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Strange problem with MO and FNV 4GB Updated
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Question
Audley
I had this really strange problem occure while using MO and FNV 4GB. When I launche FNV 4GB unmodded, default .ini's no Nvidia CP tweaks, no ENB's, I get this weird texture shimmer on some objects. Like it's affecting the AA or Transparency Multisampling for some reason. I tried messing with every setting I could in the Nvididia CP and .ini files. However, if I launch FNV 4GB outside of MO its fine. If I launch FOSE or just the regular fallout NV .exe in MO it's fine. I can't for the life of me figure out what is wrong. I am going to take a picture and then I will update this post.
Edit: I tried to take a picture but it really only happens when your character moves. It only appears on a couple objects like fences and trailers. Its really annyoing and any help would be appriciated. Thanks.
Edit: I found a fix! After about an hour of troubleshooting I found one. What you need to do is change -laaexe .FalloutMO.exe to -laaexe FalloutNV4GB. I just removed the . and the .exe so you could keep it FalloutMO. It still starts up with MO and works just fine. If you are having this problem.
It seems to make some random file. I have no way of telling if this still has it so it is using 4GB. If someone could help me confirm or deny this that would be great.
Edit: I did some more testing and it seems on my end that the .FalloutMO.exe (or any) that FNV4gb creates can cause some texture glitches when launched through MO. I changed it to -laaexe FalloutNV4GB.dll and then looked at with Task Manager and CFF explorer. The >2 flag was set so I am somewhat positive that it is working properly.
Edited by Audley9 answers to this question
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