile_1=TexturesFontsGlow_Monofonto_Large.fntsFontFile_1=TexturesFontsDarN_FranKleinBold_14.fnt;sFontFile_2=TexturesFontsMonofonto_Large.fntsFontFile_2=TexturesFontsDarN_FranKleinBold_16.fntsFontFile_3=TexturesFontsGlow_Monofonto_Medium.fnt;sFontFile_4=TexturesFontsMonofonto_VeryLarge02_Dialogs2.fnt;sFontFile_4=TexturesFontsDarN_FranKleinBold_Otl_12.fntsFontFile_4=TexturesFontsDarN_Sui_Generis_Otl_10.fntsFontFile_5=TexturesFontsFixedsys_Comp_uniform_width.fnt;sFontFile_6=TexturesFontsGlow_Monofonto_VL_dialogs.fnt;sFontFile_6=TexturesFontsDarN_PetitaMedium_Outline_18.fnt;sFontFile_6=TexturesFontsDarN_Forgotten_Futurist_Otl_18.fntsFontFile_6=TexturesFontsDarN_Sui_Generis_Otl_13.fnt;sFontFile_7=TexturesFontsBaked-in_Monofonto_Large.fntsFontFile_7=TexturesFontsDarN_Libel_Suit_Otl_24.fnt;sFontFile_7=TexturesFontsDarN_Klill_Outline_20.fntsFontFile_8=TexturesFontsGlow_Futura_Caps_Large.fnt

The Ini Tweaks should have a small check box with "Darn Fonts", enable this. This adds the font changes to the [Fonts] section of you ini.

 

[You could also spice this up a bit and make separate entries for different sets of fonts and enable or disable them as you desire.]

 

Install the hotfix in the same manner and ensure it has a higher priority than the main mod and activate them both.

 

You should now have DarnUI installed into your Fallout 3 game. Further mods that change the UI, like FWE or iHUD can also be added succesfully but they too need a bit of tweaking. I have all those mods installed via MO and they work just fine.

Edited by GrantSP

Share this post


Link to post
Share on other sites
  • 0

The first decision you will face is which version to use; fomod or 7z?

 

I strongly suggest you use the 7z version as it will not prompt you with options that you imagine will be set but actually don't.

 

To clarify, using the fomod version I get prompted as to whether I want the Fonts changes added to the ini. Regardless of whether I answered yes or no they weren't added correctly. So... use the 7z version.

 

After downloading it from here, along with the hotfix, simply install them using MO. All the resources necessary for the UI facelift are now available. The only thing that needs to be fixed is the fonts.

Open the 'Information' window for the newly installed DarnUI by either double-clicking or right-click -> 'Information'.

On the INI-Files tab right-click in the Ini Tweaks tab and 'Create Tweak' and name it "Darn Fonts", or anything you like. In the main edit box to the right add the Fonts section from either the description on the download page or from the pdf file that is installed with the mod or from the code box below. On my system the pdf was placed here:

C:GamesFallout3Mod OrganizermodsDarnUI - Fallout3DocsDarNified UI F3DarNified UI F3 ReadMe.pdf

The whole section can be placed, including the lines with the commented out fonts, this is needed to ensure no duplication.

 

It should look like this:

[Fonts];sFontFile_1=TexturesFontsGlow_Monofonto_Large.fntsFontFile_1=TexturesFontsDarN_FranKleinBold_14.fnt;sFontFile_2=TexturesFontsMonofonto_Large.fntsFontFile_2=TexturesFontsDarN_FranKleinBold_16.fntsFontFile_3=TexturesFontsGlow_Monofonto_Medium.fnt;sFontFile_4=TexturesFontsMonofonto_VeryLarge02_Dialogs2.fnt;sFontFile_4=TexturesFontsDarN_FranKleinBold_Otl_12.fntsFontFile_4=TexturesFontsDarN_Sui_Generis_Otl_10.fntsFontFile_5=TexturesFontsFixedsys_Comp_uniform_width.fnt;sFontFile_6=TexturesFontsGlow_Monofonto_VL_dialogs.fnt;sFontFile_6=TexturesFontsDarN_PetitaMedium_Outline_18.fnt;sFontFile_6=TexturesFontsDarN_Forgotten_Futurist_Otl_18.fntsFontFile_6=TexturesFontsDarN_Sui_Generis_Otl_13.fnt;sFontFile_7=TexturesFontsBaked-in_Monofonto_Large.fntsFontFile_7=TexturesFontsDarN_Libel_Suit_Otl_24.fnt;sFontFile_7=TexturesFontsDarN_Klill_Outline_20.fntsFontFile_8=TexturesFontsGlow_Futura_Caps_Large.fnt

The Ini Tweaks should have a small check box with "Darn Fonts", enable this. This adds the font changes to the [Fonts] section of you ini.

 

[You could also spice this up a bit and make separate entries for different sets of fonts and enable or disable them as you desire.]

 

Install the hotfix in the same manner and ensure it has a higher priority than the main mod and activate them both.

 

You should now have DarnUI installed into your Fallout 3 game. Further mods that change the UI, like FWE or iHUD can also be added succesfully but they too need a bit of tweaking. I have all those mods installed via MO and they work just fine.

Tried this and still no good. One thought comes to mind: where is the 'menu' folder that usually is in the Fallout Data folder? Or is that somewhere else because of MO?

 

Raed

Edited by raedwald

Share this post


Link to post
Share on other sites
  • 0

MO "installs" all of the mods into a virtual file-system. Because of this nothing in the FalloutData folder is modified. The 'menu' folder exists in the place-holder folder in the MOmods folder, in this case: Fallout3Mod OrganizermodsDarnUI - Fallout3menus

 

When MO starts it builds the file structure in memory, so you won't actually see anything in your default Fallout folder unless you start a file manager via MO. (must be a 32bit program)

 

What exactly are you seeing/not seeing after installing DarnUI?

Share this post


Link to post
Share on other sites
  • 0

It was already answered, but the 7zip (or zip) version is what is needed when using Mod Organizer. The Clear and Present Danger guide for Fallout 3 here on the STEP site includes instructions for installing Fallout 3 mods with Mod Organizer; the DarNUI download pointer in the guide provides the 7zip version. The User Interface mods are particularly tricky to install properly with MO, and the guide includes instructions on how to do this with a number of the popular UI mods. You might want to read at least the UI part if you are going to install additional UI mods with MO.

Share this post


Link to post
Share on other sites
  • 0

MO "installs" all of the mods into a virtual file-system. Because of this nothing in the FalloutData folder is modified. The 'menu' folder exists in the place-holder folder in the MOmods folder, in this case: Fallout3Mod OrganizermodsDarnUI - Fallout3menus

 

When MO starts it builds the file structure in memory, so you won't actually see anything in your default Fallout folder unless you start a file manager via MO. (must be a 32bit program)

 

What exactly are you seeing/not seeing after installing DarnUI?

 

It was already answered, but the 7zip (or zip) version is what is needed when using Mod Organizer. The Clear and Present Danger guide for Fallout 3 here on the STEP site includes instructions for installing Fallout 3 mods with Mod Organizer; the DarNUI download pointer in the guide provides the 7zip version. The User Interface mods are particularly tricky to install properly with MO, and the guide includes instructions on how to do this with a number of the popular UI mods. You might want to read at least the UI part if you are going to install additional UI mods with MO.

What I am not seeing is the hit point, action bar and compass not in the smaller font. They are in the vanilla size. I had followed the Clear and Present Danger guide. I also installed iHud and aHud. Was going to install Unified Hud but had some issues with it in the past.

 

Should I try to re-Install all the UI mods again?

 

Raed

Share this post


Link to post
Share on other sites
  • 0

Without Unified HUD you won't get the proper versions of the compass, etc. because the 

includes_HUDMainMenu.xml

file adds all the UI mod xml file names to ''HUDMainMenu.xml".  You could even take the screenshot of this file and manually create it with a text editor if you don't want to use Unified HUD.

 

I added  to the Fallout 3 guide some file tree screenshots of the UI mod file trees after installation. These screenshots are at the end of the UI mod section in the guide. Compare the screenshots with your installation, and also compare the Unified HUD xml file with the one in your system. If you still can't find the problem or have questions let me know. 

Share this post


Link to post
Share on other sites
  • 0

Kelmych,

  Everything looks fine. For the life of me, I can't grasp what is the issue I am having... I am going to try a test profile just using Darn UI. See what that does.

 

Raed

Share this post


Link to post
Share on other sites
  • 0

My Darn UI test worked. The UI is what it should look like when Darn UI is working. Now to figure out what went wrong with my RP install???

 

Raed

Share this post


Link to post
Share on other sites
  • 0

Seems that my Menus file is in error. Must have damaged it in some way. I'll just make a new profile and re-install my mod list. No problems with that. I want to thank the persons above for their input.

 

Raed

Edited by raedwald

Share this post


Link to post
Share on other sites
  • 0

Actually did not have to re-install! ::): When I checked the menus file, it seems that the Darnified patch for FWE support was not in the right priority slot. Moved it down and.....Voila! everything is now in order.

 

Raed

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.